Добавлены все обновления от сообщества, вплоть до #148
78
Teleporters/changelog.txt
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---------------------------------------------------------------------------------------------------
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Version: 1.0.5
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Date: 2021-02-24
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Changes:
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- Refined graphics (entity, icon).
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- New smoke animation.
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- New mod icon.
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- New technology icon.
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- (changes by snouz)
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---------------------------------------------------------------------------------------------------
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Version: 1.0.4
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Date: 2021-02-23
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Changes:
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- Fix sorting again (merge error from last fix).
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---------------------------------------------------------------------------------------------------
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Version: 1.0.3
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Date: 2021-02-21
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Changes:
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- Fix crash due to deleting surface with teleporters on them.
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---------------------------------------------------------------------------------------------------
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Version: 1.0.2
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Date: 2021-02-17
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Changes:
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- Fix sorting order of non-recent teleporters.
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---------------------------------------------------------------------------------------------------
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Version: 1.0.1
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Date: 2021-02-14
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Changes:
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- Recently used teleporters will sort above all others.
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---------------------------------------------------------------------------------------------------
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Version: 1.0.0
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Date: 2020-11-25
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Changes:
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- 1.1 update.
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---------------------------------------------------------------------------------------------------
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Version: 0.2.3
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Date: 2020-05-25
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Changes:
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- Fixes for GUI update.
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---------------------------------------------------------------------------------------------------
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Version: 0.2.2
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Date: 2020-03-18
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Changes:
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- Fix compatibility with new Character GUI.
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---------------------------------------------------------------------------------------------------
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Version: 0.2.1
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Date: 2020-02-01
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Changes:
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- Fix icon mipmaps error on startup.
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---------------------------------------------------------------------------------------------------
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Version: 0.2.0
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Date: 2020-01-12
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Changes:
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- 0.18 update.
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---------------------------------------------------------------------------------------------------
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Version: 0.1.14
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Date: 2019-07
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Changes:
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- Fixed script error naming teleporters 'help' or 'valid' etc.
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- Rename teleporter GUI will no longer show when building a new teleporter.
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---------------------------------------------------------------------------------------------------
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Version: 0.1.11
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Date: 2019-07
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Changes:
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- Fixed script error due to removed 'want_elipsis' LuaStyle.
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- The teleporter list GUI is now sorted alphabetically.
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---------------------------------------------------------------------------------------------------
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Version: 0.1.10
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Date: 2019-06
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Changes:
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- Fixed script error when entering '[' or other special characters into the search.
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---------------------------------------------------------------------------------------------------
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Version: 0.1.9
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Date: 2019-05
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Changes:
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- Added changelog.
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- Fix compatibility with Factorio version 0.17.35+.
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- Slight optimization of teleporter triggering logic.
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2
Teleporters/control.lua
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local handler = require("event_handler")
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handler.add_lib(require("script/teleporters"))
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29
Teleporters/data-final-fixes.lua
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@@ -0,0 +1,29 @@
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local tp = data.raw["land-mine"]["teleporter"]
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tp.trigger_radius = 2
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tp.collision_box = {{-2, -2},{2, 2}}
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tp.selection_box = {{-2, -2},{2, 2}}
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tp.picture_safe.filename = "__Teleporters__/data/entities/teleporters/hr-teleporter-closed.png"
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tp.picture_safe.width = 160
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tp.picture_safe.height = 160
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tp.picture_safe.hr_version.scale = 1
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tp.picture_set.filename = "__Teleporters__/data/entities/teleporters/hr-teleporter-open.png"
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tp.picture_set.width = 160
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tp.picture_set.height = 160
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tp.picture_set.hr_version.scale = 1
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tp.picture_set_enemy.filename = "__Teleporters__/data/entities/teleporters/hr-teleporter-open.png"
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tp.picture_set_enemy.width = 160
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tp.picture_set_enemy.height = 160
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tp.picture_set_enemy.hr_version.scale = 1
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3
Teleporters/data.lua
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@@ -0,0 +1,3 @@
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util = require "data/tf_util/tf_util"
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names = require("shared")
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require "data/entities/entities"
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2
Teleporters/data/entities/entities.lua
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@@ -0,0 +1,2 @@
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local require = function(name) return require("data/entities/"..name) end
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require("teleporters/teleporters")
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BIN
Teleporters/data/entities/teleporters/hr-teleporter-closed.png
Normal file
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After Width: | Height: | Size: 8.8 KiB |
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After Width: | Height: | Size: 38 KiB |
BIN
Teleporters/data/entities/teleporters/hr-teleporter-open.png
Normal file
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After Width: | Height: | Size: 7.7 KiB |
BIN
Teleporters/data/entities/teleporters/teleporter-closed.png
Normal file
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After Width: | Height: | Size: 2.4 KiB |
BIN
Teleporters/data/entities/teleporters/teleporter-explosion.ogg
Normal file
BIN
Teleporters/data/entities/teleporters/teleporter-explosion.png
Normal file
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After Width: | Height: | Size: 15 KiB |
BIN
Teleporters/data/entities/teleporters/teleporter-icon.png
Normal file
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After Width: | Height: | Size: 3.5 KiB |
BIN
Teleporters/data/entities/teleporters/teleporter-open.png
Normal file
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After Width: | Height: | Size: 2.2 KiB |
BIN
Teleporters/data/entities/teleporters/teleporter-technology.png
Normal file
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After Width: | Height: | Size: 28 KiB |
194
Teleporters/data/entities/teleporters/teleporters.lua
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@@ -0,0 +1,194 @@
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local path = util.path("data/entities/teleporters/")
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local teleporter = util.copy(data.raw["land-mine"]["land-mine"])
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local names = require("shared")
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local name = names.entities.teleporter
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local localised_name = {name}
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teleporter.name = name
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teleporter.localised_name = localised_name
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teleporter.trigger_radius = 1
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teleporter.timeout = 5 * 60
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teleporter.max_health = 200
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--teleporter.shooting_cursor_size = 0
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teleporter.dying_explosion = nil
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teleporter.action =
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{
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type = "direct",
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action_delivery =
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{
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type = "instant",
