Добавлены все обновления от сообщества, вплоть до #148
75
ghost-counter/changelog.txt
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@@ -0,0 +1,75 @@
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||||
---------------------------------------------------------------------------------------------------
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Version: 1.2.1
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Date: 2023-01-15
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Changes:
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- Consolidated both shortcuts into one (Alt + G by default), which will spawn the ghost counter selection tool when clicked, and use blueprint contents if the player is holding a blueprint in their cursor. The toolbar button will function similarly.
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- Ghost counter GUI will now remember its last location on the screen.
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---------------------------------------------------------------------------------------------------
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Version: 1.2.0
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||||
Date: 2022-09-14
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Features:
|
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- Added ability to manually craft requests. You can attempt to manually craft a request by shift-clicking its blue request button. You can also attempt to manually craft all requests by clicking on the new toolbar button with the hammer icon.
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---------------------------------------------------------------------------------------------------
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Version: 1.1.9
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Date: 2022-06-20
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Bugfixes:
|
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- Fixed a crash that would occur if you tried to count ghosts from a blueprint book in your inventory.
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---------------------------------------------------------------------------------------------------
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Version: 1.1.8
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Date: 2022-06-12
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Bugfixes:
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- Fixed a crash that would occur if a monitored ghost was built or destroyed while the player was dead.
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---------------------------------------------------------------------------------------------------
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Version: 1.1.7
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Date: 2022-04-14
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Bugfixes:
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- Fixed GUI appearing inappropriately when a player uses unrelated area selection tools.
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---------------------------------------------------------------------------------------------------
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Version: 1.1.6
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Date: 2022-03-23
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Features:
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- Added support for entities marked for upgrade.
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---------------------------------------------------------------------------------------------------
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Version: 1.1.5
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Date: 2021-11-01
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Optimizations:
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- Improved tile counting logic.
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Gui:
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- Improved temporary request button tooltips.
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---------------------------------------------------------------------------------------------------
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Version: 1.1.4
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Date: 2021-10-31
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Features:
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- Added support for module requests in already-built entities when using the selection tool. Once all the module requests of an entity are fulfilled, the ghost count will be updated to reflect that.
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---------------------------------------------------------------------------------------------------
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Version: 1.1.3
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Date: 2021-10-31
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Features:
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- Added support for exporting ghost counts as signals. Click on the button in the top left of the mod window to generate a blueprint with constant combinators, set to output the ghost counts.
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Bugfixes:
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- Fixed crash which could occur if you closed the ghost counter window while you still had pending temporary logistic requests, and then modified your logistic requests yourself or using a different mod.
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- Fixed temporary logistic requests not immediately updating after selection of a new area or blueprint with pre-existing temporary requests.
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---------------------------------------------------------------------------------------------------
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Version: 1.1.2
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Date: 2021-10-31
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Bugfixes:
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- Fixed crash in Space Exploration which could occur if you had the contents of your inventory or cursor change a few ticks before you turned on Navigation Satellite view.
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---------------------------------------------------------------------------------------------------
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||||
Version: 1.1.1
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||||
Date: 2021-10-29
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||||
Features:
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- Added a "Request all" button, which allows you to set temporary logistic requests for all the items that you're missing to complete your build. The red button next to it will cancel all of your temporary logistic requests and restore any previous ones you had for those items.
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Bugfixes:
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- Fixed issue that could cause temporary logistic requests to linger if an inventory change or ghost count change affected a large number of them.
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- Fixed issue with new ghost area selections inconsistently modifying temporary logistic requests that you had set.
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- Fixed mod GUI moving to its default position if you made a new ghost area selection while it was open.
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---------------------------------------------------------------------------------------------------
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Version: 1.1.0
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Date: 2021-10-28
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Features:
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- Added support for blueprints. Press Ctrl + G while holding a blueprint to get ghost counts from there.
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---------------------------------------------------------------------------------------------------
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Version: 1.0.0
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Date: 2021-10-26
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Features:
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- Initial release.
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107
ghost-counter/control.lua
Normal file
@@ -0,0 +1,107 @@
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mod_prefix = "ghost-counter-"
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NAME = require("shared/constants")
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require("scripts/core")
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require("scripts/events")
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require("scripts/gui")
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||||
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||||
---Creates all necessary global tables.
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function on_init()
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||||
---@type table<uint, Playerdata> Table of all `playerdata` tables, indexed by `player_index`
|
||||
global.playerdata = {}
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||||
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---@type uint Last game tick where an event updated mod data
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global.last_event = 0
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---@type {min_update_interval: uint} Map settings table
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||||
global.settings = {min_update_interval=settings.global[NAME.setting.min_update_interval].value --[[@as uint]]}
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||||
|
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---@type table<string, boolean> Contains registration status of different event handler groups
|
||||
global.events = {inventory=false, logistics=false, nth_tick=false}
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||||
end
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||||
script.on_init(on_init)
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---Re-setups conditional event handlers.
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||||
function on_load()
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-- Inventory/entity event handlers
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if global.events.inventory then
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||||
script.on_event(defines.events.on_player_main_inventory_changed,
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||||
on_player_main_inventory_changed)
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script.on_event(defines.events.on_player_cursor_stack_changed,
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||||
on_player_main_inventory_changed)
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script.on_event(defines.events.on_entity_destroyed, on_ghost_destroyed)
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end
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-- Logistics event handler
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||||
if global.events.logistics then
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script.on_event(defines.events.on_entity_logistic_slot_changed,
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||||
on_entity_logistic_slot_changed)
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||||
end
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||||
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-- nth_tick event handler
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||||
if global.events.nth_tick then
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script.on_nth_tick(global.settings.min_update_interval, on_nth_tick)
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||||
end
|
||||
end
|
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script.on_load(on_load)
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|
||||
---Validates mod data.
|
||||
function on_configuration_changed()
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||||
-- Validate `playerdata.job` table and contents
|
||||
for _, playerdata in pairs(global.playerdata) do
|
||||
playerdata.job = playerdata.job or {}
|
||||
playerdata.job.area = playerdata.job.area or {}
|
||||
playerdata.job.ghosts = playerdata.job.ghosts or {}
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||||
playerdata.job.requests = playerdata.job.requests or {}
|
||||
playerdata.job.requests_sorted = playerdata.job.requests_sorted or {}
|
||||
end
|
||||
end
|
||||
script.on_configuration_changed(on_configuration_changed)
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||||
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---Re-registers event handlers if appropriate for joining player.
|
||||
---@param event EventData.on_player_joined_game Event table
|
||||
function on_player_joined_game(event)
|
||||
local playerdata = get_make_playerdata(event.player_index)
|
||||
|
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if playerdata.is_active then register_inventory_monitoring(true) end
|
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if playerdata.is_active or table_size(playerdata.logistic_requests) > 0 then
|
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register_logistics_monitoring(true)
|
||||
end
|
||||
end
|
||||
script.on_event(defines.events.on_player_joined_game, on_player_joined_game)
|
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|
||||
---Re-evaluates whether event handlers should continue to be bound.
|
||||
---@param event EventData.on_player_left_game Event able
|
||||
function on_player_left_game(event)
|
||||
if not is_inventory_monitoring_needed() then register_inventory_monitoring(false) end
|
||||
if not is_logistics_monitoring_needed() then register_logistics_monitoring(false) end
|
||||
end
|
||||
script.on_event(defines.events.on_player_left_game, on_player_left_game)
|
||||
|
||||
---Deletes playerdata table associated with removed player.
|
||||
---@param event EventData.on_player_removed Event table
|
||||
function on_player_removed(event)
|
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global.playerdata[event.player_index] = nil
|
||||
|
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if not is_inventory_monitoring_needed() then register_inventory_monitoring(false) end
|
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if not is_logistics_monitoring_needed() then register_logistics_monitoring(false) end
|
||||
end
|
||||
script.on_event(defines.events.on_player_removed, on_player_removed)
|
||||
|
||||
---Listens to runtime settings changes.
|
||||
---@param event EventData.on_runtime_mod_setting_changed Event table
|
||||
function on_runtime_mod_setting_changed(event)
|
||||
if event.setting == NAME.setting.min_update_interval then
|
||||
local new_value = settings.global[NAME.setting.min_update_interval].value --[[@as uint]]
|
||||
|
||||
-- Reregister on_nth_tick event handler using the new minimum interval
|
||||
if global.events.nth_tick then
|
||||
---@diagnostic disable-next-line
|
||||
script.on_nth_tick(nil)
|
||||
script.on_nth_tick(new_value, on_nth_tick)
|
||||
end
|
||||
|
||||
global.settings.min_update_interval = new_value
|
||||
end
|
||||
end
|
||||
script.on_event(defines.events.on_runtime_mod_setting_changed, on_runtime_mod_setting_changed)
|
||||
107
ghost-counter/data.lua
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local NAME = require("shared/constants")
|
||||
|
||||
require("prototypes/style")
|
||||
|
||||
data:extend{
|
||||
{
|
||||
type = "selection-tool",
|
||||
name = NAME.tool.ghost_counter,
|
||||
subgroup = "tool",
|
||||
selection_color = {57, 156, 251},
|
||||
alt_selection_color = {0, 89, 132},
|
||||
selection_mode = {"any-entity", "same-force"},
|
||||
alt_selection_mode = {"any-entity", "same-force"},
|
||||
selection_count_button_color = {43, 113, 180},
|
||||
alt_selection_count_button_color = {43, 113, 180},
|
||||
selection_cursor_box_type = "copy",
|
||||
alt_selection_cursor_box_type = "copy",
|
||||
stack_size = 1,
|
||||
stackable = false,
|
||||
flags = {"hidden", "only-in-cursor", "not-stackable", "spawnable"},
|
||||
icon = "__ghost-counter__/graphics/ghost-small.png",
|
||||
icon_size = 64
|
||||
}, {
|
||||
type = "shortcut",
|
||||
name = NAME.shortcut.button,
|
||||
localised_name = {"shortcut.make-ghost-counter"},
|
||||
action = "lua",
|
||||
icon = {
|
||||
filename = "__ghost-counter__/graphics/ghost.png",
|
||||
priority = "extra-high",
|
||||
size = 64,
|
||||
flags = {"gui-icon"}
|
||||
},
|
||||
associated_control_input = NAME.input.ghost_counter_selection,
|
||||
style = "blue"
|
||||
}, {
|
||||
type = "custom-input",
|
||||
name = NAME.input.ghost_counter_selection,
|
||||
key_sequence = "ALT + G",
|
||||
order = "a",
|
||||
action = "lua"
|
||||
}, {
|
||||
type = "sprite",
|
||||
name = NAME.sprite.get_signals_white,
|
||||
filename = "__ghost-counter__/graphics/get-signals-white.png",
|
||||
priority = "extra-high",
|
||||
size = 64,
|
||||
flags = {"gui-icon"},
|
||||
scale = 0.5
|
||||
}, {
|
||||
type = "sprite",
|
||||
name = NAME.sprite.get_signals_black,
|
||||
filename = "__ghost-counter__/graphics/get-signals-black.png",
|
||||
priority = "extra-high",
|
||||
size = 64,
|
||||
flags = {"gui-icon"},
|
||||
scale = 0.5
|
||||
}, {
|
||||
type = "sprite",
|
||||
name = NAME.sprite.hide_empty_white,
|
||||
filename = "__ghost-counter__/graphics/hide-white.png",
|
||||
priority = "extra-high",
|
||||
size = 64,
|
||||
flags = {"gui-icon"},
|
||||
scale = 0.5
|
||||
}, {
|
||||
type = "sprite",
|
||||
name = NAME.sprite.hide_empty_black,
|
||||
filename = "__ghost-counter__/graphics/hide-black.png",
|
||||
priority = "extra-high",
|
||||
size = 64,
|
||||
flags = {"gui-icon"},
|
||||
scale = 0.5
|
||||
}, {
|
||||
type = "sprite",
|
||||
name = NAME.sprite.craft_all_white,
|
||||
filename = "__ghost-counter__/graphics/craft-white.png",
|
||||
priority = "extra-high",
|
||||
size = 64,
|
||||
flags = {"gui-icon"},
|
||||
scale = 0.5
|
||||
}, {
|
||||
type = "sprite",
|
||||
name = NAME.sprite.craft_all_black,
|
||||
filename = "__ghost-counter__/graphics/craft-black.png",
|
||||
priority = "extra-high",
|
||||
size = 64,
|
||||
flags = {"gui-icon"},
|
||||
scale = 0.5
|
||||
}, {
|
||||
type = "sprite",
|
||||
name = NAME.sprite.cancel_white,
|
||||
filename = "__ghost-counter__/graphics/cancel-white.png",
|
||||
priority = "extra-high",
|
||||
size = 64,
|
||||
flags = {"gui-icon"},
|
||||
scale = 0.5
|
||||
}, {
|
||||
type = "sprite",
|
||||
name = NAME.sprite.cancel_black,
|
||||
filename = "__ghost-counter__/graphics/cancel-black.png",
|
||||
priority = "extra-high",
|
||||
size = 64,
|
||||
flags = {"gui-icon"},
|
||||
scale = 0.5
|
||||
}
|
||||
}
|
||||
32
ghost-counter/docs/docs.lua
Normal file
@@ -0,0 +1,32 @@
|
||||
---Contains all information pertaining to a player.
