Добавлены все обновления от сообщества, вплоть до #148

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2024-09-12 14:28:43 +03:00
parent 98159766c4
commit 487a0e6e16
8841 changed files with 23077 additions and 20175 deletions

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@@ -1,134 +1,418 @@
require("prototypes.mod_compatibility.heroturrets_script") --скрипт разжалования турелей
require("__PMRPGsystem__/prototypes/test")
require("prototypes.mod_compatibility.heroturrets_script") -- скрипт разжалования турелей
require("__PMRPGsystem__/prototypes/test")
-- ##############################
-- код для работы новых насосов
local offshore_pump_types = {"offshore-mk0-pump", "offshore-pump", "offshore-mk2-pump", "offshore-mk3-pump", "offshore-mk4-pump", "seafloor-pump", "seafloor-pump-2", "seafloor-pump-3"}
--###############################################################################################
-- from some corpse marker
script.on_event(defines.events.on_pre_player_died, function(event)
local player = game.players[event.player_index]
player.force.add_chart_tag(player.surface, {position=player.position, text='Corpse: '..player.name..'; Time: '..math.floor(game.tick/60/60/60)..':'..(math.floor(game.tick/60/60)%60), icon={type="virtual",name="signal-info"}})
end)
if (settings.global["paranoidal-disable-vanilla-evolution"] or {}).value then
script.on_init(function() game.map_settings.enemy_evolution.enabled = false end)
local function offshore_pump_setup(entity)
local direction = entity.direction
local position = entity.position
position.y = position.y + 1 / 32
entity.surface.create_entity {
name = entity.name .. "-output",
position = position,
direction = direction,
force = entity.force
}
end
--###############################################################################################
--код из SpilledItems
if settings.startup["item-drop"].value == true then
script.on_event(defines.events.on_entity_died, function (event)
-- on_entity_died
-- Called when an entity dies. Can be filtered using LuaEntityDiedEventFilters
-- Contains
-- entity :: LuaEntity
-- cause :: LuaEntity (optional): The entity that did the killing if available.
-- loot :: LuaInventory: The loot generated by this entity if any.
-- force :: LuaForce (optional): The force that did the killing if any.
-- damage_type :: LuaDamagePrototype (optional): The damage type if any.
local entity = event.entity
local surface = entity.surface
local position = entity.position
local inventories = {}
table.insert (inventories, entity.get_inventory(defines.inventory.chest))
-- print ('defines.inventory.chest' .. defines.inventory.chest)
table.insert (inventories, entity.get_inventory(defines.inventory.car_trunk))
-- print ('defines.inventory.car_trunk' .. defines.inventory.car_trunk)
table.insert (inventories, entity.get_inventory(defines.inventory.turret_ammo))
-- print ('defines.inventory.turret_ammo' .. defines.inventory.turret_ammo)
table.insert (inventories, entity.get_output_inventory())
table.insert (inventories, entity.get_module_inventory())
table.insert (inventories, entity.get_fuel_inventory())
table.insert (inventories, entity.get_burnt_result_inventory())
local grid = entity.grid -- LuaEquipmentGrid
if grid then
local equipments = grid.equipment -- array of LuaEquipment [R]
for i, equipment in pairs (equipments) do
local prototype = equipment.prototype -- LuaEquipmentPrototype [Read-only]
local item_prototype = prototype.take_result -- LuaItemPrototype [Read-only]
local name = item_prototype.name
surface.spill_item_stack(position, {name = name, count=1})
end
grid.clear() -- not for other mods
end
for i, inventory in pairs (inventories) do
for j = 1, #inventory do
local item_stack = inventory[j]
if item_stack and item_stack.valid_for_read then
if item_stack.grid then
surface.spill_item_stack(position, item_stack)
else
local prototype = item_stack.prototype
local stack_size = prototype.stack_size
local name = item_stack.name
local count = item_stack.count
-- if count >= stack_size then
-- surface.create_entity{name="item-on-ground",
-- position=position,
-- stack={name=name, count=count}}
-- else -- I want to split count by stacks, but not today
surface.spill_item_stack(position, {name=name, count=count})
-- end
end
item_stack.clear()
end
end
inventory.clear() -- not for other mods
end
end)
end
--###############################################################################################
--############################## Все ресурсы х5 на дефолт настройках
-- Список имен ресурсов, которые вы хотите изменить
local resourceNames = {"angels-ore1", "angels-ore2", "coal", "angels-ore3","angels-ore4","angels-ore5","angels-ore6","angels-natural-gas", "crude-oil" }
if settings.startup["newbie_resourse"].value == true then
-- Обработчик события on_chunk_generated
script.on_event(defines.events.on_chunk_generated, function(event)
-- Проверяем, что это именно генерация ресурсов
if event.surface.name == "nauvis" then
-- Изменяем настройки генерации ресурсов в чанках
for _, entity in pairs(event.surface.find_entities_filtered{area = event.area}) do
-- Проверяем, является ли сущность ресурсом
if isResource(entity.name, resourceNames) then