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target_effects =
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{
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{
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type = "create-sticker",
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sticker = names.entities.teleporter_sticker,
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trigger_created_entity = true
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}
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}
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}
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}
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teleporter.force_die_on_attack = false
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teleporter.trigger_force = "all"
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--teleporter.create_ghost_on_death = false
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teleporter.order = name
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teleporter.picture_safe =
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{
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filename = path.."teleporter-closed.png",
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priority = "medium",
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width = 80,
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height = 80,
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hr_version = {
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filename = path.."hr-teleporter-closed.png",
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priority = "medium",
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width = 160,
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height = 160,
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scale = 0.5,
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}
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}
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teleporter.picture_set =
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{
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filename = path.."teleporter-open.png",
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priority = "medium",
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width = 80,
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height = 80,
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hr_version = {
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filename = path.."hr-teleporter-open.png",
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priority = "medium",
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width = 160,
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height = 160,
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scale = 0.5,
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}
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}
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teleporter.picture_set_enemy =
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{
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filename = path.."teleporter-open.png",
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priority = "medium",
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width = 80,
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height = 80,
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hr_version = {
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filename = path.."hr-teleporter-open.png",
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priority = "medium",
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width = 160,
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height = 160,
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scale = 0.5,
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}
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}
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teleporter.minable = {result = name, mining_time = 3}
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teleporter.flags =
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{
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--"not-blueprintable",
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"placeable-neutral",
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"placeable-player",
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"player-creation",
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"not-upgradable"
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}
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teleporter.collision_box = {{-1, -1},{1, 1}}
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teleporter.selection_box = {{-1, -1},{1, 1}}
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teleporter.map_color = {r = 0.5, g = 1, b = 1}
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local sticker =
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{
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type = "sticker",
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name = names.entities.teleporter_sticker,
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--icon = "__base__/graphics/icons/slowdown-sticker.png",
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flags = {},
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animation = util.empty_sprite(),
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duration_in_ticks = 1,
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--target_movement_modifier = 1
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}
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local teleporter_item = util.copy(data.raw.item["land-mine"])
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teleporter_item.name = name
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teleporter_item.localised_name = localised_name
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teleporter_item.place_result = name
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teleporter_item.icon = path.."teleporter-icon.png"
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teleporter_item.icon_size = 64
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teleporter_item.icon_mipmaps = 0
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teleporter_item.subgroup = "circuit-network"
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local fire = require("data/tf_util/tf_fire_util")
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local teleporter_explosion = util.copy(data.raw.explosion.explosion)
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teleporter_explosion.name = "teleporter-explosion"
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teleporter_explosion.animations = fire.create_fire_pictures({scale = 1, animation_speed = 0.3})
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teleporter_explosion.sound =
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{
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filename = path.."teleporter-explosion.ogg",
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volume = 0.45
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}
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local teleporter_explosion_2 = util.copy(teleporter_explosion)
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teleporter_explosion_2.name = "teleporter-explosion-no-sound"
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teleporter_explosion_2.sound = nil
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local recipe = {
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type = "recipe",
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name = name,
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localised_name = localised_name,
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enabled = false,
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ingredients =
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{
|
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{"steel-plate", 45},
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{"advanced-circuit", 20},
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{"battery", 25},
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},
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energy_required = 5,
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result = name
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}
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local technology =
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{
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type = "technology",
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name = name,
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localised_name = localised_name,
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localised_description = "",
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icon_size = 256,
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icon = path.."teleporter-technology.png",
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effects =
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{
|
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{
|
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type = "unlock-recipe",
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recipe = name
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}
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},
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unit =
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{
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count = 500,
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ingredients = {
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{"automation-science-pack", 1},
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{"logistic-science-pack", 1},
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{"chemical-science-pack", 1},
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},
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time = 30
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},
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prerequisites = {"advanced-electronics", "battery"},
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order = "y-a"
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}
|
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|
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local teleporter_flying_text = util.copy(data.raw["flying-text"]["tutorial-flying-text"])
|
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teleporter_flying_text.name = "teleporter-flying-text"
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local hotkey_name = require"shared".hotkeys.focus_search
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local hotkey =
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{
|
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type = "custom-input",
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name = hotkey_name,
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linked_game_control = "focus-search",
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key_sequence = "Control + F"
|
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}
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data:extend
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{
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teleporter,
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teleporter_item,
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teleporter_explosion,
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teleporter_explosion_2,
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recipe,
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technology,
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teleporter_flying_text,
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hotkey,
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sticker
|
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}
|
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BIN
Teleporters/data/tf_util/empty-sound.ogg
Normal file
BIN
Teleporters/data/tf_util/empty-sprite.png
Normal file
|
After Width: | Height: | Size: 126 B |
324
Teleporters/data/tf_util/prototype_util.lua
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@@ -0,0 +1,324 @@
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local rename_recipe = function(old, new)
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local recipes = data.raw.recipe
|
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for k, recipe in pairs (recipes) do
|
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if recipe.normal then
|
||||
for k, v in pairs(recipe.normal) do