|
||||
---@class Playerdata
|
||||
---@field index uint Player index
|
||||
---@field luaplayer LuaPlayer
|
||||
---@field is_active boolean Is player gui open
|
||||
---@field job Job Contains item requests for current job
|
||||
---@field logistic_requests table<string, LogisticRequest> Active temporary logistic requests indexed by item name
|
||||
---@field gui table Contains references to gui elements
|
||||
---@field options table Player options
|
||||
|
||||
---Contains details of ghosts and requests currently being tracked by player.
|
||||
---@class Job
|
||||
---@field area BoundingBox|nil Area selected by player, if any
|
||||
---@field ghosts table<uint, table> Table linking each ghost `unit_number to associated requests
|
||||
---@field requests table<string, Request> Table of requests, indexed by item name
|
||||
---@field requests_sorted Request[] Array of requests, sorted by required item count
|
||||
|
||||
---Contains details of an item request, including inventory and logistic request counts.
|
||||
---@class Request
|
||||
---@field name string Item name
|
||||
---@field count uint Number of item needed
|
||||
---@field inventory uint Number of item currently in inventory
|
||||
---@field logistic_request table Existing logistic request for item, empty if none
|
||||
|
||||
---Contains record of temporary logistic request set by player, with details of any prior logistic
|
||||
---request for that item, to be restored when appropriate.
|
||||
---@class LogisticRequest
|
||||
---@field slot_index uint Slot index of the logistic request
|
||||
---@field old_min uint Old minimum value
|
||||
---@field old_max uint|nil Old maximum value, if any
|
||||
---@field new_min uint New minimum value
|
||||
---@field is_new boolean Transiently set to true after GC has made a deliberate change to a logistic slot, in order for the relevant event handler to ignore it
|
||||
BIN
ghost-counter/graphics/cancel-black.png
Normal file
|
After Width: | Height: | Size: 1.6 KiB |
BIN
ghost-counter/graphics/cancel-white.png
Normal file
|
After Width: | Height: | Size: 2.0 KiB |
BIN
ghost-counter/graphics/craft-black.png
Normal file
|
After Width: | Height: | Size: 1.2 KiB |
BIN
ghost-counter/graphics/craft-white.png
Normal file
|
After Width: | Height: | Size: 1.5 KiB |
BIN
ghost-counter/graphics/get-signals-black.png
Normal file
|
After Width: | Height: | Size: 2.1 KiB |
BIN
ghost-counter/graphics/get-signals-white.png
Normal file
|
After Width: | Height: | Size: 2.5 KiB |
BIN
ghost-counter/graphics/ghost-small.png
Normal file
|
After Width: | Height: | Size: 1.5 KiB |
BIN
ghost-counter/graphics/ghost.png
Normal file
|
After Width: | Height: | Size: 2.1 KiB |
BIN
ghost-counter/graphics/hide-black.png
Normal file
|
After Width: | Height: | Size: 1.4 KiB |
BIN
ghost-counter/graphics/hide-white.png
Normal file
|
After Width: | Height: | Size: 1.8 KiB |
13
ghost-counter/info.json
Normal file
@@ -0,0 +1,13 @@
|
||||
{
|
||||
"name": "ghost-counter",
|
||||
"version": "1.2.1",
|
||||
"title": "Ghost Counter",
|
||||
"author": "Inappropriate Penguin",
|
||||
"homepage": "https://github.com/InappropriatePenguin/ghost-counter",
|
||||
"dependencies": [
|
||||
"base >= 1.1.42"
|
||||
],
|
||||
"description": "Generate a list of all ghosts in your selection area or blueprint. Find out what you have in your inventory, and conveniently make one-time logistic requests for everything you need.",
|
||||
"factorio_version": "1.1"
|
||||
}
|
||||
|
||||
402
ghost-counter/license.txt
Normal file
@@ -0,0 +1,402 @@
|
||||
Attribution-NonCommercial-NoDerivatives 4.0 International
|
||||
|
||||
=======================================================================
|
||||
|
||||
Creative Commons Corporation ("Creative Commons") is not a law firm and
|
||||
does not provide legal services or legal advice. Distribution of
|
||||
Creative Commons public licenses does not create a lawyer-client or
|
||||
other relationship. Creative Commons makes its licenses and related
|
||||
information available on an "as-is" basis. Creative Commons gives no
|
||||
warranties regarding its licenses, any material licensed under their
|
||||
terms and conditions, or any related information. Creative Commons
|
||||
disclaims all liability for damages resulting from their use to the
|
||||
fullest extent possible.
|
||||
|
||||
Using Creative Commons Public Licenses
|
||||
|
||||
Creative Commons public licenses provide a standard set of terms and
|
||||
conditions that creators and other rights holders may use to share
|
||||
original works of authorship and other material subject to copyright
|
||||
and certain other rights specified in the public license below. The
|
||||
following considerations are for informational purposes only, are not
|
||||
exhaustive, and do not form part of our licenses.
|
||||
|
||||
Considerations for licensors: Our public licenses are
|
||||
intended for use by those authorized to give the public
|
||||
permission to use material in ways otherwise restricted by
|
||||
copyright and certain other rights. Our licenses are
|
||||
irrevocable. Licensors should read and understand the terms
|
||||
and conditions of the license they choose before applying it.
|
||||
Licensors should also secure all rights necessary before
|
||||
applying our licenses so that the public can reuse the
|
||||
material as expected. Licensors should clearly mark any
|
||||
material not subject to the license. This includes other CC-
|
||||
licensed material, or material used under an exception or
|
||||
limitation to copyright. More considerations for licensors:
|
||||
wiki.creativecommons.org/Considerations_for_licensors
|
||||
|
||||
Considerations for the public: By using one of our public
|
||||
licenses, a licensor grants the public permission to use the
|
||||
licensed material under specified terms and conditions. If
|
||||
the licensor's permission is not necessary for any reason--for
|
||||
example, because of any applicable exception or limitation to
|
||||
copyright--then that use is not regulated by the license. Our
|
||||
licenses grant only permissions under copyright and certain
|
||||
other rights that a licensor has authority to grant. Use of
|
||||
the licensed material may still be restricted for other
|
||||
reasons, including because others have copyright or other
|
||||
rights in the material. A licensor may make special requests,
|
||||
such as asking that all changes be marked or described.
|
||||
Although not required by our licenses, you are encouraged to
|
||||
respect those requests where reasonable. More considerations
|
||||
for the public:
|
||||
wiki.creativecommons.org/Considerations_for_licensees
|
||||
|
||||
=======================================================================
|
||||
|
||||
Creative Commons Attribution-NonCommercial-NoDerivatives 4.0
|
||||
International Public License
|
||||
|
||||
By exercising the Licensed Rights (defined below), You accept and agree
|
||||
to be bound by the terms and conditions of this Creative Commons
|
||||
Attribution-NonCommercial-NoDerivatives 4.0 International Public
|
||||
License ("Public License"). To the extent this Public License may be
|
||||
interpreted as a contract, You are granted the Licensed Rights in
|
||||
consideration of Your acceptance of these terms and conditions, and the
|
||||
Licensor grants You such rights in consideration of benefits the
|
||||
Licensor receives from making the Licensed Material available under
|
||||
these terms and conditions.
|
||||
|
||||
|
||||
Section 1 -- Definitions.
|
||||
|
||||
a. Adapted Material means material subject to Copyright and Similar
|
||||
Rights that is derived from or based upon the Licensed Material
|
||||
and in which the Licensed Material is translated, altered,
|
||||
arranged, transformed, or otherwise modified in a manner requiring
|
||||
permission under the Copyright and Similar Rights held by the
|
||||
Licensor. For purposes of this Public License, where the Licensed
|
||||
Material is a musical work, performance, or sound recording,
|
||||
Adapted Material is always produced where the Licensed Material is
|
||||
synched in timed relation with a moving image.
|
||||
|
||||
b. Copyright and Similar Rights means copyright and/or similar rights
|
||||
closely related to copyright including, without limitation,
|
||||
performance, broadcast, sound recording, and Sui Generis Database
|
||||
Rights, without regard to how the rights are labeled or
|
||||
categorized. For purposes of this Public License, the rights
|
||||
specified in Section 2(b)(1)-(2) are not Copyright and Similar
|
||||
Rights.
|
||||
|
||||
c. Effective Technological Measures means those measures that, in the
|
||||
absence of proper authority, may not be circumvented under laws
|
||||
fulfilling obligations under Article 11 of the WIPO Copyright
|
||||
Treaty adopted on December 20, 1996, and/or similar international
|
||||
agreements.
|
||||
|
||||
d. Exceptions and Limitations means fair use, fair dealing, and/or
|
||||
any other exception or limitation to Copyright and Similar Rights
|
||||
that applies to Your use of the Licensed Material.
|
||||
|
||||
e. Licensed Material means the artistic or literary work, database,
|
||||
or other material to which the Licensor applied this Public
|
||||
License.
|
||||
|
||||
f. Licensed Rights means the rights granted to You subject to the
|
||||
terms and conditions of this Public License, which are limited to
|
||||
all Copyright and Similar Rights that apply to Your use of the
|
||||
Licensed Material and that the Licensor has authority to license.
|
||||
|
||||
g. Licensor means the individual(s) or entity(ies) granting rights
|
||||
under this Public License.
|
||||
|
||||
h. NonCommercial means not primarily intended for or directed towards
|
||||
commercial advantage or monetary compensation. For purposes of
|
||||
this Public License, the exchange of the Licensed Material for
|
||||
other material subject to Copyright and Similar Rights by digital
|
||||
file-sharing or similar means is NonCommercial provided there is
|
||||
no payment of monetary compensation in connection with the
|
||||
exchange.
|
||||
|
||||
i. Share means to provide material to the public by any means or
|
||||
process that requires permission under the Licensed Rights, such
|
||||
as reproduction, public display, public performance, distribution,
|
||||
dissemination, communication, or importation, and to make material
|
||||
available to the public including in ways that members of the
|
||||
public may access the material from a place and at a time
|
||||
individually chosen by them.
|
||||
|
||||
j. Sui Generis Database Rights means rights other than copyright
|
||||
resulting from Directive 96/9/EC of the European Parliament and of
|
||||
the Council of 11 March 1996 on the legal protection of databases,
|
||||
as amended and/or succeeded, as well as other essentially
|
||||
equivalent rights anywhere in the world.
|
||||
|
||||
k. You means the individual or entity exercising the Licensed Rights
|
||||
under this Public License. Your has a corresponding meaning.
|
||||
|
||||
|
||||
Section 2 -- Scope.
|
||||
|
||||
a. License grant.
|
||||
|
||||
1. Subject to the terms and conditions of this Public License,
|
||||
the Licensor hereby grants You a worldwide, royalty-free,
|
||||
non-sublicensable, non-exclusive, irrevocable license to
|
||||
exercise the Licensed Rights in the Licensed Material to:
|
||||
|
||||
a. reproduce and Share the Licensed Material, in whole or
|
||||
in part, for NonCommercial purposes only; and
|
||||
|
||||
b. produce and reproduce, but not Share, Adapted Material
|
||||
for NonCommercial purposes only.
|
||||
|
||||
2. Exceptions and Limitations. For the avoidance of doubt, where
|
||||
Exceptions and Limitations apply to Your use, this Public
|
||||
License does not apply, and You do not need to comply with
|
||||
its terms and conditions.
|
||||
|
||||
3. Term. The term of this Public License is specified in Section
|
||||
6(a).
|
||||
|
||||
4. Media and formats; technical modifications allowed. The
|
||||
Licensor authorizes You to exercise the Licensed Rights in
|
||||
all media and formats whether now known or hereafter created,
|
||||
and to make technical modifications necessary to do so. The
|
||||
Licensor waives and/or agrees not to assert any right or
|
||||
authority to forbid You from making technical modifications
|
||||
necessary to exercise the Licensed Rights, including
|
||||
technical modifications necessary to circumvent Effective
|
||||
Technological Measures. For purposes of this Public License,
|
||||
simply making modifications authorized by this Section 2(a)
|
||||
(4) never produces Adapted Material.
|
||||
|
||||
5. Downstream recipients.
|
||||
|
||||
a. Offer from the Licensor -- Licensed Material. Every
|
||||
recipient of the Licensed Material automatically
|
||||
receives an offer from the Licensor to exercise the
|
||||
Licensed Rights under the terms and conditions of this
|
||||
Public License.
|
||||
|
||||
b. No downstream restrictions. You may not offer or impose
|
||||
any additional or different terms or conditions on, or
|
||||
apply any Effective Technological Measures to, the
|
||||
Licensed Material if doing so restricts exercise of the
|
||||
Licensed Rights by any recipient of the Licensed
|
||||
Material.
|
||||
|
||||
6. No endorsement. Nothing in this Public License constitutes or
|
||||
may be construed as permission to assert or imply that You
|
||||
are, or that Your use of the Licensed Material is, connected
|
||||
with, or sponsored, endorsed, or granted official status by,
|
||||
the Licensor or others designated to receive attribution as
|
||||
provided in Section 3(a)(1)(A)(i).
|
||||
|
||||
b. Other rights.