|
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recipe[k] = v
|
||||
end
|
||||
recipe.normal = nil
|
||||
recipe.expensive = nil
|
||||
end
|
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for k, ingredient in pairs (recipe.ingredients) do
|
||||
if ingredient.name and ingredient.name == old then
|
||||
ingredient.name = new
|
||||
end
|
||||
if ingredient[1] and ingredient[1] == old then
|
||||
ingredient[1] = new
|
||||
end
|
||||
end
|
||||
if recipe.result and recipe.result == old then
|
||||
recipe.result = new
|
||||
end
|
||||
for k, product in pairs (recipe.products or {}) do
|
||||
if product.name and product.name == old then
|
||||
product.name = new
|
||||
end
|
||||
if product[1] and product[1] == old then
|
||||
product[1] = new
|
||||
end
|
||||
end
|
||||
-- Will have to handle technologies.. so lets do it only when nescessary
|
||||
--if recipe.name == old then
|
||||
-- recipe.name = new
|
||||
-- recipe.localised_name = new
|
||||
-- recipes[new] = recipe
|
||||
-- recipes[old] = nil
|
||||
--end
|
||||
end
|
||||
end
|
||||
|
||||
local rename_item = function(old, new)
|
||||
local items = data.raw.item
|
||||
for k, item in pairs (items) do
|
||||
if item.place_result and item.place_result == old then
|
||||
item.place_result = new
|
||||
end
|
||||
if item.name == old then
|
||||
item.name = new
|
||||
item.localised_name = new
|
||||
items[new] = item
|
||||
items[old] = nil
|
||||
rename_recipe(old, new)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local rename_recipe = function(old, new)
|
||||
local recipes = data.raw.recipe
|
||||
for k, recipe in pairs (recipes) do
|
||||
if recipe.normal then
|
||||
for k, v in pairs(recipe.normal) do
|
||||
recipe[k] = v
|
||||
end
|
||||
recipe.normal = nil
|
||||
recipe.expensive = nil
|
||||
end
|
||||
for k, ingredient in pairs (recipe.ingredients) do
|
||||
if ingredient.name and ingredient.name == old then
|
||||
ingredient.name = new
|
||||
end
|
||||
if ingredient[1] and ingredient[1] == old then
|
||||
ingredient[1] = new
|
||||
end
|
||||
end
|
||||
if recipe.result and recipe.result == old then
|
||||
recipe.result = new
|
||||
end
|
||||
for k, product in pairs (recipe.products or {}) do
|
||||
if product.name and product.name == old then
|
||||
product.name = new
|
||||
end
|
||||
if product[1] and product[1] == old then
|
||||
product[1] = new
|
||||
end
|
||||
end
|
||||
-- Will have to handle technologies.. so lets do it only when nescessary
|
||||
--if recipe.name == old then
|
||||
-- recipe.name = new
|
||||
-- recipe.localised_name = new
|
||||
-- recipes[new] = recipe
|
||||
-- recipes[old] = nil
|
||||
--end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local remove_from_recipe = function(recipe, name)
|
||||
--log(name)
|
||||
if recipe.normal then
|
||||
--Screw this half-assed system
|
||||
for k, v in pairs (recipe.normal) do
|
||||
recipe[k] = v
|
||||
end
|
||||
recipe.normal = nil
|
||||
recipe.expensive = nil
|
||||
end
|
||||
|
||||
local result = recipe.result
|
||||
if result == name then
|
||||
return
|
||||
|
||||
end
|
||||
local ingredients = recipe.ingredients
|
||||
if ingredients then
|
||||
for i = #ingredients, 1, -1 do
|
||||
if (ingredients[i].name or ingredients[i][1]) == name then
|
||||
table.remove(ingredients, i)
|
||||
end
|
||||
end
|
||||
if #ingredients == 0 then
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
local products = recipe.products
|
||||
if products then
|
||||
for i = #products, 1, -1 do
|
||||
if (products[i].name or products[i][1]) == name then
|
||||
table.remove(products, i)
|
||||
end
|
||||
end
|
||||
if #products == 0 then
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
if recipe.main_product and recipe.main_product == name then
|
||||
recipe.main_product = nil
|
||||
end
|
||||
|
||||
return recipe
|
||||
end
|
||||
|
||||
local remove_technology = function(name)
|
||||
local technologies = data.raw.technology
|
||||
for k, tech in pairs (technologies) do
|
||||
local req = tech.prerequisites
|
||||
if req then
|
||||
for i = #req, 1, -1 do
|
||||
if req[i] == name then
|
||||
table.remove(req, i)
|
||||
end
|
||||
end
|
||||
if #req == 0 then
|
||||
tech.prerequisites = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
technologies[name] = nil
|
||||
end
|
||||
|
||||
local remove_item_from_technologies = function(name)
|
||||
local technologies = data.raw.technology
|
||||
for k, tech in pairs (technologies) do
|
||||
local packs = tech.unit.ingredients
|
||||
for i = #packs, 1, -1 do
|
||||
if (packs[i].name or packs[i][1]) == name then
|
||||
table.remove(packs, i)
|
||||
end
|
||||
end
|
||||
if #packs == 0 then
|
||||
remove_technology(tech.name)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local remove_recipe_from_technologies = function(name)
|
||||
--log("Removing recipe from technologies: "..name)
|
||||
local technologies = data.raw.technology
|
||||
for k, technology in pairs (technologies) do
|
||||
local effects = technology.effects
|
||||
if effects then
|
||||
--log(technology.name.." = "..#effects)
|
||||
for i = #effects, 1, -1 do
|
||||
--log((effects[i].recipe or "nil").. " == "..name)
|
||||
if (effects[i].recipe == name) then
|
||||
--log("Removed from: "..k)
|
||||
table.remove(effects, i)
|
||||
end
|
||||
end
|
||||
if #effects == 0 then
|
||||
remove_technology(technology.name)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local remove_item_from_recipes = function(name)
|
||||
if type(name) ~= "string" then error("I EXPECT A STRING") end
|
||||
--log("Removing item from recipes: "..name)
|
||||
local recipes = data.raw.recipe
|
||||
for k, recipe in pairs (recipes) do
|
||||
local result = remove_from_recipe(recipe, name)
|
||||
if not result then
|
||||
remove_recipe_from_technologies(recipe.name)
|
||||
recipes[k] = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local remove_from_items = function(name)
|
||||
if type(name) ~= "string" then error("I EXPECT A STRING") end
|
||||
local items = data.raw.item
|
||||
for k, item in pairs (items) do
|
||||
if item.place_result == name then
|
||||
remove_item_from_recipes(item.name)
|
||||
items[k] = nil
|
||||
return
|
||||
end
|
||||
if item.rocket_launch_product == name then
|
||||
item.rocket_launch_product = nil
|
||||
end
|
||||
if item.rocket_launch_products then
|
||||
util.remove_from_list(item.rocket_launch_products, name)
|
||||
end
|
||||
end
|
||||
local items = data.raw["item-with-entity-data"]
|
||||
for k, item in pairs (items) do
|
||||
if item.place_result == name then
|
||||
remove_item_from_recipes(item.name)
|
||||
items[k] = nil
|
||||
return
|
||||
end
|
||||
if item.rocket_launch_product == name then
|
||||
item.rocket_launch_product = nil
|
||||
end
|
||||
if item.rocket_launch_products then
|
||||
util.remove_from_list(item.rocket_launch_products, name)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local find_mention
|
||||
find_mention = function(table, name)
|
||||
for k, v in pairs (table) do
|
||||
if type(v) == "table" then
|
||||
find_mention(v, name)
|
||||
elseif k == name or ((type(v) == "string") and (v == name)) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local remove_from_achievements = function(name)
|
||||
for type_name, type in pairs (data.raw) do
|
||||
if string.find(type_name, "achievement") then
|
||||
for k, achievement in pairs (type) do
|
||||
if find_mention(achievement, name) then
|
||||
type[k] = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local remove_entity_prototype = function(ent)
|
||||
if not ent then return end
|
||||
--So, if we actually delete the prototype, we get some error about traversing old prototypes for migrations or some BS... so we just nuke all items and hide them
|
||||
--log(ent.name)
|
||||
remove_from_items(ent.name)
|
||||
remove_from_achievements(ent.name)
|
||||
ent.minable = nil
|
||||
ent.order = "Z-DELETED"
|
||||
ent.autoplace = nil
|
||||
end
|
||||
|
||||
local remove_from_minable = function(name)
|
||||
for k, type in pairs (data.raw) do
|
||||
for j, v in pairs (type) do
|
||||
if v.minable and v.minable.result == name then
|
||||
v.minable = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local remove_item_prototype = function(item)
|
||||
if not item then log("Well item to remove was nil anyway so great job") return end
|
||||
remove_item_from_recipes(item.name)
|
||||
remove_item_from_technologies(item.name)
|
||||
remove_from_minable(item.name)
|
||||
data.raw.item[item.name] = nil
|
||||
item = nil
|
||||
end
|
||||
|
||||
remove_technology_effect_type = function(dict)
|
||||
for k, tech in pairs (data.raw.technology) do
|
||||
local effects = tech.effects
|
||||
if effects then
|
||||
for i = #effects, 1, -1 do
|
||||
if dict[effects[i].type] then
|
||||
table.remove(effects, i)
|
||||
end
|
||||
end
|
||||
if #effects == 0 then
|
||||
remove_technology(tech.name)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local lib = {}
|
||||
lib.rename_item = rename_item
|
||||
lib.rename_recipe = rename_recipe
|
||||
lib.remove_from_achievements = remove_from_achievements
|
||||
lib.remove_from_items = remove_from_items
|
||||
lib.remove_item_from_recipes = remove_item_from_recipes
|
||||
lib.remove_item_from_technologies = remove_item_from_technologies
|
||||
lib.remove_recipe_from_technologies = remove_recipe_from_technologies
|
||||
lib.remove_entity_prototype = remove_entity_prototype
|
||||
lib.remove_item_prototype = remove_item_prototype
|
||||
lib.remove_technology_effect_type = remove_technology_effect_type
|
||||
lib.remove_technology = remove_technology
|
||||
|
||||
return lib
|
||||
48
Teleporters/data/tf_util/tf_fire_util.lua
Normal file
@@ -0,0 +1,48 @@
|
||||
--Copy paste from base game
|
||||
local fire_util = {}
|
||||
local path = util.path("data/entities/teleporters/")
|
||||
|
||||
fire_util.create_fire_pictures = function(opts)
|
||||
local opts = opts or {}
|
||||
local fire_blend_mode = opts.blend_mode or "additive"
|
||||
local fire_animation_speed = opts.animation_speed or 0.5
|
||||
local fire_scale = opts.scale or 1
|
||||
local fire_tint = opts.tint or {r=1,g=1,b=1,a=1}
|
||||
local fire_flags = opts.flags or { "compressed" }
|
||||
return
|
||||
{
|
||||
{
|
||||
filename = path.."teleporter-explosion.png",
|
||||
draw_as_glow = true,
|
||||
priority = "high",
|
||||
line_length = 6,
|
||||
width = 44,
|
||||
height = 90,
|
||||
frame_count = 24,
|
||||
shift = util.by_pixel(-1,6),
|
||||
blend_mode = fire_blend_mode,
|
||||
animation_speed = fire_animation_speed,
|
||||
scale = fire_scale,
|
||||
tint = fire_tint,
|
||||
flags = fire_flags,
|
||||
hr_version =
|
||||
{
|
||||
filename = path.."hr-teleporter-explosion.png",
|
||||
draw_as_glow = true,
|
||||
priority = "high",
|
||||
line_length = 6,
|
||||
width = 88,
|
||||
height = 178,
|
||||
frame_count = 24,
|
||||
shift = util.by_pixel(-1,6),
|
||||
blend_mode = fire_blend_mode,
|
||||
animation_speed = fire_animation_speed,
|
||||
scale = fire_scale / 2,
|
||||
tint = fire_tint,
|
||||
flags = fire_flags,
|
||||
}
|
||||
},
|
||||
}
|
||||
end
|
||||
|
||||
return fire_util
|
||||
254
Teleporters/data/tf_util/tf_util.lua
Normal file
@@ -0,0 +1,254 @@
|
||||
local util = require("util")
|
||||
|
||||
local is_sprite_def = function(array)
|
||||
return array.width and array.height and (array.filename or array.stripes or array.filenames)
|
||||
end
|
||||
|
||||
util.is_sprite_def = is_sprite_def
|
||||
|
||||
local recursive_hack_scale
|
||||
recursive_hack_scale = function(array, scale)
|
||||
for k, v in pairs (array) do
|
||||
if type(v) == "table" then
|
||||
if is_sprite_def(v) then
|
||||
v.scale = (v.scale or 1) * scale
|
||||
if v.shift then
|
||||
v.shift[1], v.shift[2] = v.shift[1] * scale, v.shift[2] * scale
|
||||
end
|
||||
end
|
||||
if v.source_offset then
|
||||
v.source_offset[1] = v.source_offset[1] * scale
|
||||
v.source_offset[2] = v.source_offset[2] * scale
|
||||
end
|
||||
if v.projectile_center then
|
||||
v.projectile_center[1] = v.projectile_center[1] * scale
|
||||
v.projectile_center[2] = v.projectile_center[2] * scale
|
||||
end
|
||||
if v.projectile_creation_distance then
|
||||
v.projectile_creation_distance = v.projectile_creation_distance * scale
|
||||
end
|
||||
recursive_hack_scale(v, scale)
|
||||
end
|
||||
end
|
||||
end
|
||||
util.recursive_hack_scale = recursive_hack_scale
|
||||
|
||||
local recursive_hack_animation_speed
|
||||
recursive_hack_animation_speed = function(array, scale)
|
||||
for k, v in pairs (array) do
|
||||
if type(v) == "table" then
|
||||
if is_sprite_def(v) then
|
||||
v.animation_speed = v.animation_speed * scale
|
||||
end
|
||||
recursive_hack_animation_speed(v, scale)
|
||||
end
|
||||
end
|
||||
end
|
||||
util.recursive_hack_animation_speed = recursive_hack_animation_speed
|
||||
|
||||
local recursive_hack_tint
|
||||
recursive_hack_tint = function(array, tint)
|
||||
for k, v in pairs (array) do
|
||||
if type(v) == "table" then
|
||||
if is_sprite_def(v) then
|
||||
v.tint = tint
|
||||
end
|
||||
recursive_hack_tint(v, tint)
|
||||
end
|
||||
end
|
||||
end
|
||||
util.recursive_hack_tint = recursive_hack_tint
|
||||
|
||||
local recursive_hack_make_hr
|
||||
recursive_hack_make_hr = function(prototype)
|
||||
for k, v in pairs (prototype) do
|
||||
if type(v) == "table" then
|
||||
if is_sprite_def(v) and v.hr_version then
|
||||
prototype[k] = v.hr_version
|
||||
--v.scale = v.scale * 0.5
|
||||
v.hr_version = nil
|
||||
end
|
||||
recursive_hack_make_hr(v)
|
||||
end
|
||||
end
|
||||
end
|
||||
util.recursive_hack_make_hr = recursive_hack_make_hr
|
||||
|
||||
util.scale_box = function(box, scale)
|
||||
box[1][1] = box[1][1] * scale
|
||||
box[1][2] = box[1][2] * scale
|
||||
box[2][1] = box[2][1] * scale
|
||||
box[2][2] = box[2][2] * scale
|
||||
return box
|
||||
end
|
||||
|
||||
util.scale_boxes = function(prototype, scale)
|
||||
for k, v in pairs {"collision_box", "selection_box"} do
|
||||
local box = prototype[v]
|
||||
if box then
|
||||
local width = (box[2][1] - box[1][1]) * (scale / 2)
|
||||
local height = (box[2][2] - box[1][2]) * (scale / 2)
|
||||
local x = (box[1][1] + box[2][1]) / 2
|
||||
local y = (box[1][2] + box[2][2]) / 2
|
||||
box[1][1], box[2][1] = x - width, x + width
|
||||
box[1][2], box[2][2] = y - height, y + height
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
util.remove_flag = function(prototype, flag)
|
||||
if not prototype.flags then return end
|
||||
for k, v in pairs (prototype.flags) do
|
||||
if v == flag then
|
||||
table.remove(prototype.flags, k)
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
util.add_flag = function(prototype, flag)
|
||||
if not prototype.flags then return end
|
||||
table.insert(prototype.flags, flag)
|
||||
end
|
||||
|
||||
util.base_player = function()
|
||||
|
||||
local player = util.table.deepcopy(data.raw.player.player or error("Wat man cmon why"))
|
||||
player.ticks_to_keep_gun = SU(600)
|
||||
player.ticks_to_keep_aiming_direction = SU(100)
|
||||
player.ticks_to_stay_in_combat = SU(600)
|
||||
util.remove_flag(player, "not-flammable")
|
||||
return player
|
||||
end
|
||||
|
||||
util.path = function(str)
|
||||
return "__Teleporters__/" .. str
|
||||
end
|
||||
|
||||
util.empty_sound = function()
|
||||
return
|
||||
{
|
||||
filename = util.path("data/tf_util/empty-sound.ogg"),
|
||||
volume = 0
|
||||
}
|
||||
end
|
||||
|
||||
util.empty_sprite = function()
|
||||
return
|
||||
{
|
||||
filename = util.path("data/tf_util/empty-sprite.png"),
|
||||
height = 1,
|
||||
width = 1,
|
||||
frame_count = 1
|
||||
}
|
||||
end
|
||||
|
||||
util.damage_type = function(name)
|
||||
if not data.raw["damage-type"][name] then
|
||||
data:extend{{type = "damage-type", name = name, localised_name = name}}
|
||||
end
|
||||
return name
|
||||
end
|
||||
|
||||
util.ammo_category = function(name)
|
||||
if not data.raw["ammo-category"][name] then
|
||||
data:extend{{type = "ammo-category", name = name, localised_name = name}}
|
||||
end
|
||||
return name
|
||||
end
|
||||
|
||||
util.base_gun = function(name)
|
||||
return
|
||||
{
|
||||
name = name,
|
||||
localised_name = name,
|
||||
type = "gun",
|
||||
stack_size = 1,
|
||||
flags = {}
|
||||
}
|
||||
end
|
||||
|
||||
util.base_ammo = function(name)
|
||||
return
|
||||
{
|
||||
name = name,
|
||||
localised_name = name,
|
||||
type = "ammo",
|
||||
stack_size = 1,
|
||||
magazine_size = 1,
|
||||
flags = {}
|
||||
}
|
||||
end
|
||||
|
||||
local base_speed = 0.25
|
||||
util.speed = function(multiplier)
|
||||
return multiplier * SD(base_speed)
|
||||
end
|
||||
|
||||
util.remove_from_list = function(list, name)
|
||||
local remove = table.remove
|
||||
for i = #list, 1, -1 do
|
||||
if list[i] == name then
|
||||
remove(list, i)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local recursive_hack_something
|
||||
recursive_hack_something = function(prototype, key, value)
|
||||
for k, v in pairs (prototype) do
|
||||
if type(v) == "table" then
|
||||
recursive_hack_something(v, key, value)
|
||||
end
|
||||
end
|
||||
prototype[key] = value
|
||||
end
|
||||
util.recursive_hack_something = recursive_hack_something
|
||||
|
||||
local recursive_hack_blend_mode
|
||||
recursive_hack_blend_mode = function(prototype, value)
|
||||
for k, v in pairs (prototype) do
|
||||
if type(v) == "table" then
|
||||
if util.is_sprite_def(v) then
|
||||
v.blend_mode = value
|
||||
end
|
||||
recursive_hack_blend_mode(v, value)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
util.copy = util.table.deepcopy
|
||||
|
||||
util.prototype = require("data/tf_util/prototype_util")
|
||||
|
||||
util.flying_unit_collision_mask = function()
|
||||
return {"not-colliding-with-itself", "layer-15"}
|
||||
end
|
||||
|
||||
util.ground_unit_collision_mask = function()
|
||||
return {"not-colliding-with-itself", "player-layer", "train-layer"}
|
||||
end
|
||||
|
||||
util.projectile_collision_mask = function()
|
||||
return {"layer-15", "player-layer", "train-layer"}
|
||||
end
|
||||
|
||||
util.shift_box = function(box, shift)
|
||||
local left_top = box[1]
|
||||
local right_bottom = box[2]
|
||||
left_top[1] = left_top[1] + shift[1]
|
||||
left_top[2] = left_top[2] + shift[2]
|
||||
right_bottom[1] = right_bottom[1] + shift[1]
|
||||
right_bottom[2] = right_bottom[2] + shift[2]
|
||||
return box
|
||||
end
|
||||
|
||||
|
||||
util.shift_layer = function(layer, shift)
|
||||
layer.shift = layer.shift or {0,0}
|
||||
layer.shift[1] = layer.shift[1] + shift[1]
|
||||
layer.shift[2] = layer.shift[2] + shift[2]
|
||||
return layer
|
||||
end
|
||||
|
||||
return util
|
||||
BIN
Teleporters/gallery/01.png
Normal file
|
After Width: | Height: | Size: 30 KiB |
BIN
Teleporters/gallery/02.png
Normal file
|
After Width: | Height: | Size: 31 KiB |
BIN
Teleporters/gallery/03.png
Normal file
|
After Width: | Height: | Size: 2.3 KiB |
11
Teleporters/info.json
Normal file
@@ -0,0 +1,11 @@
|
||||
{
|
||||
"name": "Teleporters",
|
||||
"version": "1.0.5",
|
||||
"title": "Teleporters",
|
||||
"author": "Klonan",
|
||||
"contact": "",
|
||||
"homepage": "",
|
||||
"description": "Adds Teleporters",
|
||||
"dependencies": ["base >= 1.1.0"],
|
||||
"factorio_version": "1.1"
|
||||
}
|
||||
67
Teleporters/license.txt
Normal file
@@ -0,0 +1,67 @@
|
||||
GNU LESSER GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
|
||||
|
||||
Everyone is permitted to copy and distribute verbatim copies of this license document, but changing it is not allowed.
|
||||
|
||||
This version of the GNU Lesser General Public License incorporates the terms and conditions of version 3 of the GNU General Public License, supplemented by the additional permissions listed below.
|
||||
|
||||
0. Additional Definitions.
|
||||
|
||||
As used herein, “this License” refers to version 3 of the GNU Lesser General Public License, and the “GNU GPL” refers to version 3 of the GNU General Public License.
|
||||
|
||||
“The Library” refers to a covered work governed by this License, other than an Application or a Combined Work as defined below.
|
||||
|
||||
An “Application” is any work that makes use of an interface provided by the Library, but which is not otherwise based on the Library. Defining a subclass of a class defined by the Library is deemed a mode of using an interface provided by the Library.
|
||||
|
||||
A “Combined Work” is a work produced by combining or linking an Application with the Library. The particular version of the Library with which the Combined Work was made is also called the “Linked Version”.
|
||||
|
||||
The “Minimal Corresponding Source” for a Combined Work means the Corresponding Source for the Combined Work, excluding any source code for portions of the Combined Work that, considered in isolation, are based on the Application, and not on the Linked Version.
|
||||
|
||||
The “Corresponding Application Code” for a Combined Work means the object code and/or source code for the Application, including any data and utility programs needed for reproducing the Combined Work from the Application, but excluding the System Libraries of the Combined Work.
|
||||
|
||||
1. Exception to Section 3 of the GNU GPL.
|
||||
|
||||
You may convey a covered work under sections 3 and 4 of this License without being bound by section 3 of the GNU GPL.
|
||||
|
||||
2. Conveying Modified Versions.
|
||||
|
||||
If you modify a copy of the Library, and, in your modifications, a facility refers to a function or data to be supplied by an Application that uses the facility (other than as an argument passed when the facility is invoked), then you may convey a copy of the modified version:
|
||||
|
||||
a) under this License, provided that you make a good faith effort to ensure that, in the event an Application does not supply the function or data, the facility still operates, and performs whatever part of its purpose remains meaningful, or
|
||||
b) under the GNU GPL, with none of the additional permissions of this License applicable to that copy.
|
||||
|
||||
3. Object Code Incorporating Material from Library Header Files.
|
||||
|
||||
The object code form of an Application may incorporate material from a header file that is part of the Library. You may convey such object code under terms of your choice, provided that, if the incorporated material is not limited to numerical parameters, data structure layouts and accessors, or small macros, inline functions and templates (ten or fewer lines in length), you do both of the following:
|
||||
|
||||
a) Give prominent notice with each copy of the object code that the Library is used in it and that the Library and its use are covered by this License.
|
||||
b) Accompany the object code with a copy of the GNU GPL and this license document.
|
||||
|
||||
4. Combined Works.
|
||||
|
||||
You may convey a Combined Work under terms of your choice that, taken together, effectively do not restrict modification of the portions of the Library contained in the Combined Work and reverse engineering for debugging such modifications, if you also do each of the following:
|
||||
|
||||
a) Give prominent notice with each copy of the Combined Work that the Library is used in it and that the Library and its use are covered by this License.
|
||||
b) Accompany the Combined Work with a copy of the GNU GPL and this license document.
|
||||
c) For a Combined Work that displays copyright notices during execution, include the copyright notice for the Library among these notices, as well as a reference directing the user to the copies of the GNU GPL and this license document.
|
||||
d) Do one of the following:
|
||||
0) Convey the Minimal Corresponding Source under the terms of this License, and the Corresponding Application Code in a form suitable for, and under terms that permit, the user to recombine or relink the Application with a modified version of the Linked Version to produce a modified Combined Work, in the manner specified by section 6 of the GNU GPL for conveying Corresponding Source.
|
||||
1) Use a suitable shared library mechanism for linking with the Library. A suitable mechanism is one that (a) uses at run time a copy of the Library already present on the user's computer system, and (b) will operate properly with a modified version of the Library that is interface-compatible with the Linked Version.
|
||||
e) Provide Installation Information, but only if you would otherwise be required to provide such information under section 6 of the GNU GPL, and only to the extent that such information is necessary to install and execute a modified version of the Combined Work produced by recombining or relinking the Application with a modified version of the Linked Version. (If you use option 4d0, the Installation Information must accompany the Minimal Corresponding Source and Corresponding Application Code. If you use option 4d1, you must provide the Installation Information in the manner specified by section 6 of the GNU GPL for conveying Corresponding Source.)
|
||||
|
||||
5. Combined Libraries.
|
||||
|
||||
You may place library facilities that are a work based on the Library side by side in a single library together with other library facilities that are not Applications and are not covered by this License, and convey such a combined library under terms of your choice, if you do both of the following:
|
||||
|
||||
a) Accompany the combined library with a copy of the same work based on the Library, uncombined with any other library facilities, conveyed under the terms of this License.
|
||||
b) Give prominent notice with the combined library that part of it is a work based on the Library, and explaining where to find the accompanying uncombined form of the same work.