|
||||
|
||||
1. Moral rights, such as the right of integrity, are not
|
||||
licensed under this Public License, nor are publicity,
|
||||
privacy, and/or other similar personality rights; however, to
|
||||
the extent possible, the Licensor waives and/or agrees not to
|
||||
assert any such rights held by the Licensor to the limited
|
||||
extent necessary to allow You to exercise the Licensed
|
||||
Rights, but not otherwise.
|
||||
|
||||
2. Patent and trademark rights are not licensed under this
|
||||
Public License.
|
||||
|
||||
3. To the extent possible, the Licensor waives any right to
|
||||
collect royalties from You for the exercise of the Licensed
|
||||
Rights, whether directly or through a collecting society
|
||||
under any voluntary or waivable statutory or compulsory
|
||||
licensing scheme. In all other cases the Licensor expressly
|
||||
reserves any right to collect such royalties, including when
|
||||
the Licensed Material is used other than for NonCommercial
|
||||
purposes.
|
||||
|
||||
|
||||
Section 3 -- License Conditions.
|
||||
|
||||
Your exercise of the Licensed Rights is expressly made subject to the
|
||||
following conditions.
|
||||
|
||||
a. Attribution.
|
||||
|
||||
1. If You Share the Licensed Material, You must:
|
||||
|
||||
a. retain the following if it is supplied by the Licensor
|
||||
with the Licensed Material:
|
||||
|
||||
i. identification of the creator(s) of the Licensed
|
||||
Material and any others designated to receive
|
||||
attribution, in any reasonable manner requested by
|
||||
the Licensor (including by pseudonym if
|
||||
designated);
|
||||
|
||||
ii. a copyright notice;
|
||||
|
||||
iii. a notice that refers to this Public License;
|
||||
|
||||
iv. a notice that refers to the disclaimer of
|
||||
warranties;
|
||||
|
||||
v. a URI or hyperlink to the Licensed Material to the
|
||||
extent reasonably practicable;
|
||||
|
||||
b. indicate if You modified the Licensed Material and
|
||||
retain an indication of any previous modifications; and
|
||||
|
||||
c. indicate the Licensed Material is licensed under this
|
||||
Public License, and include the text of, or the URI or
|
||||
hyperlink to, this Public License.
|
||||
|
||||
For the avoidance of doubt, You do not have permission under
|
||||
this Public License to Share Adapted Material.
|
||||
|
||||
2. You may satisfy the conditions in Section 3(a)(1) in any
|
||||
reasonable manner based on the medium, means, and context in
|
||||
which You Share the Licensed Material. For example, it may be
|
||||
reasonable to satisfy the conditions by providing a URI or
|
||||
hyperlink to a resource that includes the required
|
||||
information.
|
||||
|
||||
3. If requested by the Licensor, You must remove any of the
|
||||
information required by Section 3(a)(1)(A) to the extent
|
||||
reasonably practicable.
|
||||
|
||||
|
||||
Section 4 -- Sui Generis Database Rights.
|
||||
|
||||
Where the Licensed Rights include Sui Generis Database Rights that
|
||||
apply to Your use of the Licensed Material:
|
||||
|
||||
a. for the avoidance of doubt, Section 2(a)(1) grants You the right
|
||||
to extract, reuse, reproduce, and Share all or a substantial
|
||||
portion of the contents of the database for NonCommercial purposes
|
||||
only and provided You do not Share Adapted Material;
|
||||
|
||||
b. if You include all or a substantial portion of the database
|
||||
contents in a database in which You have Sui Generis Database
|
||||
Rights, then the database in which You have Sui Generis Database
|
||||
Rights (but not its individual contents) is Adapted Material; and
|
||||
|
||||
c. You must comply with the conditions in Section 3(a) if You Share
|
||||
all or a substantial portion of the contents of the database.
|
||||
|
||||
For the avoidance of doubt, this Section 4 supplements and does not
|
||||
replace Your obligations under this Public License where the Licensed
|
||||
Rights include other Copyright and Similar Rights.
|
||||
|
||||
|
||||
Section 5 -- Disclaimer of Warranties and Limitation of Liability.
|
||||
|
||||
a. UNLESS OTHERWISE SEPARATELY UNDERTAKEN BY THE LICENSOR, TO THE
|
||||
EXTENT POSSIBLE, THE LICENSOR OFFERS THE LICENSED MATERIAL AS-IS
|
||||
AND AS-AVAILABLE, AND MAKES NO REPRESENTATIONS OR WARRANTIES OF
|
||||
ANY KIND CONCERNING THE LICENSED MATERIAL, WHETHER EXPRESS,
|
||||
IMPLIED, STATUTORY, OR OTHER. THIS INCLUDES, WITHOUT LIMITATION,
|
||||
WARRANTIES OF TITLE, MERCHANTABILITY, FITNESS FOR A PARTICULAR
|
||||
PURPOSE, NON-INFRINGEMENT, ABSENCE OF LATENT OR OTHER DEFECTS,
|
||||
ACCURACY, OR THE PRESENCE OR ABSENCE OF ERRORS, WHETHER OR NOT
|
||||
KNOWN OR DISCOVERABLE. WHERE DISCLAIMERS OF WARRANTIES ARE NOT
|
||||
ALLOWED IN FULL OR IN PART, THIS DISCLAIMER MAY NOT APPLY TO YOU.
|
||||
|
||||
b. TO THE EXTENT POSSIBLE, IN NO EVENT WILL THE LICENSOR BE LIABLE
|
||||
TO YOU ON ANY LEGAL THEORY (INCLUDING, WITHOUT LIMITATION,
|
||||
NEGLIGENCE) OR OTHERWISE FOR ANY DIRECT, SPECIAL, INDIRECT,
|
||||
INCIDENTAL, CONSEQUENTIAL, PUNITIVE, EXEMPLARY, OR OTHER LOSSES,
|
||||
COSTS, EXPENSES, OR DAMAGES ARISING OUT OF THIS PUBLIC LICENSE OR
|
||||
USE OF THE LICENSED MATERIAL, EVEN IF THE LICENSOR HAS BEEN
|
||||
ADVISED OF THE POSSIBILITY OF SUCH LOSSES, COSTS, EXPENSES, OR
|
||||
DAMAGES. WHERE A LIMITATION OF LIABILITY IS NOT ALLOWED IN FULL OR
|
||||
IN PART, THIS LIMITATION MAY NOT APPLY TO YOU.
|
||||
|
||||
c. The disclaimer of warranties and limitation of liability provided
|
||||
above shall be interpreted in a manner that, to the extent
|
||||
possible, most closely approximates an absolute disclaimer and
|
||||
waiver of all liability.
|
||||
|
||||
|
||||
Section 6 -- Term and Termination.
|
||||
|
||||
a. This Public License applies for the term of the Copyright and
|
||||
Similar Rights licensed here. However, if You fail to comply with
|
||||
this Public License, then Your rights under this Public License
|
||||
terminate automatically.
|
||||
|
||||
b. Where Your right to use the Licensed Material has terminated under
|
||||
Section 6(a), it reinstates:
|
||||
|
||||
1. automatically as of the date the violation is cured, provided
|
||||
it is cured within 30 days of Your discovery of the
|
||||
violation; or
|
||||
|
||||
2. upon express reinstatement by the Licensor.
|
||||
|
||||
For the avoidance of doubt, this Section 6(b) does not affect any
|
||||
right the Licensor may have to seek remedies for Your violations
|
||||
of this Public License.
|
||||
|
||||
c. For the avoidance of doubt, the Licensor may also offer the
|
||||
Licensed Material under separate terms or conditions or stop
|
||||
distributing the Licensed Material at any time; however, doing so
|
||||
will not terminate this Public License.
|
||||
|
||||
d. Sections 1, 5, 6, 7, and 8 survive termination of this Public
|
||||
License.
|
||||
|
||||
|
||||
Section 7 -- Other Terms and Conditions.
|
||||
|
||||
a. The Licensor shall not be bound by any additional or different
|
||||
terms or conditions communicated by You unless expressly agreed.
|
||||
|
||||
b. Any arrangements, understandings, or agreements regarding the
|
||||
Licensed Material not stated herein are separate from and
|
||||
independent of the terms and conditions of this Public License.
|
||||
|
||||
|
||||
Section 8 -- Interpretation.
|
||||
|
||||
a. For the avoidance of doubt, this Public License does not, and
|
||||
shall not be interpreted to, reduce, limit, restrict, or impose
|
||||
conditions on any use of the Licensed Material that could lawfully
|
||||
be made without permission under this Public License.
|
||||
|
||||
b. To the extent possible, if any provision of this Public License is
|
||||
deemed unenforceable, it shall be automatically reformed to the
|
||||
minimum extent necessary to make it enforceable. If the provision
|
||||
cannot be reformed, it shall be severed from this Public License
|
||||
without affecting the enforceability of the remaining terms and
|
||||
conditions.
|
||||
|
||||
c. No term or condition of this Public License will be waived and no
|
||||
failure to comply consented to unless expressly agreed to by the
|
||||
Licensor.
|
||||
|
||||
d. Nothing in this Public License constitutes or may be interpreted
|
||||
as a limitation upon, or waiver of, any privileges and immunities
|
||||
that apply to the Licensor or You, including from the legal
|
||||
processes of any jurisdiction or authority.
|
||||
|
||||
=======================================================================
|
||||
|
||||
Creative Commons is not a party to its public
|
||||
licenses. Notwithstanding, Creative Commons may elect to apply one of
|
||||
its public licenses to material it publishes and in those instances
|
||||
will be considered the “Licensor.” The text of the Creative Commons
|
||||
public licenses is dedicated to the public domain under the CC0 Public
|
||||
Domain Dedication. Except for the limited purpose of indicating that
|
||||
material is shared under a Creative Commons public license or as
|
||||
otherwise permitted by the Creative Commons policies published at
|
||||
creativecommons.org/policies, Creative Commons does not authorize the
|
||||
use of the trademark "Creative Commons" or any other trademark or logo
|
||||
of Creative Commons without its prior written consent including,
|
||||
without limitation, in connection with any unauthorized modifications
|
||||
to any of its public licenses or any other arrangements,
|
||||
understandings, or agreements concerning use of licensed material. For
|
||||
the avoidance of doubt, this paragraph does not form part of the
|
||||
public licenses.
|
||||
|
||||
Creative Commons may be contacted at creativecommons.org.
|
||||
32
ghost-counter/locale/en/strings.cfg
Normal file
@@ -0,0 +1,32 @@
|
||||
[mod-setting-name]
|
||||
ghost-counter-min-update-interval=Minimum update interval
|
||||
|
||||
[mod-setting-description]
|
||||
ghost-counter-min-update-interval=Minimum number of ticks between mod data updates. Lower numbers allow the mod UI to update more frequently. Increase this number if you want to minimize any performance impact. Default: 10 [5–120].
|
||||
|
||||
[shortcut]
|
||||
make-ghost-counter=Ghost Counter
|
||||
|
||||
[controls]
|
||||
ghost-counter-selection-hotkey=Activate ghost counter
|
||||
|
||||
[item-name]
|
||||
ghost-counter-tool=Ghost Counter selection tool
|
||||
|
||||
[ghost-counter-message]
|
||||
failed-to-clear-cursor=Failed to clear cursor.
|
||||
crafts-attempted-none=Unable to craft item
|
||||
crafts-not-needed=No additional crafts needed
|
||||
missing-constant-combinator-prototype=Couldn't find constant-combinator in game entity prototypes.