|
||||
|
||||
6. Revised Versions of the GNU Lesser General Public License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of the GNU Lesser General Public License from time to time. Such new versions will be similar in spirit to the present version, but may differ in detail to address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the Library as you received it specifies that a certain numbered version of the GNU Lesser General Public License “or any later version” applies to it, you have the option of following the terms and conditions either of that published version or of any later version published by the Free Software Foundation. If the Library as you received it does not specify a version number of the GNU Lesser General Public License, you may choose any version of the GNU Lesser General Public License ever published by the Free Software Foundation.
|
||||
|
||||
If the Library as you received it specifies that a proxy can decide whether future versions of the GNU Lesser General Public License shall apply, that proxy's public statement of acceptance of any version is permanent authorization for you to choose that version for the Library.
|
||||
7
Teleporters/locale/de/teleporters.cfg
Normal file
@@ -0,0 +1,7 @@
|
||||
teleporter=Teleporter
|
||||
no-teleporters=Da ist kein Teleporter um dich zu einem anderen zu teleportieren.
|
||||
name-already-taken=Name bereits vergeben.
|
||||
name-teleporter=Teleporter Name
|
||||
teleporter-network=Teleporter Netzwerk
|
||||
|
||||
search=__CONTROL__focus-search__
|
||||
8
Teleporters/locale/en/teleporters.cfg
Normal file
@@ -0,0 +1,8 @@
|
||||
teleporter=Teleporter
|
||||
no-teleporters=No teleporters to teleport to.
|
||||
name-already-taken=Name already taken.
|
||||
name-teleporter=Name teleporter
|
||||
teleporter-network=Teleporter network
|
||||
cant-add-tag=You can not add a chart tag with the teleporter icon.
|
||||
cant-change-icon=You can not modify a teleporter chart tags icon.
|
||||
search=__CONTROL__focus-search__
|
||||
8
Teleporters/locale/ru/teleporters.cfg
Normal file
@@ -0,0 +1,8 @@
|
||||
teleporter=Телепортер
|
||||
no-teleporters=Нет телепортов для телепортации.
|
||||
name-already-taken=Имя уже занято.
|
||||
name-teleporter=Имя телепорта
|
||||
teleporter-network=Сеть телепортов
|
||||
cant-add-tag=Вы не можете добавить тег диаграммы со значком телепорта.
|
||||
cant-change-icon=Вы не можете изменить значок тегов диаграммы телепорта.
|
||||
search=__CONTROL__focus-search__
|
||||
13
Teleporters/readme.md
Normal file
@@ -0,0 +1,13 @@
|
||||
## Teleporters
|
||||
|
||||

|
||||
|
||||
--------------------------------------
|
||||
|
||||
This mod adds teleporters you can stand on, and teleport around the world and between surfaces with.
|
||||
|
||||

|
||||
|
||||

|
||||
|
||||

|
||||
76
Teleporters/script/script_util.lua
Normal file
@@ -0,0 +1,76 @@
|
||||
local util = require("util")
|
||||
|
||||
local deregister_gui_internal
|
||||
deregister_gui_internal = function(gui_element, data)
|
||||
data[gui_element.index] = nil
|
||||
for k, child in pairs (gui_element.children) do
|
||||
deregister_gui_internal(child, data)
|
||||
end
|
||||
end
|
||||
|
||||
util.deregister_gui = function(gui_element, data)
|
||||
local player_data = data[gui_element.player_index]
|
||||
if not player_data then return end
|
||||
deregister_gui_internal(gui_element, player_data)
|
||||
end
|
||||
|
||||
util.register_gui = function(data, gui_element, param)
|
||||
local player_data = data[gui_element.player_index]
|
||||
if not player_data then
|
||||
data[gui_element.player_index] = {}
|
||||
player_data = data[gui_element.player_index]
|
||||
end
|
||||
player_data[gui_element.index] = param
|
||||
end
|
||||
|
||||
util.gui_action_handler = function(event, data, functions)
|
||||
error("don't actually use me")
|
||||
if not data then error("Gui action handler data is nil") end
|
||||
if not functions then error("Gui action handler functions is nil") end
|
||||
local element = event.element
|
||||
if not (element and element.valid) then return end
|
||||
local player_data = data[event.player_index]
|
||||
if not player_data then return end
|
||||
local action = player_data[element.index]
|
||||
if action then
|
||||
functions[action.type](event, action)
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
util.center = function(area)
|
||||
return {x = (area.left_top.x + area.right_bottom.x) / 2, y = (area.left_top.y + area.right_bottom.y) / 2}
|
||||
end
|
||||
|
||||
util.distance = function(p1, p2)
|
||||
return (((p1.x - p2.x) ^ 2) + ((p1.y - p2.y) ^ 2)) ^ 0.5
|
||||
end
|
||||
|
||||
util.radius = function(area)
|
||||
return util.distance(area.right_bottom, area.left_top) / 2
|
||||
end
|
||||
|
||||
util.clear_item = function(entity, item_name)
|
||||
if not (entity and entity.valid and item_name) then return end
|
||||
entity.remove_item{name = item_name, count = entity.get_item_count(item_name)}
|
||||
end
|
||||
|
||||
util.copy = util.table.deepcopy
|
||||
|
||||
util.first_key = function(map)
|
||||
local k, v = next(map)
|
||||
return k
|
||||
end
|
||||
|
||||
util.first_value = function(map)
|
||||
local k, v = next(map)
|
||||
return v
|
||||
end
|
||||
|
||||
util.angle = function(position_1, position_2)
|
||||
local d_x = (position_2[1] or position_2.x) - (position_1[1] or position_1.x)
|
||||
local d_y = (position_2[2] or position_2.y) - (position_1[2] or position_1.y)
|
||||
return math.atan2(d_y, d_x)
|
||||
end
|
||||
|
||||
return util
|
||||
812
Teleporters/script/teleporters.lua
Normal file
@@ -0,0 +1,812 @@
|
||||
local util = require("script/script_util")
|
||||
local names = require("shared")
|
||||
local teleporter_name = names.entities.teleporter
|
||||
local teleporter_sticker = names.entities.teleporter_sticker
|
||||
|
||||
local data =
|
||||
{
|
||||
networks = {},
|
||||
rename_frames = {},
|
||||
button_actions = {},
|
||||
teleporter_map = {},
|
||||
teleporter_frames = {},
|
||||
player_linked_teleporter = {},
|
||||
to_be_removed = {},
|
||||
tag_map = {},
|
||||
search_boxes = {},
|
||||
recent = {}
|
||||
}
|
||||
|
||||
local preview_size = 256
|
||||
|
||||
local debug_print = false
|
||||
local print = function(string)
|
||||
if not debug_print then return end
|
||||
game.print(string)
|
||||
log(string)
|
||||
end
|
||||
|
||||
local create_flash = function(surface, position)
|
||||
surface.create_entity{name = "teleporter-explosion", position = position}
|
||||
for k = 1, 3 do
|
||||
surface.create_entity{name = "teleporter-explosion-no-sound", position = position}
|
||||
end
|
||||
end
|
||||
|
||||
local clear_gui = function(frame)
|
||||
if not (frame and frame.valid) then return end
|
||||
util.deregister_gui(frame, data.button_actions)
|
||||
frame.clear()
|
||||
end
|
||||
|
||||
local close_gui = function(frame)
|
||||
if not (frame and frame.valid) then return end
|
||||
util.deregister_gui(frame, data.button_actions)
|
||||
frame.destroy()
|
||||
end
|
||||
|
||||
local get_rename_frame = function(player)
|
||||
local frame = data.rename_frames[player.index]
|
||||
if frame and frame.valid then return frame end
|
||||
data.rename_frames[player.index] = nil
|
||||
end
|
||||
|
||||
local get_teleporter_frame = function(player)
|
||||
local frame = data.teleporter_frames[player.index]
|
||||
if frame and frame.valid then return frame end
|
||||
data.teleporter_frames[player.index] = nil
|
||||
end
|
||||
|
||||
local make_rename_frame = function(player, caption)
|
||||
|
||||
local teleporter_frame = get_teleporter_frame(player)
|
||||
if teleporter_frame then
|
||||
teleporter_frame.ignored_by_interaction = true
|
||||
end
|
||||
|
||||
player.opened = nil
|
||||
|
||||
local force = player.force
|
||||
local teleporters = data.networks[force.name]
|
||||
local param = teleporters[caption]
|
||||
local text = param.flying_text
|
||||
local gui = player.gui.screen
|
||||
local frame = gui.add{type = "frame", caption = {"gui-train-rename.title", caption}, direction = "horizontal"}
|
||||
frame.auto_center = true
|
||||
player.opened = frame
|
||||
data.rename_frames[player.index] = frame
|
||||
|
||||
|
||||
|
||||
local textfield = frame.add{type = "textfield", text = caption}
|
||||
textfield.style.horizontally_stretchable = true
|
||||
textfield.focus()
|
||||
textfield.select_all()
|
||||
util.register_gui(data.button_actions, textfield, {type = "confirm_rename_textfield", textfield = textfield, flying_text = text, tag = param.tag})
|
||||
|
||||
local confirm = frame.add{type = "sprite-button", sprite = "utility/enter", style = "tool_button", tooltip = {"gui-train-rename.perform-change"}}
|
||||
util.register_gui(data.button_actions, confirm, {type = "confirm_rename_button", textfield = textfield, flying_text = text, tag = param.tag})
|
||||
|
||||
end
|
||||
|
||||
local get_force_color = function(force)
|
||||
local player = force.connected_players[1]
|
||||
if player and player.valid then
|
||||
return player.chat_color
|
||||
end
|
||||
return {r = 1, b = 1, g = 1}
|
||||
end
|
||||
|
||||
local add_recent = function(player, teleporter)
|
||||
local recent = data.recent[player.name]
|
||||
if not recent then
|
||||
recent = {}
|
||||
data.recent[player.name] = recent
|
||||
end
|
||||
recent[teleporter.unit_number] = game.tick
|
||||
if table_size(recent) >= 9 then
|
||||
local min = math.huge
|
||||
local index
|
||||
for k, tick in pairs (recent) do
|
||||
if tick < min then
|
||||
min = tick
|
||||
index = k
|
||||
end
|
||||
end
|
||||
if index then recent[index] = nil end
|
||||
end
|
||||
end
|
||||
|
||||
local unlink_teleporter = function(player)
|
||||
if player.character then player.character.active = true end
|
||||
close_gui(get_teleporter_frame(player))
|
||||
local source = data.player_linked_teleporter[player.index]
|
||||
if source and source.valid then
|
||||
source.active = true
|
||||
add_recent(player, source)
|
||||
end
|
||||
data.player_linked_teleporter[player.index] = nil
|
||||
end
|
||||
|
||||
local clear_teleporter_data = function(teleporter_data)
|
||||
local flying_text = teleporter_data.flying_text
|
||||
if flying_text and flying_text.valid then
|
||||
flying_text.destroy()
|
||||
end
|
||||
local map_tag = teleporter_data.tag
|
||||
if map_tag and map_tag.valid then
|
||||
data.tag_map[map_tag.tag_number] = nil
|
||||
map_tag.destroy()
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local get_sort_function = function()
|
||||
return
|
||||
function(t, a, b) return a < b end
|
||||
end
|
||||
|
||||
local make_teleporter_gui = function(player, source)
|
||||
|
||||
local location
|
||||
local teleporter_frame = get_teleporter_frame(player)
|
||||
if teleporter_frame then
|
||||
location = teleporter_frame.location
|
||||
data.teleporter_frames[player.index] = nil
|
||||
print("Frame already exists")
|
||||
close_gui(teleporter_frame)
|
||||
player.opened = nil
|
||||
end
|
||||
|
||||
print("Making new frame")
|
||||
|
||||
if not (source and source.valid and not data.to_be_removed[source.unit_number]) then
|
||||
unlink_teleporter(player)
|
||||
return
|
||||
end
|
||||
|
||||
local force = source.force
|
||||
local network = data.networks[force.name]
|
||||
if not network then return end
|
||||
|
||||
local gui = player.gui.screen
|
||||
local frame = gui.add{type = "frame", direction = "vertical", ignored_by_interaction = false}
|
||||
if location then
|
||||
frame.location = location
|
||||
else
|
||||
frame.auto_center = true
|
||||
end
|
||||
|
||||
player.opened = frame
|
||||
data.teleporter_frames[player.index] = frame
|
||||
frame.ignored_by_interaction = false
|
||||
local title_flow = frame.add{type = "flow", direction = "horizontal"}
|
||||
title_flow.style.vertical_align = "center"
|
||||
local title = title_flow.add{type = "label", style = "heading_1_label"}
|
||||
title.drag_target = frame
|
||||
local rename_button = title_flow.add{type = "sprite-button", sprite = "utility/rename_icon_small_white", style = "frame_action_button", visible = source.force == player.force}
|
||||
local pusher = title_flow.add{type = "empty-widget", direction = "horizontal", style = "draggable_space_header"}
|
||||
pusher.style.horizontally_stretchable = true
|
||||
pusher.style.vertically_stretchable = true
|
||||
pusher.drag_target = frame
|
||||
local search_box = title_flow.add{type = "textfield", visible = false}
|
||||
local search_button = title_flow.add{type = "sprite-button", style = "frame_action_button", sprite = "utility/search_white", tooltip = {"gui.search-with-focus", {"search"}}}
|
||||
util.register_gui(data.button_actions, search_button, {type = "search_button", box = search_box})
|
||||
data.search_boxes[player.index] = search_box
|
||||
local inner = frame.add{type = "frame", style = "inside_deep_frame"}
|
||||
local scroll = inner.add{type = "scroll-pane", direction = "vertical"}
|
||||
scroll.style.maximal_height = (player.display_resolution.height / player.display_scale) * 0.8
|
||||
local column_count = ((player.display_resolution.width / player.display_scale) * 0.6) / preview_size
|
||||
local holding_table = scroll.add{type = "table", column_count = column_count}
|
||||
util.register_gui(data.button_actions, search_box, {type = "search_text_changed", parent = holding_table})
|
||||
holding_table.style.horizontal_spacing = 2
|
||||
holding_table.style.vertical_spacing = 2
|
||||
local any = false
|
||||
--print(table_size(network))
|
||||
|
||||
local recent = data.recent[player.name] or {}
|
||||
|
||||
local sorted = {}
|
||||
local i = 1
|
||||
for name, teleporter in pairs (network) do
|
||||
if teleporter.teleporter.valid then
|
||||
sorted[i] = {name = name, teleporter = teleporter, unit_number = teleporter.teleporter.unit_number}
|
||||
i = i + 1
|
||||
else
|
||||
clear_teleporter_data(teleporter)
|
||||
end
|
||||
end
|
||||
|
||||
table.sort(sorted, function(a, b)
|
||||
if recent[a.unit_number] and recent[b.unit_number] then
|
||||
return recent[a.unit_number] > recent[b.unit_number]
|
||||
end
|
||||
|
||||
if recent[a.unit_number] then
|
||||
return true
|
||||
end
|
||||
|
||||
if recent[b.unit_number] then
|
||||
return false
|
||||
end
|
||||
|
||||
return a.name:lower() < b.name:lower()
|
||||
end)
|
||||
|
||||
local sorted_network = {}
|
||||
for k, sorted_data in pairs (sorted) do
|
||||
sorted_network[sorted_data.name] = sorted_data.teleporter
|
||||
end
|
||||
|
||||
local chart = player.force.chart
|
||||
for name, teleporter in pairs(sorted_network) do
|
||||
local teleporter_entity = teleporter.teleporter
|
||||
if not (teleporter_entity.valid) then
|
||||
clear_teleporter_data(teleporter)
|
||||
elseif teleporter_entity == source then
|
||||
title.caption = name
|
||||
util.register_gui(data.button_actions, rename_button, {type = "rename_button", caption = name})
|
||||
else
|
||||
local position = teleporter_entity.position
|
||||
local area = {{position.x - preview_size / 2, position.y - preview_size / 2}, {position.x + preview_size / 2, position.y + preview_size / 2}}
|
||||
chart(teleporter_entity.surface, area)
|
||||
local button = holding_table.add{type = "button", name = "_"..name}
|
||||
button.style.height = preview_size + 32 + 8
|
||||
button.style.width = preview_size + 8
|
||||
button.style.left_padding = 0
|
||||
button.style.right_padding = 0
|
||||
local inner_flow = button.add{type = "flow", direction = "vertical", ignored_by_interaction = true}
|
||||
inner_flow.style.vertically_stretchable = true
|
||||
inner_flow.style.horizontally_stretchable = true
|
||||
inner_flow.style.horizontal_align = "center"
|
||||
local map = inner_flow.add
|
||||
{
|
||||
type = "minimap",
|
||||
surface_index = teleporter_entity.surface.index,
|
||||
zoom = 1,
|
||||
force = teleporter_entity.force.name,
|
||||
position = position,
|
||||
}
|
||||
map.ignored_by_interaction = true
|
||||
map.style.height = preview_size
|
||||
map.style.width = preview_size
|
||||
map.style.horizontally_stretchable = true
|
||||
map.style.vertically_stretchable = true
|
||||
local caption = name
|
||||
if recent[teleporter_entity.unit_number] then
|
||||
caption = "[img=quantity-time] "..name
|
||||
end
|
||||
local label = inner_flow.add{type = "label", caption = caption}
|
||||
label.style.horizontally_stretchable = true
|
||||
label.style.font = "default-dialog-button"
|
||||
label.style.font_color = {}
|
||||
label.style.horizontally_stretchable = true
|
||||
label.style.maximal_width = preview_size
|
||||
util.register_gui(data.button_actions, button, {type = "teleport_button", param = teleporter})
|
||||
any = true
|
||||
end
|
||||
end
|
||||
if not any then
|
||||
holding_table.add{type = "label", caption = {"no-teleporters"}}
|
||||
end
|
||||
end
|
||||
|
||||
function spairs(t, order)
|
||||
-- collect the keys
|
||||
local keys = {}
|
||||
for k in pairs(t) do keys[#keys+1] = k end
|
||||
|
||||
-- if order function given, sort by it by passing the table and keys a, b,
|
||||
-- otherwise just sort the keys
|
||||
if order then
|
||||
table.sort(keys, function(a,b) return order(t, a, b) end)
|
||||
else
|
||||
table.sort(keys)
|
||||
end
|
||||
|
||||
-- return the iterator function
|
||||
local i = 0
|
||||
return function()
|
||||
i = i + 1
|
||||
if keys[i] then
|
||||
return keys[i], t[keys[i]]
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local refresh_teleporter_frames = function()
|
||||
local players = game.players
|
||||
for player_index, source in pairs (data.player_linked_teleporter) do
|
||||
local player = players[player_index]
|
||||
local frame = get_teleporter_frame(player)
|
||||
if frame then
|
||||
print("Refreshing frame")
|
||||
make_teleporter_gui(player, source)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local check_player_linked_teleporter = function(player)
|
||||
print("Checking player linked teleporter")
|
||||
local source = data.player_linked_teleporter[player.index]
|
||||
if source and source.valid then
|
||||
print("Linked teleporter exists...")