|
||||
|
||||
[ghost-counter-gui]
|
||||
cancel-all-tooltip=Cancel all temporary logistic requests
|
||||
close-button-tooltip=Close window
|
||||
existing-logistic-request-tooltip=Existing logistic request meets requirement
|
||||
get-signals-tooltip=Export ghost counts as signals
|
||||
hide-empty-requests-tooltip=Toggle hiding rows with no remaining ghosts
|
||||
craft-all-tooltip=Attempt to craft all missing items
|
||||
request-all-caption=Request all
|
||||
request-all-tooltip=Create temporary logistic requests for all missing items
|
||||
set-temporary-request-tooltip=__CONTROL_LEFT_CLICK__ to create a temporary logistic request for __1__ __2__\n__CONTROL_KEY_SHIFT____CONTROL_STYLE_BEGIN__ + __CONTROL_STYLE_END____CONTROL_LEFT_CLICK__ to craft
|
||||
unset-temporary-request-tooltip=__CONTROL_LEFT_CLICK__ to cancel temporary logistic request\n__CONTROL_KEY_SHIFT____CONTROL_STYLE_BEGIN__ + __CONTROL_STYLE_END____CONTROL_LEFT_CLICK__ to craft
|
||||
146
ghost-counter/prototypes/style.lua
Normal file
@@ -0,0 +1,146 @@
|
||||
local NAME = require("shared/constants")
|
||||
local guistyle = data.raw["gui-style"]["default"]
|
||||
|
||||
guistyle[NAME.style.root_frame] = {type="frame_style", width=422}
|
||||
|
||||
guistyle[NAME.style.titlebar_flow] = {type="horizontal_flow_style", horizontal_spacing=6}
|
||||
|
||||
guistyle[NAME.style.titlebar_space_header] = {
|
||||
type = "empty_widget_style",
|
||||
parent = "draggable_space_header",
|
||||
height = 24,
|
||||
horizontally_stretchable = "on",
|
||||
left_margin = 4,
|
||||
right_margin = 4
|
||||
}
|
||||
|
||||
guistyle[NAME.style.titlebar_button] = {type="button_style", parent="frame_action_button"}
|
||||
|
||||
guistyle[NAME.style.titlebar_button_active] = {
|
||||
type = "button_style",
|
||||
parent = "frame_action_button",
|
||||
default_graphical_set = guistyle["frame_button"].clicked_graphical_set,
|
||||
clicked_graphical_set = guistyle["frame_button"].default_graphical_set
|
||||
}
|
||||
|
||||
guistyle[NAME.style.inside_deep_frame] = {
|
||||
type = "frame_style",
|
||||
parent = "inside_deep_frame",
|
||||
horizontally_stretchable = "stretch_and_expand",
|
||||
vertically_stretchable = "stretch_and_expand",
|
||||
vertical_flow_style = {type = "vertical_flow_style", vertical_spacing = 0}
|
||||
}
|
||||
|
||||
guistyle[NAME.style.topbar_frame] = {
|
||||
type = "frame_style",
|
||||
parent = "subheader_frame",
|
||||
top_padding = 6,
|
||||
bottom_padding = 0,
|
||||
left_padding = 6,
|
||||
right_padding = 6,
|
||||
height = 40,
|
||||
horizontally_stretchable = "stretch_and_expand",
|
||||
horizontal_flow_style = {
|
||||
type = "horizontal_flow_style",
|
||||
height = 28,
|
||||
vertical_align = "center",
|
||||
horizontal_align = "left"
|
||||
}
|
||||
}
|
||||
|
||||
guistyle[NAME.style.get_signals_button] = {
|
||||
type = "button_style",
|
||||
parent = NAME.style.ghost_request_button,
|
||||
padding = 2,
|
||||
width = 28,
|
||||
height = 28
|
||||
}
|
||||
|
||||
guistyle[NAME.style.topbar_space] = {
|
||||
type = "empty_widget_style",
|
||||
height = 24,
|
||||
horizontally_stretchable = "on",
|
||||
left_margin = 4,
|
||||
right_margin = 4
|
||||
}
|
||||
|
||||
guistyle[NAME.style.ghost_request_all_button] = {
|
||||
type = "button_style",
|
||||
parent = NAME.style.ghost_request_button,
|
||||
minimal_width = 100,
|
||||
height = 28
|
||||
}
|
||||
|
||||
guistyle[NAME.style.ghost_cancel_all_button] = {
|
||||
type = "button_style",
|
||||
parent = "slot_sized_button_red",
|
||||
padding = 2,
|
||||
height = 28,
|
||||
width = 28
|
||||
}
|
||||
|
||||
guistyle[NAME.style.scroll_pane] = {
|
||||
type = "scroll_pane_style",
|
||||
parent = "scroll_pane",
|
||||
padding = 2,
|
||||
extra_padding_when_activated = 0,
|
||||
extra_margin_when_activated = 0,
|
||||
maximal_height = 500,
|
||||
horizontally_stretchable = "stretch_and_expand",
|
||||
vertically_stretchable = "stretch_and_expand",
|
||||
vertical_flow_style = {type="vertical_flow_style", vertical_spacing=0}
|
||||
}
|
||||
|
||||
guistyle[NAME.style.row_frame] = {
|
||||
type = "frame_style",
|
||||
horizontally_stretchable = "stretch_and_expand",
|
||||
height = 32,
|
||||
top_padding = 0,
|
||||
bottom_padding = 0,
|
||||
right_padding = 0,
|
||||
vertical_align = "center",
|
||||
horizontal_flow_style = {
|
||||
type = "horizontal_flow_style",
|
||||
horizontal_spacing = 8,
|
||||
vertical_align = "center",
|
||||
vertically_stretchable = "stretch_and_expand"
|
||||
}
|
||||
}
|
||||
|
||||
guistyle[NAME.style.ghost_number_label] = {type="label_style", width=40, horizontal_align="right"}
|
||||
|
||||
guistyle[NAME.style.ghost_sprite] = {type="image_style", width=20, height=20}
|
||||
|
||||
guistyle[NAME.style.ghost_name_label] = {type="label_style", width=180}
|
||||
|
||||
guistyle[NAME.style.inventory_number_label] = {
|
||||
type = "label_style",
|
||||
parent = NAME.style.ghost_number_label,
|
||||
font_color = {0.6, 0.6, 0.6}
|
||||
}
|
||||
|
||||
guistyle[NAME.style.ghost_request_button] = {
|
||||
type = "button_style",
|
||||
parent = "slot_sized_button_blue",
|
||||
size = {50, 24},
|
||||
default_font_color = {1, 1, 1},
|
||||
vertically_stretchable = "stretch_and_expand"
|
||||
}
|
||||
|
||||
guistyle[NAME.style.ghost_request_active_button] = {
|
||||
type = "button_style",
|
||||
parent = NAME.style.ghost_request_button,
|
||||
default_font_color = {0, 0, 0},
|
||||
clicked_font_color = {1, 1, 1},
|
||||
default_graphical_set = guistyle["tool_button_blue"].clicked_graphical_set,
|
||||
clicked_graphical_set = guistyle["tool_button_blue"].default_graphical_set
|
||||
}
|
||||
|
||||
guistyle[NAME.style.ghost_request_fulfilled_flow] = {
|
||||
type = "horizontal_flow_style",
|
||||
size = {50, 24},
|
||||
horizontal_align = "center",
|
||||
vertical_align = "center"
|
||||
}
|
||||
|
||||
guistyle[NAME.style.ghost_request_fulfilled_sprite] = {type="image_style", size={20, 20}}
|
||||
27
ghost-counter/readme.md
Normal file
@@ -0,0 +1,27 @@
|
||||

|
||||
|
||||
# Ghost Counter
|
||||
|
||||
A [Factorio](https://factorio.com) mod that allows you to select an area and conveniently get a list
|
||||
of all the ghost entities and tiles within that area, sorted by count. The mod will also show you
|
||||
how many of each item/tile you currently have in your inventory and how many you're missing. For
|
||||
each item/tile that you're missing, you can set a temporary logistic request for the amount you
|
||||
need. Your previous logistic request (if any) will be restored once that request has been
|
||||
fulfilled.
|
||||
|
||||
Activate the Ghost Counter tool by clicking on the ghost shortcut button in your shortcut bar or by using
|
||||
the keyboard shortcut (default: Alt+G). Next, select the area containing the ghosts that you want
|
||||
to count. Holding shift during selection will include ghost tiles in the count.
|
||||
|
||||
You can use the tool directly on blueprints by activating it while holding a blueprint in your cursor.
|
||||
|
||||
You can download it from the Factorio
|
||||
[Mod Portal](https://mods.factorio.com/mod/ghost-counter).
|
||||
|
||||
## Credits
|
||||
|
||||
Ghost by Andres Flores from the Noun Project
|
||||
hide by Adrien Coquet from the Noun Project
|
||||
wave by Stephen Plaster from the Noun Project
|
||||
cancel by Bluetip Design from the Noun Project
|
||||
Hammer by Deemak Daksina from the Noun Project
|
||||
645
ghost-counter/scripts/core.lua
Normal file
@@ -0,0 +1,645 @@
|
||||
---Gets or makes playerdata table.
|
||||
---@param player_index uint LuaPlayer index
|
||||
---@return Playerdata playerdata
|
||||
function get_make_playerdata(player_index)
|
||||
local playerdata = global.playerdata[player_index]
|
||||
|
||||
if not playerdata then
|
||||
playerdata = {
|
||||
luaplayer=game.players[player_index],
|
||||
index=player_index,
|
||||
is_active=false,
|
||||
job={},
|
||||
logistic_requests={},
|
||||
gui={},
|
||||
options={}
|
||||
}
|
||||
global.playerdata[player_index] = playerdata
|
||||
end
|
||||
|
||||
return playerdata
|
||||
end
|
||||
|
||||
---Returns an empty request table for the given item.
|
||||
---@param name string Item name
|
||||
---@return Request request
|
||||
function make_empty_request(name)
|
||||
return {name=name, count=0, inventory=0, logistic_request={}}
|
||||
end
|
||||
|
||||
---Sorts a table of `Request` objects by count, in descending order.
|
||||
---@param requests table<string, Request> Table of requests to be sorted
|
||||
---@return Request[] requests_sorted
|
||||
function sort_requests(requests)
|
||||
local requests_sorted = {}
|
||||
for _, request in pairs(requests) do table.insert(requests_sorted, request) end
|
||||
|
||||
table.sort(requests_sorted, function(a, b)
|
||||
if a.count > b.count then
|
||||
return true
|
||||
elseif a.count < b.count then
|
||||
return false
|
||||
elseif a.name < b.name then
|
||||
return true
|
||||
else
|
||||
return false
|
||||
end
|
||||
end)
|
||||
|
||||
return requests_sorted
|
||||
end
|
||||
|
||||
---Iterates over passed entities and counts items needed to build all ghost entities and tiles.
|
||||
---@param entities LuaEntity[] table of entities
|
||||
---@param ignore_tiles boolean Determines whether ghost tiles are counted
|
||||
---@return table<uint, LuaEntity> ghosts table of actual ghost entities/tiles
|
||||
---@return table requests table of requests, indexed by request name
|
||||
function get_selection_counts(entities, ignore_tiles)
|
||||
local ghosts, requests = {}, {}
|
||||
local cache = {}
|
||||
|
||||
-- Iterate over entities and filter out anything that's not a ghost
|
||||
local insert = table.insert
|
||||
for _, entity in pairs(entities) do
|
||||
local entity_type = entity.type
|
||||
if entity_type == "entity-ghost" or (entity_type == "tile-ghost" and not ignore_tiles) then
|
||||
local ghost_name = entity.ghost_name
|
||||
local unit_number = entity.unit_number --[[@as uint]]
|
||||
|
||||
-- Get item to place entity, from prototype if necessary
|
||||
if not cache[ghost_name] then
|
||||
local prototype = entity_type == "entity-ghost" and
|
||||
game.entity_prototypes[ghost_name] or
|
||||
game.tile_prototypes[ghost_name]
|
||||
cache[ghost_name] = {
|
||||
item=prototype.items_to_place_this and prototype.items_to_place_this[1] or nil
|
||||
}
|
||||
end
|
||||
|
||||
ghosts[unit_number] = {}
|
||||
|
||||
-- If entity is associated with item, increment request for that item by `item.count`
|
||||
local item = cache[ghost_name].item
|
||||
if item then
|
||||
requests[item.name] = requests[item.name] or make_empty_request(item.name)
|
||||
requests[item.name].count = requests[item.name].count + item.count
|
||||
insert(ghosts[unit_number], item)
|
||||
end
|
||||
|
||||
-- If entity has module requests, increment request for each module type
|
||||
local item_requests = entity_type == "entity-ghost" and entity.item_requests or nil
|
||||
if item_requests and table_size(item_requests) > 0 then
|
||||
for name, val in pairs(item_requests) do
|
||||
requests[name] = requests[name] or make_empty_request(name)
|
||||
requests[name].count = requests[name].count + val
|
||||
insert(ghosts[unit_number], {name=name, count=val})
|
||||
end
|
||||
end
|
||||
|
||||
script.register_on_entity_destroyed(entity)
|
||||
elseif entity_type == "item-request-proxy" then
|
||||
local unit_number = entity.unit_number --[[@as uint]]
|
||||
ghosts[unit_number] = {}
|
||||
for name, val in pairs(entity.item_requests) do
|
||||
requests[name] = requests[name] or make_empty_request(name)
|
||||
requests[name].count = requests[name].count + val
|
||||
insert(ghosts[unit_number], {name=name, count=val})
|
||||
end
|
||||
script.register_on_entity_destroyed(entity)
|
||||
elseif entity.to_be_upgraded() then
|
||||
local unit_number = entity.unit_number --[[@as uint]]
|
||||
local prototype = entity.get_upgrade_target() --[[@as LuaEntityPrototype]]
|
||||
local ghost_name = prototype.name
|
||||
|
||||
-- Get item to place entity, from prototype if necessary
|
||||
if not cache[ghost_name] then
|
||||
cache[ghost_name] = {
|
||||
item=prototype.items_to_place_this and prototype.items_to_place_this[1] or nil
|
||||
}
|
||||
end
|
||||
|
||||
ghosts[unit_number] = {}
|
||||
|
||||
-- If entity is associated with item, increment request for that item by `item.count`
|
||||
local item = cache[ghost_name].item
|
||||
if item then
|
||||
requests[item.name] = requests[item.name] or make_empty_request(item.name)
|
||||
requests[item.name].count = requests[item.name].count + item.count
|
||||
insert(ghosts[unit_number], item)
|
||||
end
|
||||
|
||||
script.register_on_entity_destroyed(entity)
|
||||
end
|
||||
end
|
||||
|
||||
return ghosts, requests
|
||||
end
|
||||
|
||||
---Returns the blueprint tiles contained within a given item stack.
|
||||
---@param item_stack LuaItemStack Must be a blueprint or a blueprint-book
|
||||
---@return Tile[] tiles
|
||||
function get_blueprint_tiles(item_stack)
|
||||
if item_stack.is_blueprint_book then
|
||||
local inventory = item_stack.get_inventory(defines.inventory.item_main) --[[@as LuaInventory]]
|
||||
return get_blueprint_tiles(inventory[item_stack.active_index])
|
||||
else
|
||||
return (item_stack.get_blueprint_tiles() or {})
|
||||
end
|
||||
end
|
||||
|
||||
---Processes blueprint entities and tiles to generate item request counts.