|
||||
make_teleporter_gui(player, source)
|
||||
else
|
||||
print("Unlinnkgin")
|
||||
unlink_teleporter(player)
|
||||
end
|
||||
end
|
||||
|
||||
local resync_teleporter = function(name, teleporter_data)
|
||||
local teleporter = teleporter_data.teleporter
|
||||
if not (teleporter and teleporter.valid) then
|
||||
return
|
||||
end
|
||||
local force = teleporter.force
|
||||
local surface = teleporter.surface
|
||||
local color = get_force_color(force)
|
||||
|
||||
clear_teleporter_data(teleporter_data)
|
||||
|
||||
local flying_text = teleporter.surface.create_entity
|
||||
{
|
||||
name = "teleporter-flying-text",
|
||||
text = name,
|
||||
position = {teleporter.position.x, teleporter.position.y - 2},
|
||||
force = force,
|
||||
color = color
|
||||
}
|
||||
flying_text.active = false
|
||||
teleporter_data.flying_text = flying_text
|
||||
|
||||
data.adding_tag = true
|
||||
local map_tag = force.add_chart_tag(surface,
|
||||
{
|
||||
icon = {type = "item", name = teleporter_name},
|
||||
position = teleporter.position,
|
||||
text = name
|
||||
})
|
||||
data.adding_tag = false
|
||||
|
||||
if map_tag then
|
||||
teleporter_data.tag = map_tag
|
||||
data.tag_map[map_tag.tag_number] = teleporter_data
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
local is_name_available = function(force, name)
|
||||
local network = data.networks[force.name]
|
||||
return not network[name]
|
||||
end
|
||||
|
||||
local rename_teleporter = function(force, old_name, new_name)
|
||||
if old_name == new_name then
|
||||
refresh_teleporter_frames()
|
||||
return
|
||||
end
|
||||
local network = data.networks[force.name]
|
||||
local teleporter_data = network[old_name]
|
||||
network[new_name] = teleporter_data
|
||||
network[old_name] = nil
|
||||
resync_teleporter(new_name, teleporter_data)
|
||||
refresh_teleporter_frames()
|
||||
end
|
||||
|
||||
local gui_actions =
|
||||
{
|
||||
rename_button = function(event, param)
|
||||
make_rename_frame(game.get_player(event.player_index), param.caption)
|
||||
end,
|
||||
cancel_rename = function(event, param)
|
||||
local player = game.get_player(event.player_index)
|
||||
close_gui(get_rename_frame(player))
|
||||
|
||||
print("On cancel rename linked check")
|
||||
check_player_linked_teleporter(player)
|
||||
end,
|
||||
confirm_rename_button = function(event, param)
|
||||
if event.name ~= defines.events.on_gui_click then return end
|
||||
local flying_text = param.flying_text
|
||||
if not (flying_text and flying_text.valid) then return end
|
||||
local player = game.players[event.player_index]
|
||||
if not (player and player.valid) then return end
|
||||
local old_name = flying_text.text
|
||||
local new_name = param.textfield.text
|
||||
|
||||
if new_name ~= old_name and not is_name_available(player.force, new_name) then
|
||||
player.print({"name-already-taken"})
|
||||
return
|
||||
end
|
||||
|
||||
close_gui(get_rename_frame(player))
|
||||
rename_teleporter(player.force, old_name, new_name)
|
||||
|
||||
print("On rename linked check")
|
||||
--check_player_linked_teleporter(player)
|
||||
end,
|
||||
confirm_rename_textfield = function(event, param)
|
||||
if event.name ~= defines.events.on_gui_confirmed then return end
|
||||
local flying_text = param.flying_text
|
||||
if not (flying_text and flying_text.valid) then return end
|
||||
local player = game.players[event.player_index]
|
||||
if not (player and player.valid) then return end
|
||||
local old_name = flying_text.text
|
||||
local new_name = param.textfield.text
|
||||
|
||||
if new_name ~= old_name and not is_name_available(player.force, new_name) then
|
||||
player.print({"name-already-taken"})
|
||||
return
|
||||
end
|
||||
|
||||
close_gui(get_rename_frame(player))
|
||||
rename_teleporter(player.force, old_name, new_name)
|
||||
|
||||
print("On rename linked check")
|
||||
--check_player_linked_teleporter(player)
|
||||
end,
|
||||
teleport_button = function(event, param)
|
||||
local teleport_param = param.param
|
||||
if not teleport_param then return end
|
||||
local destination = teleport_param.teleporter
|
||||
if not (destination and destination.valid) then return end
|
||||
destination.timeout = destination.prototype.timeout
|
||||
local destination_surface = destination.surface
|
||||
local destination_position = destination.position
|
||||
local player = game.players[event.player_index]
|
||||
if not (player and player.valid) then return end
|
||||
create_flash(destination_surface, destination_position)
|
||||
create_flash(player.surface, player.position)
|
||||
--This teleport doesn't check collisions. If someone complains, make it check 'can_place' and if false find a positions etc....
|
||||
player.teleport(destination_position, destination_surface)
|
||||
unlink_teleporter(player)
|
||||
add_recent(player, destination)
|
||||
end,
|
||||
|
||||
search_text_changed = function(event, param)
|
||||
local box = event.element
|
||||
local search = box.text
|
||||
local parent = param.parent
|
||||
for k, child in pairs (parent.children) do
|
||||
child.visible = child.name:lower():find(search:lower(), 1, true)
|
||||
end
|
||||
end,
|
||||
search_button = function(event, param)
|
||||
param.box.visible = not param.box.visible
|
||||
if param.box.visible then param.box.focus() end
|
||||
end
|
||||
}
|
||||
|
||||
local get_network = function(force)
|
||||
local name = force.name
|
||||
local network = data.networks[name]
|
||||
if network then return network end
|
||||
data.networks[name] = {}
|
||||
return data.networks[name]
|
||||
end
|
||||
|
||||
local on_built_entity = function(event)
|
||||
local entity = event.created_entity or event.entity or event.destination
|
||||
if not (entity and entity.valid) then return end
|
||||
if entity.name ~= teleporter_name then return end
|
||||
local surface = entity.surface
|
||||
local force = entity.force
|
||||
local name = "Teleporter ".. entity.unit_number
|
||||
local network = get_network(force)
|
||||
local teleporter_data = {teleporter = entity, flying_text = text, tag = tag}
|
||||
network[name] = teleporter_data
|
||||
data.teleporter_map[entity.unit_number] = teleporter_data
|
||||
resync_teleporter(name, teleporter_data)
|
||||
refresh_teleporter_frames()
|
||||
end
|
||||
|
||||
local on_teleporter_removed = function(entity)
|
||||
if not (entity and entity.valid) then return end
|
||||
if entity.name ~= teleporter_name then return end
|
||||
local force = entity.force
|
||||
local teleporter_data = data.teleporter_map[entity.unit_number]
|
||||
if not teleporter_data then return end
|
||||
local caption = teleporter_data.flying_text.text
|
||||
local network = get_network(force)
|
||||
network[caption] = nil
|
||||
clear_teleporter_data(teleporter_data)
|
||||
data.teleporter_map[entity.unit_number] = nil
|
||||
|
||||
data.to_be_removed[entity.unit_number] = true
|
||||
refresh_teleporter_frames()
|
||||
data.to_be_removed[entity.unit_number] = nil
|
||||
end
|
||||
|
||||
local teleporter_triggered = function(entity, character)
|
||||
if not (entity and entity.valid and entity.name == teleporter_name) then return error("HEOK") end
|
||||
if character.type ~= "character" then return end
|
||||
local force = entity.force
|
||||
local surface = entity.surface
|
||||
local position = entity.position
|
||||
local param = data.teleporter_map[entity.unit_number]
|
||||
local player = character.player
|
||||
if not player then return end
|
||||
player.teleport(entity.position)
|
||||
entity.active = false
|
||||
entity.timeout = entity.prototype.timeout
|
||||
character.active = false
|
||||
data.player_linked_teleporter[player.index] = entity
|
||||
make_teleporter_gui(player, entity)
|
||||
end
|
||||
|
||||
local on_entity_removed = function(event)
|
||||
local entity = event.entity
|
||||
if not (entity and entity.valid) then return end
|
||||
on_teleporter_removed(entity)
|
||||
end
|
||||
|
||||
|
||||
local on_entity_died = function(event)
|
||||
on_teleporter_removed(event.entity)
|
||||
end
|
||||
|
||||
local on_player_mined_entity = function(event)
|
||||
on_teleporter_removed(event.entity)
|
||||
end
|
||||
|
||||
local on_robot_mined_entity = function(event)
|
||||
on_teleporter_removed(event.entity)
|
||||
end
|
||||
|
||||
local on_gui_action = function(event)
|
||||
local element = event.element
|
||||
if not (element and element.valid) then return end
|
||||
local player_data = data.button_actions[event.player_index]
|
||||
if not player_data then return end
|
||||
local action = player_data[element.index]
|
||||
if action then
|
||||
gui_actions[action.type](event, action)
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local on_gui_closed = function(event)
|
||||
--print("CLOSED "..event.tick)
|
||||
local element = event.element
|
||||
if not element then return end
|
||||
|
||||
local player = game.get_player(event.player_index)
|
||||
|
||||
local rename_frame = get_rename_frame(player)
|
||||
if rename_frame and rename_frame == element then
|
||||
close_gui(rename_frame)
|
||||
print("Closed rename frame, checking player linked")
|
||||
check_player_linked_teleporter(player)
|
||||
return
|
||||
end
|
||||
|
||||
local teleporter_frame = get_teleporter_frame(player)
|
||||
if teleporter_frame and teleporter_frame == element and not teleporter_frame.ignored_by_interaction then
|
||||
close_gui(teleporter_frame)
|
||||
unlink_teleporter(player)
|
||||
print("Frame unlinked")
|
||||
return
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
local on_player_removed = function(event)
|
||||
local player = game.get_player(event.player_index)
|
||||
close_gui(get_rename_frame(player))
|
||||
unlink_teleporter(player)
|
||||
end
|
||||
|
||||
local resync_all_teleporters = function()
|
||||
for force, network in pairs (data.networks) do
|
||||
for name, teleporter_data in pairs (network) do
|
||||
resync_teleporter(name, teleporter_data)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local on_chart_tag_modified = function(event)
|
||||
local force = event.force
|
||||
local tag = event.tag
|
||||
if not (force and force.valid and tag and tag.valid) then return end
|
||||
local teleporter_data = data.tag_map[tag.tag_number]
|
||||
if not teleporter_data then
|
||||
--Nothing to do with us...