|
||||
---@param entities table array of blueprint entities
|
||||
---@param tiles table array of blueprint tiles
|
||||
---@return table requests
|
||||
function get_blueprint_counts(entities, tiles)
|
||||
local requests = {}
|
||||
local cache = {}
|
||||
|
||||
-- Iterate over blueprint entities
|
||||
for _, entity in pairs(entities) do
|
||||
if not cache[entity.name] then
|
||||
local prototype = game.entity_prototypes[entity.name]
|
||||
cache[entity.name] = {
|
||||
item=prototype.items_to_place_this and prototype.items_to_place_this[1] or nil
|
||||
}
|
||||
end
|
||||
|
||||
-- If entity is associated with item, increment request for that item by `item.count`
|
||||
local item = cache[entity.name].item
|
||||
if item then
|
||||
requests[item.name] = requests[item.name] or make_empty_request(item.name)
|
||||
requests[item.name].count = requests[item.name].count + item.count
|
||||
end
|
||||
|
||||
-- If entity has module requests, increment request for each module type
|
||||
local item_requests = entity.items
|
||||
if item_requests and table_size(item_requests) > 0 then
|
||||
for name, val in pairs(item_requests) do
|
||||
requests[name] = requests[name] or make_empty_request(name)
|
||||
requests[name].count = requests[name].count + val
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Iterate over blueprint tiles
|
||||
for _, tile in pairs(tiles) do
|
||||
if not cache[tile.name] then
|
||||
local prototype = game.tile_prototypes[tile.name]
|
||||
cache[tile.name] = {
|
||||
item=prototype.items_to_place_this and prototype.items_to_place_this[1] or nil
|
||||
}
|
||||
end
|
||||
|
||||
-- If tile is associated with item, increment request for that item by `item.count`
|
||||
local item = cache[tile.name].item
|
||||
if item then
|
||||
requests[item.name] = requests[item.name] or make_empty_request(item.name)
|
||||
requests[item.name].count = requests[item.name].count + item.count
|
||||
end
|
||||
end
|
||||
|
||||
return requests
|
||||
end
|
||||
|
||||
---Converts a given player's `Request` table to signals out of a series of constant combinators.
|
||||
---@param player_index uint Player index
|
||||
function make_combinators_blueprint(player_index)
|
||||
local playerdata = get_make_playerdata(player_index)
|
||||
|
||||
-- Make sure constant combinator prototype exists
|
||||
local prototype = game.entity_prototypes["constant-combinator"]
|
||||
if not prototype then
|
||||
playerdata.luaplayer.print({"ghost-counter-message.missing-constant-combinator-prototype"})
|
||||
return
|
||||
end
|
||||
|
||||
local n_slots = prototype.item_slot_count
|
||||
local requests = playerdata.job.requests_sorted
|
||||
local request_index = 1
|
||||
local combinators = {}
|
||||
|
||||
-- Iterate over the number of constant combinators we will need
|
||||
for i = 1, math.ceil(#requests / n_slots) do
|
||||
combinators[i] = {
|
||||
entity_number=i,
|
||||
name="constant-combinator",
|
||||
position={i - 0.5, 0},
|
||||
direction=4,
|
||||
control_behavior={filters={}},
|
||||
connections={{}}
|
||||
}
|
||||
|
||||
local filters = combinators[i].control_behavior.filters
|
||||
|
||||
-- Set the combinator slots to the ghost request counts
|
||||
for j = 1, n_slots do
|
||||
local request = requests[request_index]
|
||||
filters[j] = {signal={type="item", name=request.name}, count=request.count, index=j}
|
||||
|
||||
-- Increment request index; break if no more requests are left
|
||||
request_index = request_index + 1
|
||||
if request_index > #requests then break end
|
||||
end
|
||||
end
|
||||
|
||||
-- Wire up the combinators to one another
|
||||
if #combinators > 1 then
|
||||
for i = 1, (#combinators - 1) do
|
||||
local connections = combinators[i].connections[1]
|
||||
|
||||
connections["green"] = {{entity_id=i + 1}}
|
||||
connections["red"] = {{entity_id=i + 1}}
|
||||
end
|
||||
end
|
||||
|
||||
-- Try to clear the cursor
|
||||
local is_successful = playerdata.luaplayer.clear_cursor()
|
||||
|
||||
if is_successful then
|
||||
playerdata.luaplayer.cursor_stack.set_stack("blueprint")
|
||||
playerdata.luaplayer.cursor_stack.set_blueprint_entities(combinators)
|
||||
else
|
||||
playerdata.luaplayer.print({"ghost-counter-message.failed-to-clear-cursor"})
|
||||
end
|
||||
end
|
||||
|
||||
---Deletes requests with zero ghosts from the `job.requests` table.
|
||||
---@param player_index uint Player index
|
||||
function remove_empty_requests(player_index)
|
||||
local playerdata = get_make_playerdata(player_index)
|
||||
for name, request in pairs(playerdata.job.requests) do
|
||||
if request.count <= 0 then playerdata.job.requests[name] = nil end
|
||||
end
|
||||
end
|
||||
|
||||
---Updates table of `Request`s with inventory and cursor stack contents.
|
||||
---@param player_index uint Player index
|
||||
function update_inventory_info(player_index)
|
||||
local playerdata = get_make_playerdata(player_index)
|
||||
local cursor_stack = playerdata.luaplayer.cursor_stack
|
||||
local inventory = playerdata.luaplayer.get_main_inventory()
|
||||
local contents = inventory and inventory.get_contents() or {}
|
||||
local requests = playerdata.job.requests
|
||||
|
||||
-- Iterate over each request and get the count in inventory
|
||||
for name, request in pairs(requests) do request.inventory = contents[name] or 0 end
|
||||
|
||||
-- Add cursor contents to request count
|
||||
if cursor_stack and cursor_stack.valid_for_read and requests[cursor_stack.name] then
|
||||
local request = requests[cursor_stack.name]
|
||||
request.inventory = request.inventory + cursor_stack.count
|
||||
end
|
||||
end
|
||||
|
||||
---Updates table of `Request`s with the player's current logistic requests.
|
||||
---@param player_index uint Player index
|
||||
function update_logistics_info(player_index)
|
||||
local playerdata = get_make_playerdata(player_index)
|
||||
local requests = playerdata.job.requests
|
||||
|
||||
-- Get player character
|
||||
local character = playerdata.luaplayer.character
|
||||
if not character then return end
|
||||
|
||||
-- Iterate over each logistic slot and update request table with logistic request details
|
||||
local logistic_requests = {}
|
||||
for i = 1, character.request_slot_count do
|
||||
local slot = playerdata.luaplayer.get_personal_logistic_slot(i --[[@as uint]])
|
||||
if requests[slot.name] then
|
||||
requests[slot.name].logistic_request = {slot_index=i, min=slot.min, max=slot.max}
|
||||
logistic_requests[slot.name] = true
|
||||
end
|
||||
end
|
||||
|
||||
-- Clear the `logistic_request` table of the request if one was not found
|
||||
for _, request in pairs(playerdata.job.requests) do
|
||||
if not logistic_requests[request.name] then request.logistic_request = {} end
|
||||
end
|
||||
end
|
||||
|
||||
---Iterates over one-time requests table and restores old requests if they have been fulfilled.
|
||||
---@param player_index uint Player index
|
||||
function update_one_time_logistic_requests(player_index)
|
||||
local playerdata = get_make_playerdata(player_index)
|
||||
if not playerdata.luaplayer.character then return end
|
||||
|
||||
local inventory = playerdata.luaplayer.get_main_inventory() --[[@as LuaInventory]]
|
||||
|
||||
-- Iterate over one-time requests table and restore old requests if they have been fulfilled
|
||||
for name, logi_req in pairs(playerdata.logistic_requests) do
|
||||
local request = playerdata.job.requests[name]
|
||||
local slot = playerdata.luaplayer.get_personal_logistic_slot(logi_req.slot_index)
|
||||
|
||||
if request then
|
||||
-- Update logistic request to reflect new ghost count
|
||||
if slot.min ~= request.count then
|
||||
local new_slot = {name=name, min=request.count}
|
||||
logi_req.new_min = request.count
|
||||
logi_req.is_new = true
|
||||
playerdata.luaplayer.set_personal_logistic_slot(logi_req.slot_index, new_slot)
|
||||
end
|
||||
|
||||
-- Restore prior request (if any) if one-time request has been fulfilled
|
||||
if (inventory.get_item_count(name) >= logi_req.new_min) or
|
||||
(logi_req.new_min <= (logi_req.old_min or 0)) then
|
||||
restore_prior_logistic_request(player_index, name)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
---Iterates over player's logistic slots and returns the first empty slot. Player _must_ have a
|
||||
---character entity.
|
||||
---@param player_index uint Player index
|
||||
---@return uint? slot_index First empty slot
|
||||
function get_first_empty_slot(player_index)
|
||||
local playerdata = get_make_playerdata(player_index)
|
||||
local character = playerdata.luaplayer.character --[[@as LuaEntity]]
|
||||
|
||||
for slot_index = 1, character.request_slot_count + 1 do
|
||||
---@cast slot_index uint
|
||||
local slot = playerdata.luaplayer.get_personal_logistic_slot(slot_index)
|
||||
if slot.name == nil then return slot_index end
|
||||
end
|
||||
end
|
||||
|
||||
---Gets a table with details of any existing logistic request for a given item.
|
||||
---@param player_index uint Player index
|
||||
---@param name string Item name
|
||||
---@return table|nil logistic_request
|
||||
function get_existing_logistic_request(player_index, name)
|
||||
local playerdata = get_make_playerdata(player_index)
|
||||
local character = playerdata.luaplayer.character
|
||||
if not character then return nil end
|
||||
|
||||
for i = 1, character.request_slot_count do
|
||||
---@cast i uint
|
||||
local slot = playerdata.luaplayer.get_personal_logistic_slot(i)
|
||||
if slot and slot.name == name then
|
||||
return {slot_index=i, name=slot.name, min=slot.min, max=slot.max}
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
---Generates a logistic request or modifies an existing request to satisfy need. Registers the
|
||||
---change in a `playerdata.logistic_requests` table so that it can be reverted later on.
|
||||
---@param player_index uint Player index
|
||||
---@param name string `request` name
|
||||
function make_one_time_logistic_request(player_index, name)
|
||||
-- Abort if no player character
|
||||
local playerdata = get_make_playerdata(player_index)
|
||||
if not playerdata.luaplayer.character then return end
|
||||
|
||||
-- Abort if player already has more of item in inventory than needed
|
||||
local request = playerdata.job.requests[name]
|
||||
if not request or request.inventory >= request.count then return end
|
||||
|
||||
-- Get any existing request and abort if it would already meet need
|
||||
local existing_request = get_existing_logistic_request(player_index, request.name) or {}
|
||||
if (existing_request.min or 0) >= request.count then return end
|
||||
|
||||
-- Prepare new logistic slot and get existing or first empty `slot_index`
|
||||
local new_slot = {name=request.name, min=request.count}
|
||||
local slot_index = existing_request.slot_index or get_first_empty_slot(player_index)
|
||||
if not slot_index then return end
|
||||
|
||||
-- Save details of change in playerdata so that it can be reverted later
|
||||
-- This is set here in order for the event handler to be able to identify this change
|
||||
-- as originating from the mod and to ignore it.
|
||||
playerdata.logistic_requests[request.name] = {
|
||||
slot_index=slot_index,
|
||||
old_min=existing_request.min,
|
||||
old_max=existing_request.max,
|
||||
new_min=request.count,
|
||||
is_new=true
|
||||
}
|
||||
|
||||
-- Actually modify personal logistic slot
|
||||
local is_successful = playerdata.luaplayer.set_personal_logistic_slot(slot_index, new_slot)
|
||||
|
||||
if is_successful then
|
||||
-- Update request's `logistic_request` table
|
||||
request.logistic_request.slot_index = slot_index
|
||||
request.logistic_request.min = request.count
|
||||
request.logistic_request.max = nil
|
||||
|
||||
playerdata.has_updates = true
|
||||
register_update(player_index, game.tick)
|
||||
else
|
||||
-- Delete record of temporary request as it didn't go through
|
||||
playerdata.logistic_requests[request.name] = nil
|
||||
end
|
||||
end
|
||||
|
||||
---Restores the prior logistic request (if any) that was in place before the one-time request was
|
||||
---made.
|
||||
---@param player_index uint Player index
|
||||
---@param name string Item name
|
||||
function restore_prior_logistic_request(player_index, name)
|
||||
local playerdata = get_make_playerdata(player_index)
|
||||
if not playerdata.luaplayer.character then return end
|
||||
|
||||
local request = playerdata.logistic_requests[name]
|
||||
local slot
|
||||
|
||||
-- Either clear or reset slot using old request values
|
||||
if request.old_min or request.old_max then
|
||||
slot = {name=name, min=request.old_min, max=request.old_max}
|
||||
playerdata.luaplayer.set_personal_logistic_slot(request.slot_index, slot)
|
||||
else
|
||||
playerdata.luaplayer.clear_personal_logistic_slot(request.slot_index)
|
||||
end
|
||||
|
||||
if playerdata.job.requests[name] then
|
||||
if slot then
|
||||
playerdata.job.requests[name].logistic_request = {
|
||||
slot_index=request.slot_index,
|
||||
min=slot.min,
|
||||
max=slot.max
|
||||
}
|
||||
else
|
||||
playerdata.job.requests[name].logistic_request = {}
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
---Iterates over `playerdata.logistic_requests` to get rid of them.
|
||||
---@param player_index uint Player index
|
||||
function cancel_all_one_time_requests(player_index)
|
||||
local playerdata = get_make_playerdata(player_index)
|
||||
for name, _ in pairs(playerdata.logistic_requests) do
|
||||
restore_prior_logistic_request(player_index, name)
|
||||
end
|
||||
end
|
||||
|
||||
---Returns the yield of a given item from a single craft of a given recipe.
|
||||
---@param item_name string Item name
|
||||
---@param recipe LuaRecipePrototype Recipe prototype
|
||||
---@return number
|
||||
function get_yield_per_craft(item_name, recipe)
|
||||
local yield = 0
|
||||
|
||||
for _, product in pairs(recipe.products) do
|
||||
if product.name == item_name then
|
||||
local probability = product.probability or 1
|
||||
yield = (product.amount) and (product.amount * probability) or
|
||||
((product.amount_min + product.amount_max) * 0.5 * probability)
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
return yield
|
||||
end
|
||||
|
||||
---Returns the number of times an item is set to be produced by a given character, taking into
|
||||
---account their crafting queue contents.
|
||||
---@param character LuaEntity Character entity
|
||||
---@param item_name string Name of item to craft
|
||||
---@return uint item_count
|
||||
function get_item_count_from_character_crafting_queue(character, item_name)
|
||||
if character.crafting_queue_size == 0 then return 0 end
|
||||
|
||||
local relevant_recipes = game.get_filtered_recipe_prototypes{
|
||||
{filter="has-product-item", elem_filters={{filter="name", name=item_name}}},
|
||||
{filter="hidden-from-player-crafting", invert=true, mode="and"}
|
||||
}
|
||||
local unique_recipes = {} --[[@as table<string, uint>]]
|
||||
local item_count = 0
|
||||
|
||||
-- Create a list of unique and relevant recipes in the crafting queue
|
||||
for _, queue_item in pairs(character.crafting_queue) do
|
||||
local recipe_name = queue_item.recipe
|
||||
if not queue_item.prerequisite and (unique_recipes[recipe_name] or relevant_recipes[recipe_name]) then
|
||||
unique_recipes[recipe_name] = (unique_recipes[recipe_name] or 0) + queue_item.count
|
||||
end
|
||||
end
|
||||
|
||||
-- Count number of `name` items that will ultimately be produced by recipes in crafting queue
|
||||
for recipe_name, n_crafts in pairs(unique_recipes) do
|
||||
local yield_per_craft = get_yield_per_craft(item_name, relevant_recipes[recipe_name])
|
||||
item_count = item_count + math.floor(yield_per_craft * n_crafts)
|
||||
end
|
||||
|
||||
return item_count --[[@as uint]]
|
||||
end
|
||||
|
||||
---Crafts a given item; amount to craft based on the corresponding request for that item.
|
||||
---@param player_index uint Player index
|
||||
---@param request Request Request data
|
||||
---@return "no-character"|"no-crafts-needed"|"attempted" result
|
||||
---@return uint? items_crafted Number of items crafted
|
||||
function craft_request(player_index, request)
|
||||
-- Abort if no player character
|
||||
local playerdata = get_make_playerdata(player_index)
|
||||
local character = playerdata.luaplayer.character
|
||||
if not character then return "no-character" end
|
||||
|
||||
-- Abort if player already has more of item in inventory than needed
|
||||
if request.inventory >= request.count then return "no-crafts-needed" end
|
||||
|
||||
-- Calculate item need; abort if 0 (or less)
|
||||
local crafting_yield = get_item_count_from_character_crafting_queue(character, request.name)
|
||||
local item_need = request.count - request.inventory - crafting_yield
|
||||
local original_need = item_need
|
||||
if item_need <= 0 then return "no-crafts-needed" end
|
||||
|
||||
local crafting_recipes = game.get_filtered_recipe_prototypes{
|
||||
{filter="has-product-item", elem_filters={{filter="name", name=request.name}}},
|
||||
{filter="hidden-from-player-crafting", invert=true, mode="and"}
|
||||
}
|
||||
|
||||
for recipe_name, recipe in pairs(crafting_recipes) do
|
||||
local yield_per_craft = get_yield_per_craft(request.name, recipe)
|
||||
local needed_crafts = math.ceil(item_need / yield_per_craft) --[[@as uint]]
|
||||
local actual_crafts = character.begin_crafting{recipe=recipe_name, count=needed_crafts, silent=true}
|
||||
|
||||
item_need = item_need - math.floor(actual_crafts * yield_per_craft)
|
||||
if item_need <= 0 then break end
|
||||
end
|
||||
|
||||
return "attempted", original_need - item_need
|
||||
end
|
||||
|
||||
---Registers that a change in data tables has occured and marks the responsible player as having
|
||||
---data updates to process.
|
||||
---@param player_index uint Player index
|
||||
---@param tick number Tick during which the data update occurred
|
||||
function register_update(player_index, tick)
|
||||
local playerdata = get_make_playerdata(player_index)
|
||||
|
||||
-- Mark player as having a data update, in order for it to get reprocessed
|
||||
playerdata.has_updates = true
|
||||
|
||||
-- Record the tick in which the update was registered
|
||||
global.last_event = tick
|
||||
|
||||
-- Register nth_tick handler if needed
|
||||
register_nth_tick_handler(true)
|
||||
end
|
||||
|
||||
---Registers/unregisters on_nth_tick event handler.
|
||||
---@param state any
|
||||
function register_nth_tick_handler(state)
|
||||
if state and not global.events.nth_tick then
|
||||
global.events.nth_tick = true
|
||||
script.on_nth_tick(global.settings.min_update_interval, on_nth_tick)
|
||||
elseif state == false and global.events.nth_tick then
|
||||
global.events.nth_tick = false
|
||||
---@diagnostic disable-next-line
|
||||
script.on_nth_tick(nil)
|
||||
end
|
||||
end
|
||||
|
||||
---Registers/unregisters event handlers for inventory or player cursor stack changes.
|
||||
---@param state boolean Determines whether to register or unregister event handlers
|
||||
function register_inventory_monitoring(state)
|
||||
if state and not global.events.inventory then
|
||||
global.events.inventory = true
|
||||
|
||||
script.on_event(defines.events.on_player_main_inventory_changed,
|
||||
on_player_main_inventory_changed)
|
||||
script.on_event(defines.events.on_player_cursor_stack_changed,
|
||||
on_player_main_inventory_changed)
|
||||
script.on_event(defines.events.on_entity_destroyed, on_ghost_destroyed)
|
||||
elseif state == false and global.events.inventory then
|
||||
global.events.inventory = false
|
||||
|
||||
script.on_event(defines.events.on_player_main_inventory_changed, nil)
|
||||
script.on_event(defines.events.on_player_cursor_stack_changed, nil)
|
||||
script.on_event(defines.events.on_entity_destroyed, nil)
|
||||
end
|
||||
end
|
||||
|
||||
---Registers/unregisters event handlers for player logistic slot changes.
|
||||
---@param state boolean Determines whether to register or unregister event handlers
|
||||
function register_logistics_monitoring(state)
|
||||
if state and not global.events.logistics then
|
||||
global.events.logistics = true
|
||||
script.on_event(defines.events.on_entity_logistic_slot_changed,
|
||||
on_entity_logistic_slot_changed)
|
||||
elseif state == false and global.events.logistics then
|
||||
global.events.logistics = false
|
||||
script.on_event(defines.events.on_entity_logistic_slot_changed, nil)
|
||||
end
|
||||
end
|
||||
|
||||
---Iterates over global playerdata table and determines whether any connected players have their
|
||||
---mod GUI open.
|
||||
---@return boolean
|
||||
function is_inventory_monitoring_needed()
|
||||
for _, playerdata in pairs(global.playerdata) do
|
||||
if playerdata.is_active and playerdata.luaplayer.connected then return true end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
---Iterates over the global playerdata table and checks to see if any one-time logistic requests
|
||||
---are still unfulfilled.
|
||||
---@return boolean
|
||||
function is_logistics_monitoring_needed()
|
||||
for _, playerdata in pairs(global.playerdata) do
|
||||
if (playerdata.is_active or table_size(playerdata.logistic_requests) > 0) and
|
||||
playerdata.luaplayer.connected then return true end
|
||||
end
|
||||
return false
|
||||
end
|
||||
201
ghost-counter/scripts/events.lua
Normal file
@@ -0,0 +1,201 @@
|
||||
---Handles the lua shortcut button or hotkey being triggered.
|
||||
---@param event EventData.on_lua_shortcut|EventData.CustomInputEvent Event table
|
||||
function on_lua_shortcut(event)
|
||||
-- Exclude irrelevant lua shortcuts
|
||||
if event.prototype_name and event.prototype_name ~= NAME.shortcut.button then return end
|
||||
|
||||
local player = game.get_player(event.player_index) --[[@as LuaPlayer]]
|
||||
local cursor_stack = player.cursor_stack
|
||||
|
||||
-- Abort if player has no cursor stack as they are presumably a spectator
|
||||
if not cursor_stack then return end
|
||||
|
||||
if player.is_cursor_blueprint() then
|
||||
on_player_selected_blueprint(event)
|
||||
else
|
||||
local clear_cursor = player.clear_cursor()
|
||||
if clear_cursor then
|
||||
cursor_stack.set_stack({name=NAME.tool.ghost_counter})
|
||||
end
|
||||
end
|
||||
end
|
||||
script.on_event(defines.events.on_lua_shortcut, on_lua_shortcut)
|
||||
script.on_event(NAME.input.ghost_counter_selection, on_lua_shortcut)
|
||||
|
||||
---Event handler for selection using GC tool
|
||||
---@param event EventData.on_player_selected_area Event table
|
||||
---@param ignore_tiles boolean Determines whether tiles are included in count
|
||||
function on_player_selected_area(event, ignore_tiles)
|
||||
if event.item ~= NAME.tool.ghost_counter then return end
|
||||
|
||||
local ghosts, requests = get_selection_counts(event.entities, ignore_tiles)
|
||||
|
||||
-- Open window only if there are non-zero ghost entities
|
||||
if table_size(requests) > 0 then
|
||||
local player_index = event.player_index
|
||||
local playerdata = get_make_playerdata(player_index)
|
||||
|
||||
playerdata.job = {
|
||||
area=event.area,
|
||||
ghosts=ghosts,
|
||||
requests=requests,
|
||||
requests_sorted=sort_requests(requests)
|
||||
}
|
||||
|
||||
update_one_time_logistic_requests(player_index)
|
||||
update_inventory_info(player_index)
|
||||
update_logistics_info(player_index)
|
||||
|
||||
Gui.toggle(player_index, true)
|
||||
|
||||
playerdata.luaplayer.clear_cursor()
|
||||
end
|
||||
end
|
||||
script.on_event(defines.events.on_player_selected_area,
|
||||
---@param event EventData.on_player_selected_area
|
||||
function(event) on_player_selected_area(event, true) end)
|
||||
script.on_event(defines.events.on_player_alt_selected_area,
|
||||
---@param event EventData.on_player_selected_area
|
||||
function(event) on_player_selected_area(event, false) end)
|
||||
|
||||
---Handles Ghost counter being activated with a blueprint in cursor.
|
||||
---@param event EventData.on_lua_shortcut|EventData.CustomInputEvent Event table
|
||||
function on_player_selected_blueprint(event)
|
||||
local player_index = event.player_index
|
||||
local playerdata = get_make_playerdata(player_index)
|
||||
local entities = playerdata.luaplayer.get_blueprint_entities() or {}
|
||||
|
||||
local tiles = {}
|
||||
if (playerdata.luaplayer.is_cursor_blueprint() and
|
||||
playerdata.luaplayer.cursor_stack.valid_for_read) then
|
||||
tiles = get_blueprint_tiles(playerdata.luaplayer.cursor_stack)
|
||||
end
|
||||
|
||||
-- Abort if player not holding blueprint or empty blueprint
|
||||
if not (entities and #entities > 0) and not (tiles and #tiles > 0) then return end
|
||||
|
||||
local requests = get_blueprint_counts(entities, tiles)
|
||||
|
||||
playerdata.job = {
|
||||
area={},
|
||||
ghosts={},
|
||||
requests=requests,
|
||||
requests_sorted=sort_requests(requests)
|
||||
}
|
||||
|
||||
update_one_time_logistic_requests(player_index)
|
||||
update_inventory_info(player_index)
|
||||
update_logistics_info(player_index)
|
||||
|
||||
Gui.toggle(player_index, true)
|
||||
end
|
||||
|
||||
---Updates playerdata.job.requests table as well as one-time requests to see if any can be
|
||||
---considered fulfilled
|
||||
---@param event EventData.on_player_main_inventory_changed Event table
|
||||
function on_player_main_inventory_changed(event)
|
||||
local playerdata = get_make_playerdata(event.player_index)
|
||||
if not playerdata.is_active then return end
|
||||
if playerdata.luaplayer.controller_type ~= defines.controllers.character then return end
|
||||
|
||||
register_update(playerdata.index, event.tick)
|
||||
end
|
||||
|
||||
---Updates one-time logistic requests table as well as job.requests
|
||||
---@param event EventData.on_entity_logistic_slot_changed Event table
|
||||
function on_entity_logistic_slot_changed(event)
|
||||
-- Exit if event does not involve a player character
|
||||
if event.entity.type ~= "character" then return end
|
||||
|
||||
local player = event.entity.player or event.entity.associated_player
|
||||
if not player then return end
|
||||
|
||||
local player_index = player.index
|
||||
local playerdata = get_make_playerdata(player_index)
|
||||
|
||||
-- Iterate over known one-time logistic requests to see if the event concerns any of them
|
||||
for name, request in pairs(playerdata.logistic_requests) do
|
||||
if request.slot_index == event.slot_index then
|
||||
if request.is_new then
|
||||
request.is_new = false
|
||||
return
|
||||
else
|
||||
playerdata.logistic_requests[name] = nil
|
||||
end
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
register_update(player_index, event.tick)
|
||||
end
|
||||
|
||||
---Triggers an update if the player respawns.