|
||||
return
|
||||
end
|
||||
local player = event.player_index and game.get_player(event.player_index)
|
||||
|
||||
local old_name = event.old_text
|
||||
local new_name = tag.text
|
||||
if tag.icon and tag.icon.name ~= teleporter_name then
|
||||
--They're trying to modify the icon! Straight to JAIL!
|
||||
if player and player.valid then player.print({"cant-change-icon"}) end
|
||||
tag.icon = {type = "item", name = teleporter_name}
|
||||
end
|
||||
if new_name == old_name then
|
||||
return
|
||||
end
|
||||
if new_name == "" or not is_name_available(force, new_name) then
|
||||
if player and player.valid then
|
||||
player.print({"name-already-taken"})
|
||||
end
|
||||
tag.text = old_name
|
||||
return
|
||||
end
|
||||
rename_teleporter(force, old_name, new_name)
|
||||
end
|
||||
|
||||
local on_chart_tag_removed = function(event)
|
||||
local force = event.force
|
||||
local tag = event.tag
|
||||
if not (force and force.valid and tag and tag.valid) then return end
|
||||
local teleporter_data = data.tag_map[tag.tag_number]
|
||||
if not teleporter_data then
|
||||
--Nothing to do with us...
|
||||
return
|
||||
end
|
||||
local name = tag.text
|
||||
resync_teleporter(name, teleporter_data)
|
||||
end
|
||||
|
||||
local on_chart_tag_added = function(event)
|
||||
if data.adding_tag then return end
|
||||
local tag = event.tag
|
||||
if not (tag and tag.valid) then
|
||||
return
|
||||
end
|
||||
local icon = tag.icon
|
||||
if icon and icon.type == "item" and icon.name == teleporter_name then
|
||||
--Trying to add a fake teleporter tag! JAIL!
|
||||
local player = event.player_index and game.get_player(event.player_index)
|
||||
if player and player.valid then player.print({"cant-add-tag"}) end
|
||||
tag.destroy()
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
local toggle_search = function(player)
|
||||
local box = data.search_boxes[player.index]
|
||||
if not (box and box.valid) then return end
|
||||
box.visible = true
|
||||
box.focus()
|
||||
end
|
||||
|
||||
local on_search_focused = function(event)
|
||||
local player = game.get_player(event.player_index)
|
||||
toggle_search(player)
|
||||
end
|
||||
|
||||
local on_player_display_resolution_changed = function(event)
|
||||
local player = game.get_player(event.player_index)
|
||||
check_player_linked_teleporter(player)
|
||||
end
|
||||
|
||||
local on_player_display_scale_changed = function(event)
|
||||
local player = game.get_player(event.player_index)
|
||||
check_player_linked_teleporter(player)
|
||||
end
|
||||
|
||||
local on_trigger_created_entity = function(event)
|
||||
local entity = event.entity
|
||||
if not (entity and entity.valid) then return end
|
||||
if entity.name ~= teleporter_sticker then return end
|
||||
local source = event.source
|
||||
if not (source and source.valid) then return end
|
||||
local stuck_to = entity.sticked_to
|
||||
if not (stuck_to and stuck_to.valid) then return end
|
||||
teleporter_triggered(source, stuck_to)
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
local on_rocket_launched = function(event)
|
||||
local rocket = event.rocket
|
||||
if not (rocket and rocket.valid) then return end
|
||||
|
||||
local count = rocket.get_item_count(teleporter_name)
|
||||
if count == 0 then return end
|
||||
|
||||
local rand = math.random
|
||||
local rando = function(i)
|
||||
return rand() * (i or 5)
|
||||
end
|
||||
|
||||
local rando_autoplace = function(i)
|
||||
return
|
||||
{
|
||||
frequency = rando(i),
|
||||
richness = rando(i),
|
||||
size = rando(i)
|
||||
}
|
||||
end
|
||||
|
||||
local settings = rocket.surface.map_gen_settings
|
||||
|
||||
for name, autoplace in pairs(settings.autoplace_controls) do
|
||||
settings.autoplace_controls[name] = rando_autoplace(rando(2))
|
||||
end
|
||||
|
||||
settings.cliff_settings =
|
||||
{
|
||||
cliff_elevation_0 = rando(20),
|
||||
cliff_elevation_interval = rando(80),
|
||||
name = "cliff",
|
||||
richness = 1
|
||||
}
|
||||
|
||||
settings.seed = math.floor(rando(2 ^ 32))
|
||||
settings.terrain_segmentation = rando(3)
|
||||
settings.water = rando(3)
|
||||
settings.starting_area = rando(3)
|
||||
|
||||
local new_surface = game.create_surface("teleporter_surface"..game.tick..settings.seed, settings)
|
||||
|
||||
new_surface.create_entity{name = teleporter_name, position = {0, 0}, force = rocket.force, raise_built = true}
|
||||
|
||||
end
|
||||
|
||||
local teleporters = {}
|
||||
|
||||
teleporters.events =
|
||||
{
|
||||
[defines.events.on_built_entity] = on_built_entity,
|
||||
[defines.events.on_robot_built_entity] = on_built_entity,
|
||||
[defines.events.script_raised_built] = on_built_entity,
|
||||
[defines.events.script_raised_revive] = on_built_entity,
|
||||
[defines.events.on_entity_cloned] = on_built_entity,
|
||||
|
||||
[defines.events.on_entity_died] = on_entity_removed,
|
||||
[defines.events.on_player_mined_entity] = on_entity_removed,
|
||||
[defines.events.on_robot_mined_entity] = on_entity_removed,
|
||||
[defines.events.script_raised_destroy] = on_entity_removed,
|
||||
|
||||
[defines.events.on_gui_click] = on_gui_action,
|
||||
[defines.events.on_gui_text_changed] = on_gui_action,
|
||||
[defines.events.on_gui_confirmed] = on_gui_action,
|
||||
[defines.events.on_gui_closed] = on_gui_closed,
|
||||
[require("shared").hotkeys.focus_search] = on_search_focused,
|
||||
[defines.events.on_player_display_resolution_changed] = on_player_display_resolution_changed,
|
||||
[defines.events.on_player_display_scale_changed] = on_player_display_scale_changed,
|
||||
|
||||
[defines.events.on_player_died] = on_player_removed,
|
||||
[defines.events.on_player_left_game] = on_player_removed,
|
||||
[defines.events.on_player_changed_force] = on_player_removed,
|
||||
|
||||
[defines.events.on_chart_tag_modified] = on_chart_tag_modified,
|
||||
[defines.events.on_chart_tag_removed] = on_chart_tag_removed,
|
||||
[defines.events.on_chart_tag_added] = on_chart_tag_added,
|
||||
|
||||
[defines.events.on_trigger_created_entity] = on_trigger_created_entity,
|
||||
[defines.events.on_rocket_launched] = on_rocket_launched
|
||||
|
||||
}
|
||||
|
||||
teleporters.on_init = function()
|
||||
global.teleporters = global.teleporters or data
|
||||
end
|
||||
|
||||
teleporters.on_load = function()
|
||||
data = global.teleporters
|
||||
end
|
||||
|
||||
teleporters.on_configuration_changed = function()
|
||||
-- 0.1.2 migration...
|
||||
data.player_linked_teleporter = data.player_linked_teleporter or {}
|
||||
data.rename_frames = data.rename_frames or data.frames or {}
|
||||
data.to_be_removed = data.to_be_removed or {}
|
||||
|
||||
--0.1.5...
|
||||
data.teleporter_map = data.teleporter_map or data.map or {}
|
||||
data.tag_map = data.tag_map or {}
|
||||
resync_all_teleporters()
|
||||
|
||||
--0.1.7...
|
||||
data.search_boxes = data.search_boxes or {}
|
||||
|
||||
data.recent = data.recent or {}
|
||||
end
|
||||
|
||||
return teleporters
|
||||
16
Teleporters/shared.lua
Normal file
@@ -0,0 +1,16 @@
|
||||
--Shared data interface between data and script, notably prototype names.
|
||||
|
||||
local data = {}
|
||||
|
||||
data.entities =
|
||||
{
|
||||
teleporter = "teleporter",
|
||||
teleporter_sticker = "teleporter-sticker"
|
||||
}
|
||||
|
||||
data.hotkeys =
|
||||
{
|
||||
focus_search = "teleporter-focus-search"
|
||||
}
|
||||
|
||||
return data
|
||||
BIN
Teleporters/thumbnail.png
Normal file
|
After Width: | Height: | Size: 50 KiB |