|
||||
---@param event EventData.on_player_respawned Event data
|
||||
function on_player_respawned(event)
|
||||
local playerdata = get_make_playerdata(event.player_index)
|
||||
if not playerdata.is_active then return end
|
||||
register_update(playerdata.index, event.tick)
|
||||
end
|
||||
script.on_event(defines.events.on_player_respawned, on_player_respawned)
|
||||
|
||||
---Triggers an update if the player dies.
|
||||
---@param event EventData.on_player_died Event data
|
||||
function on_player_died(event)
|
||||
local playerdata = get_make_playerdata(event.player_index)
|
||||
if not playerdata.is_active then return end
|
||||
register_update(playerdata.index, event.tick)
|
||||
end
|
||||
script.on_event(defines.events.on_player_died, on_player_died)
|
||||
|
||||
---Handles `on_entity_destroyed` by looking up `event.unit_number` in ghost tables and updates
|
||||
---requests tables where appropriate
|
||||
---@param event EventData.on_entity_destroyed Event table
|
||||
function on_ghost_destroyed(event)
|
||||
-- Since even ghost tiles have `unit_number`, exit if none is provided
|
||||
if not event.unit_number then return end
|
||||
|
||||
-- Iterate over each player, and update their requests if they were tracking the entity
|
||||
for player_index, playerdata in pairs(global.playerdata) do
|
||||
if playerdata.is_active and playerdata.job.ghosts[event.unit_number] then
|
||||
local items = playerdata.job.ghosts[event.unit_number]
|
||||
for _, item in pairs(items) do
|
||||
local request = playerdata.job.requests[item.name]
|
||||
request.count = request.count - item.count
|
||||
end
|
||||
register_update(player_index, event.tick)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
---Handles `on_nth_tick`—processes data for players who have had data updates. Aborts and
|
||||
---unregisters itself if there were no data updates for any player since the previous function call
|
||||
---@param event table Event table
|
||||
function on_nth_tick(event)
|
||||
-- If no data updates happened over the last 5 ticks, unregister nth_tick handler and exit
|
||||
if event.tick - global.last_event > global.settings.min_update_interval then
|
||||
register_nth_tick_handler(false)
|
||||
return
|
||||
end
|
||||
|
||||
-- Iterate over each player and process their data if they had updates
|
||||
for player_index, playerdata in pairs(global.playerdata) do
|
||||
-- If a player had registered data updates, reprocess their data
|
||||
if playerdata.has_updates then
|
||||
update_one_time_logistic_requests(player_index)
|
||||
|
||||
if playerdata.is_active then
|
||||
update_inventory_info(player_index)
|
||||
update_logistics_info(player_index)
|
||||
|
||||
Gui.update_list(player_index)
|
||||
end
|
||||
|
||||
-- Reset `has_updates` boolean for that player
|
||||
playerdata.has_updates = false
|
||||
end
|
||||
end
|
||||
|
||||
-- Check if event handlers can be unbound
|
||||
if not is_inventory_monitoring_needed() then register_inventory_monitoring(false) end
|
||||
if not is_logistics_monitoring_needed() then register_logistics_monitoring(false) end
|
||||
end
|
||||
420
ghost-counter/scripts/gui.lua
Normal file
@@ -0,0 +1,420 @@
|
||||
Gui = {}
|
||||
|
||||
---Toggles mod GUI on or off
|
||||
---@param player_index uint Player index
|
||||
---@param state boolean true -> on, false -> off
|
||||
function Gui.toggle(player_index, state)
|
||||
local playerdata = get_make_playerdata(player_index)
|
||||
state = state or not playerdata.is_active
|
||||
|
||||
if state then
|
||||
playerdata.is_active = true
|
||||
|
||||
-- Create mod gui and register event handler
|
||||
Gui.make_gui(player_index)
|
||||
register_inventory_monitoring(true)
|
||||
register_logistics_monitoring(true)
|
||||
else
|
||||
playerdata.is_active = false
|
||||
playerdata.job = {
|
||||
area={},
|
||||
ghosts={},
|
||||
requests={},
|
||||
requests_sorted={}
|
||||
}
|
||||
-- Destroy mod GUI and remove references to it
|
||||
if playerdata.gui.root and playerdata.gui.root.valid then
|
||||
local last_location = playerdata.gui.root.location --[[@as GuiLocation.0]]
|
||||
playerdata.gui.root.destroy()
|
||||
playerdata.gui = {last_location=last_location}
|
||||
end
|
||||
|
||||
-- Unbind event hooks if no no longer needed
|
||||
if not is_inventory_monitoring_needed() then register_inventory_monitoring(false) end
|
||||
if not is_logistics_monitoring_needed() then register_logistics_monitoring(false) end
|
||||
end
|
||||
end
|
||||
|
||||
---Make mod GUI
|
||||
---@param player_index uint Player index
|
||||
function Gui.make_gui(player_index)
|
||||
local playerdata = get_make_playerdata(player_index)
|
||||
local screen = playerdata.luaplayer.gui.screen
|
||||
local window_loc_x, window_loc_y
|
||||
|
||||
-- Restore previous saved location, if any
|
||||
if playerdata.gui.last_location then
|
||||
local location = playerdata.gui.last_location
|
||||
local resolution = playerdata.luaplayer.display_resolution
|
||||
|
||||
window_loc_x = location.x < resolution.width and location.x or nil
|
||||
window_loc_y = location.y < resolution.height and location.y or nil
|
||||
end
|
||||
|
||||
-- Destory existing mod GUI if one exists
|
||||
if screen[NAME.gui.root_frame] then
|
||||
local location = screen[NAME.gui.root_frame].location
|
||||
window_loc_x, window_loc_y = location.x, location.y
|
||||
screen[NAME.gui.root_frame].destroy()
|
||||
end
|
||||
|
||||
playerdata.gui.root = screen.add{
|
||||
type="frame",
|
||||
name=NAME.gui.root_frame,
|
||||
direction="vertical",
|
||||
style=NAME.style.root_frame
|
||||
}
|
||||
|
||||
do
|
||||
local resolution = playerdata.luaplayer.display_resolution
|
||||
local x = window_loc_x or 50
|
||||
local y = window_loc_y or (resolution.height / 2) - 300
|
||||
playerdata.gui.root.location = {x, y}
|
||||
end
|
||||
|
||||
-- Create title bar
|
||||
local titlebar_flow = playerdata.gui.root.add{
|
||||
type="flow",
|
||||
direction="horizontal",
|
||||
style=NAME.style.titlebar_flow
|
||||
}
|
||||
titlebar_flow.drag_target = playerdata.gui.root
|
||||
titlebar_flow.add{
|
||||
type="label",
|
||||
caption="Ghost Counter",
|
||||
ignored_by_interaction=true,
|
||||
style="frame_title"
|
||||
}
|
||||
titlebar_flow.add{
|
||||
type="empty-widget",
|
||||
ignored_by_interaction=true,
|
||||
style=NAME.style.titlebar_space_header
|
||||
}
|
||||
|
||||
local hide_empty = playerdata.options.hide_empty_requests
|
||||
titlebar_flow.add{
|
||||
type="sprite-button",
|
||||
name=NAME.gui.hide_empty_button,
|
||||
tooltip={"ghost-counter-gui.hide-empty-requests-tooltip"},
|
||||
sprite=hide_empty and NAME.sprite.hide_empty_black or NAME.sprite.hide_empty_white,
|
||||
hovered_sprite=NAME.sprite.hide_empty_black,
|
||||
clicked_sprite=hide_empty and NAME.sprite.hide_empty_white or NAME.sprite.hide_empty_black,
|
||||
style=hide_empty and NAME.style.titlebar_button_active or NAME.style.titlebar_button
|
||||
}
|
||||
titlebar_flow.add{
|
||||
type="sprite-button",
|
||||
name=NAME.gui.close_button,
|
||||
sprite="utility/close_white",
|
||||
hovered_sprite="utility/close_black",
|
||||
clicked_sprite="utility/close_black",
|
||||
tooltip={"ghost-counter-gui.close-button-tooltip"},
|
||||
style="close_button"
|
||||
}
|
||||
|
||||
local deep_frame = playerdata.gui.root.add{
|
||||
type="frame",
|
||||
direction="vertical",
|
||||
style=NAME.style.inside_deep_frame
|
||||
}
|
||||
|
||||
local toolbar = deep_frame.add{
|
||||
type="frame",
|
||||
direction="horizontal",
|
||||
style=NAME.style.topbar_frame
|
||||
}
|
||||
toolbar.add{
|
||||
type="sprite-button",
|
||||
name=NAME.gui.get_signals_button,
|
||||
sprite=NAME.sprite.get_signals_white,
|
||||
hovered_sprite=NAME.sprite.get_signals_black,
|
||||
clicked_sprite=NAME.sprite.get_signals_black,
|
||||
tooltip={"ghost-counter-gui.get-signals-tooltip"},
|
||||
style=NAME.style.get_signals_button
|
||||
}
|
||||
toolbar.add{
|
||||
type="empty-widget",
|
||||
style=NAME.style.topbar_space
|
||||
}
|
||||
toolbar.add{
|
||||
type="sprite-button",
|
||||
name=NAME.gui.craft_all_button,
|
||||
sprite=NAME.sprite.craft_all_white,
|
||||
hovered_sprite=NAME.sprite.craft_all_black,
|
||||
clicked_sprite=NAME.sprite.craft_all_black,
|
||||
tooltip={"ghost-counter-gui.craft-all-tooltip"},
|
||||
style=NAME.style.get_signals_button
|
||||
}
|
||||
toolbar.add{
|
||||
type="button",
|
||||
name=NAME.gui.request_all_button,
|
||||
caption={"ghost-counter-gui.request-all-caption"},
|
||||
tooltip={"ghost-counter-gui.request-all-tooltip"},
|
||||
style=NAME.style.ghost_request_all_button
|
||||
}
|
||||
toolbar.add{
|
||||
type="sprite-button",
|
||||
name=NAME.gui.cancel_all_button,
|
||||
sprite=NAME.sprite.cancel_white,
|
||||
hovered_sprite=NAME.sprite.cancel_black,
|
||||
clicked_sprite=NAME.sprite.cancel_black,
|
||||
tooltip={"ghost-counter-gui.cancel-all-tooltip"},
|
||||
style=NAME.style.ghost_cancel_all_button
|
||||
}
|
||||
|
||||
playerdata.gui.requests_container = deep_frame.add{
|
||||
type="scroll-pane",
|
||||
name=NAME.gui.scroll_pane,
|
||||
style=NAME.style.scroll_pane
|
||||
}
|
||||
|
||||
Gui.make_list(player_index)
|
||||
end
|
||||
|
||||
---Creates the list of request frames in the GUI
|
||||
---@param player_index uint Player index
|
||||
function Gui.make_list(player_index)
|
||||
local playerdata = get_make_playerdata(player_index)
|
||||
|
||||
-- Create a new row frame for each request
|
||||
playerdata.gui.requests = {}
|
||||
for _, request in pairs(playerdata.job.requests_sorted) do
|
||||
Gui.make_row(player_index, request)
|
||||
end
|
||||
end
|
||||
|
||||
---Returns request button properties based on request fulfillment and other criteria
|
||||
---@param request table `request` table
|
||||
---@param one_time_request table `playerdata.logistic_requests[request.name]`
|
||||
---@return boolean enabled Whehter button should be enabled
|
||||
---@return string style Style that should be applied to the button
|
||||
---@return LocalisedString tooltip Tooltip shown for button
|
||||
function make_request_button_properties(request, one_time_request)
|
||||
local logistic_request = request.logistic_request or {}
|
||||
|
||||
local enabled = ((logistic_request.min or 0) < request.count) or one_time_request and true or
|
||||
false
|
||||
local style =
|
||||
((logistic_request.min or 0) < request.count) and NAME.style.ghost_request_button or
|
||||
NAME.style.ghost_request_active_button
|
||||
|
||||
local str = "[item=" .. request.name .. "] "
|
||||
|
||||
local tooltip
|
||||
if enabled then
|
||||
tooltip = ((logistic_request.min or 0) < request.count) and
|
||||
{"ghost-counter-gui.set-temporary-request-tooltip", request.count, str} or
|
||||
{"ghost-counter-gui.unset-temporary-request-tooltip"}
|
||||
else
|
||||
tooltip = {"ghost-counter-gui.existing-logistic-request-tooltip"}
|
||||
end
|
||||
|
||||
return enabled, style, tooltip
|
||||
end
|
||||
|
||||
---Updates the list of request frames in the GUI
|
||||
---@param player_index uint Player index
|
||||
function Gui.update_list(player_index)
|
||||
local playerdata = get_make_playerdata(player_index)
|
||||
if not playerdata.is_active or not playerdata.gui.requests then return end
|
||||
|
||||
local indices = {count=1, sprite=2, label=3, inventory=4, request=5}
|
||||
|
||||
-- Update gui elements with new values
|
||||
for name, frame in pairs(playerdata.gui.requests) do
|
||||
local request = playerdata.job.requests[name]
|
||||
|
||||
if request.count > 0 or not playerdata.options.hide_empty_requests then
|
||||
frame.visible = true
|
||||
-- Update ghost count
|
||||
frame.children[indices.count].caption = request.count
|
||||
|
||||
-- Update amont in inventory
|
||||
frame.children[indices.inventory].caption = request.inventory
|
||||
|
||||
-- Calculate amount missing
|
||||
local diff = request.count - request.inventory
|
||||
|
||||
-- If amount needed exceeds amount in inventory, show request button
|
||||
local request_element = frame.children[indices.request]
|
||||
if diff > 0 then
|
||||
local enabled, style, tooltip = make_request_button_properties(request,
|
||||
playerdata.logistic_requests[request.name])
|
||||
|
||||
if request_element.type == "button" then
|
||||
request_element.enabled = enabled
|
||||
request_element.style = style
|
||||
request_element.caption = diff
|
||||
request_element.tooltip = tooltip
|
||||
else
|
||||
frame.children[indices.request].destroy()
|
||||
frame.add{
|
||||
type="button",
|
||||
caption=diff,
|
||||
enabled=enabled,
|
||||
style=style,
|
||||
tooltip=tooltip,
|
||||
tags={ghost_counter_request=request.name}
|
||||
}
|
||||
end
|
||||
-- Otherwise create request-fulfilled checkmark previous element was a request button
|
||||
elseif request_element.type == "button" then
|
||||
request_element.destroy()
|
||||
|
||||
local sprite_container = frame.add{
|
||||
type="flow",
|
||||
direction="horizontal",
|
||||
style=NAME.style.ghost_request_fulfilled_flow
|
||||
}
|
||||
sprite_container.add{
|
||||
type="sprite",
|
||||
sprite="utility/check_mark_white",
|
||||
resize_to_sprite=false,
|
||||
style=NAME.style.ghost_request_fulfilled_sprite
|
||||
}
|
||||
end
|
||||
else
|
||||
frame.visible = false
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
---Generates the row frame for a given request table
|
||||
---@param player_index uint Player index
|
||||
---@param request table `request` table, containing name, count, inventory, etc.
|
||||
function Gui.make_row(player_index, request)
|
||||
local playerdata = get_make_playerdata(player_index)
|
||||
local parent = playerdata.gui.requests_container
|
||||
|
||||
local localized_name = game.item_prototypes[request.name].localised_name
|
||||
|
||||
-- Row frame
|
||||
local frame = parent.add{type="frame", direction="horizontal", style=NAME.style.row_frame}
|
||||
playerdata.gui.requests[request.name] = frame
|
||||
|
||||
-- Ghost (item) count
|
||||
frame.add{type="label", caption=request.count, style=NAME.style.ghost_number_label}
|
||||
|
||||
-- Item sprite
|
||||
frame.add{
|
||||
type="sprite",
|
||||
sprite="item/" .. request.name,
|
||||
resize_to_sprite=false,
|
||||
style=NAME.style.ghost_sprite
|
||||
}
|
||||
|
||||
-- Item or tile localized name
|
||||
frame.add{type="label", caption=localized_name, style=NAME.style.ghost_name_label}
|
||||
|
||||
-- Amount in inventory
|
||||
frame.add{type="label", caption=request.inventory, style=NAME.style.inventory_number_label}
|
||||
|
||||
-- Calculate amount missing
|
||||
local diff = request.count - request.inventory
|
||||
|
||||
-- Show one-time request logistic button
|
||||
if diff > 0 then
|
||||
local enabled, style, tooltip = make_request_button_properties(request,
|
||||
playerdata.logistic_requests[request.name])
|
||||
|
||||
frame.add{
|
||||
type="button",
|
||||
caption=diff,
|
||||
enabled=enabled,
|
||||
style=style,
|
||||
tooltip=tooltip,
|
||||
tags={ghost_counter_request=request.name}
|
||||
}
|
||||
else -- Show request fulfilled sprite
|
||||
local sprite_container = frame.add{
|
||||
type="flow",
|
||||
direction="horizontal",
|
||||
style=NAME.style.ghost_request_fulfilled_flow
|
||||
}
|
||||
sprite_container.add{
|
||||
type="sprite",
|
||||
sprite="utility/check_mark_white",
|
||||
resize_to_sprite=false,
|
||||
style=NAME.style.ghost_request_fulfilled_sprite
|
||||
}
|
||||
end
|
||||
|
||||
-- Hide frame if ghost count is 0 and player toggled hide empty requests
|
||||
frame.visible = request.count > 0 or not playerdata.options.hide_empty_requests and true or
|
||||
false
|
||||
end
|
||||
|
||||
---Event handler for GUI button clicks
|
||||
---@param event EventData.on_gui_click Event table
|
||||
function Gui.on_gui_click(event)
|
||||
local player_index = event.player_index
|
||||
local element = event.element
|
||||
local element_name = element.name
|
||||
|
||||
if element.name == NAME.gui.close_button then
|
||||
-- Close button
|
||||
Gui.toggle(player_index, false)
|
||||
elseif element.tags and element.tags.ghost_counter_request then
|
||||
-- One-time logistic request/craft button
|
||||
local playerdata = get_make_playerdata(player_index)
|
||||
local request_name = element.tags.ghost_counter_request --[[@as string]]
|
||||
if event.shift == true then
|
||||
local request = playerdata.job.requests[request_name]
|
||||
if request then
|
||||
local result, crafted = craft_request(event.player_index, request)
|
||||
local player = game.get_player(player_index) --[[@as LuaPlayer]]
|
||||
if result == "no-crafts-needed" then
|
||||
player.create_local_flying_text{
|
||||
text={"ghost-counter-message.crafts-not-needed"},
|
||||
create_at_cursor=true
|
||||
}
|
||||
elseif result == "attempted" and crafted == 0 then
|
||||
player.create_local_flying_text{
|
||||
text={"ghost-counter-message.crafts-attempted-none"},
|
||||
create_at_cursor=true
|
||||
}
|
||||
end
|
||||
end
|
||||
else
|
||||
if not playerdata.logistic_requests[request_name] then
|
||||
make_one_time_logistic_request(player_index, request_name)
|
||||
Gui.update_list(player_index)
|
||||
else
|
||||
restore_prior_logistic_request(player_index, request_name)
|
||||
Gui.update_list(player_index)
|
||||
end
|
||||
end
|
||||
elseif element_name == NAME.gui.hide_empty_button then
|
||||
local playerdata = get_make_playerdata(player_index)
|
||||
local new_state = not playerdata.options.hide_empty_requests
|
||||
playerdata.options.hide_empty_requests = new_state
|
||||
|
||||
element.style = new_state and NAME.style.titlebar_button_active or
|
||||
NAME.style.titlebar_button
|
||||
element.sprite = new_state and NAME.sprite.hide_empty_black or NAME.sprite.hide_empty_white
|
||||
element.clicked_sprite = new_state and NAME.sprite.hide_empty_white or
|
||||
NAME.sprite.hide_empty_black
|
||||
|
||||
Gui.update_list(player_index)
|
||||
elseif element_name == NAME.gui.get_signals_button then
|
||||
make_combinators_blueprint(event.player_index)
|
||||
elseif element_name == NAME.gui.craft_all_button then
|
||||
local playerdata = get_make_playerdata(player_index)
|
||||
for _, request in pairs(playerdata.job.requests) do
|
||||
craft_request(player_index, request)
|
||||
end
|
||||
elseif element_name == NAME.gui.request_all_button then
|
||||
local playerdata = get_make_playerdata(player_index)
|
||||
for _, request in pairs(playerdata.job.requests) do
|
||||
if request.count > 0 and not playerdata.logistic_requests[request.name] then
|
||||
make_one_time_logistic_request(player_index, request.name)
|
||||
end
|
||||
end
|
||||
|
||||
Gui.update_list(player_index)
|
||||
elseif element_name == NAME.gui.cancel_all_button then
|
||||
cancel_all_one_time_requests(player_index)
|
||||
|
||||
Gui.update_list(player_index)
|
||||
end
|
||||
end
|
||||
script.on_event(defines.events.on_gui_click, Gui.on_gui_click)
|
||||
10
ghost-counter/settings.lua
Normal file
@@ -0,0 +1,10 @@
|
||||
data:extend{
|
||||
{
|
||||
name="ghost-counter-min-update-interval",
|
||||
setting_type="runtime-global",
|
||||
type="int-setting",
|
||||
default_value=10,
|
||||
minimum_value=5,
|
||||
maximum_value=120
|
||||
}
|
||||
}
|
||||
55
ghost-counter/shared/constants.lua
Normal file
@@ -0,0 +1,55 @@
|
||||
local mod_prefix = "ghost-counter-"
|
||||
|
||||
local NAME = {
|
||||
tool={ghost_counter=mod_prefix .. "tool"},
|
||||
shortcut={button=mod_prefix .. "shortcut"},
|
||||
setting={min_update_interval=mod_prefix .. "min-update-interval"},
|
||||
sprite = {
|
||||
get_signals_white = mod_prefix .. "get-signals-white",
|
||||
get_signals_black = mod_prefix .. "get-signals-black",
|
||||
hide_empty_white = mod_prefix .. "hide-empty-white",
|
||||
hide_empty_black = mod_prefix .. "hide-empty-black",
|
||||
craft_all_white = mod_prefix .. "craft-all-white",
|
||||
craft_all_black = mod_prefix .. "craft-all-black",
|
||||
cancel_white = mod_prefix .. "cancel-white",
|
||||
cancel_black = mod_prefix .. "cancel-black"
|
||||
},
|
||||
gui = {
|
||||
root_frame = mod_prefix .. "root-frame",
|
||||
hide_empty_button = mod_prefix .. "hide-empty-requests-button",
|
||||
close_button = mod_prefix .. "close-button",
|
||||
get_signals_button = mod_prefix .. "convert-to-signals-button",
|
||||
craft_all_button = mod_prefix .. "craft-all",
|
||||
request_all_button = mod_prefix .. "request-all-button",
|
||||
cancel_all_button = mod_prefix .. "cancel-all-button",
|
||||
scroll_pane = mod_prefix .. "scroll-pane"
|
||||
},
|
||||
input = {
|
||||
ghost_counter_selection = mod_prefix .. "selection-hotkey"
|
||||
},
|
||||
style = {
|
||||
root_frame = mod_prefix .. "root-frame",
|
||||
titlebar_flow = mod_prefix .. "titlebar-flow",
|
||||
titlebar_space_header = mod_prefix .. "titlebar-space-header",
|
||||
titlebar_button = mod_prefix .. "titlebar-button",
|
||||
titlebar_button_active = mod_prefix .. "titlebar-button-active",
|
||||
inside_deep_frame = mod_prefix .. "inside-deep-frame",
|
||||
topbar_frame = mod_prefix .. "topbar-frame",
|
||||
get_signals_button = mod_prefix .. "get-signals-button",
|
||||
topbar_space = mod_prefix .. "topbar-space",
|
||||
ghost_request_all_button = mod_prefix .. "ghost-request-all-button",
|
||||
ghost_cancel_all_button = mod_prefix .. "ghost-cancell-all-button",
|
||||
scroll_pane = mod_prefix .. "scroll-pane",
|
||||
row_frame = mod_prefix .. "row-frame",
|
||||
ghost_number_label = mod_prefix .. "ghost-number-label",
|
||||
ghost_sprite = mod_prefix .. "ghost-sprite",
|
||||
ghost_name_label = mod_prefix .. "ghost-name-label",
|
||||
inventory_number_label = mod_prefix .. "inventory-number-label",
|
||||
ghost_request_button = mod_prefix .. "ghost-request-button",
|
||||
ghost_request_active_button = mod_prefix .. "ghost-request-active-button",
|
||||
ghost_request_fulfilled_flow = mod_prefix .. "ghost-request-fulfilled-flow",
|
||||
ghost_request_fulfilled_sprite = mod_prefix .. "ghost-request-fulfilled-sprite"
|
||||
}
|
||||
}
|
||||
|
||||
return NAME
|
||||
BIN
ghost-counter/thumbnail.png
Normal file
|
After Width: | Height: | Size: 22 KiB |