if entity.amount * 5 >= 4294967294 then
entity.amount = 4294967294
else
entity.amount = entity.amount * 5 -- Увеличьте количество ресурсов в чанке
end
local function on_entity_created(event)
local entity = event.created_entity or event.entity
if entity and entity.valid then
for _, pump in pairs(offshore_pump_types) do
if entity.name == pump then
offshore_pump_setup(entity)
return
end
end
end
end)
end
-- Функция для проверки, является ли имя сущности ресурсом
function isResource(name, resourceNames)
for _, resourceName in ipairs(resourceNames) do
if name == resourceName then
local function hidden_entity_created(event) --создаём скрытые pole
local entity = event.created_entity or event.entity
if entity and entity.valid then
for _, pump in pairs(offshore_pump_types) do
-- Исключаем "offshore-mk0-pump"
if entity.name == "offshore-mk0-pump" then
return
end
if entity.name == pump then
entity.surface.create_entity{name="hidden-electric-pole", position=entity.position, force=entity.force}
return
end
end
end
end
local function remove_entities(surface, names, position, area)
for _, name in pairs(names) do
for _, entity in pairs(surface.find_entities_filtered {
area = {{position.x - area, position.y - area}, {position.x + area, position.y + area}},
name = name
}) do
entity.destroy()
end
end
end
local function on_entity_removed(event) --удаление лишних сущностей
if event.entity and event.entity.valid then
local entity = event.entity
for _, pump in pairs(offshore_pump_types) do
if entity.name == pump .. "-output" then
remove_entities(entity.surface, {pump}, entity.position, 0.5)
remove_entities(entity.surface, {"hidden-electric-pole"}, entity.position, 0.5)
return
elseif entity.name == pump then
remove_entities(entity.surface, {pump .. "-output"}, entity.position, 0.5)
remove_entities(entity.surface, {"hidden-electric-pole"}, entity.position, 0.5)
return
end
end
end
end
local function on_player_rotated_entity(event) --я хз зачем это все равно помпы низя вертеть, но пусть будет
if event.entity and event.entity.valid then
local entity = event.entity
for _, pump in pairs(offshore_pump_types) do
if entity.name == pump .. "-output" then
local pumps = entity.surface.find_entities_filtered {
area = {{entity.position.x - 0.5, entity.position.y - 0.5},
{entity.position.x + 0.5, entity.position.y + 0.5}},
name = pump,
limit = 1
}
if #pumps > 0 then
local pump = pumps[1]
entity.direction = pump.direction
end
return
end
end
end
end
local function replace_blueprint(event) --устраняем баги при смерти насоса
local entity = event.entity
if entity and entity.valid then
for _, pump_name in pairs(offshore_pump_types) do
-- Проверяем, является ли сущность одним из типов с суффиксом "-output"
if entity.name == pump_name .. "-output" then
-- Получаем необходимые параметры
local surface = entity.surface
local position = entity.position
local force = entity.force
local direction = entity.direction
-- Удаляем призрак output-типа
entity.destroy()
-- Создаем призрак соответствующего обычного типа на том же месте
surface.create_entity {
name = "entity-ghost",
inner_name = pump_name,
position = position,
direction = direction,
force = force
}
return
end
end
end
end
-- Функция для проверки наличия значения в таблице
local function table_contains(tbl, value)
for _, v in pairs(tbl) do
if v == value then
return true
end
end
return false
end
end
--###############################################################################################
--############################## Скрипт для удаления лишнего окна в Gui Unifer
script.on_event(defines.events.on_built_entity, function(event)
myVariable = myVariable + 1
if myVariable <= 5 then
for _, player in pairs(game.players) do
if player.gui.top.mod_gui_top_frame and player.gui.top.mod_gui_top_frame.children[1] and player.gui.top.mod_gui_top_frame.children[1].random then
player.gui.top.mod_gui_top_frame.children[1].random.destroy()
end
end
-- Функция для проверки и удаления насосов на других поверхностях
local function kill_nasos(event)
local entity = event.created_entity or event.entity
-- Проверяем, является ли установленная сущность офшорным насосом
if entity and table_contains(offshore_pump_types, entity.name) then
-- Проверяем, находится ли она на поверхности nauvis
if entity.surface.name ~= "nauvis" then
-- Уничтожаем сущность, если она не на поверхности nauvis
entity.destroy()
-- Вывод сообщения игроку (опционально)
if event.player_index then
local player = game.get_player(event.player_index)
player.print("Зачем ты ставишь насосы в фабрике? Тяни трубы как нормальный мужик!")
end
end
end
end)
end
-- ###############################################################################################
-- скрипт для удаления лишних проводов с биоферм
local farm = "bi-bio-farm"
local function on_entity_bio_removed(event)
if event.entity and event.entity.valid then
local entity = event.entity
if entity.name == "bi-bio-farm" then
local surface = entity.surface
local position = entity.position
local entities_to_remove = {
"bi-bio-farm-hidden-connector_pole",
"bi-bio-farm-hidden-lamp",
"bi-bio-farm-hidden-panel",
"bi-bio-farm-hidden-pole",
"bi-bio-solar-farm",
"bi-bio-solar-farm-hidden-pole",
"hidden-electric-resistance"
}
for _, name in pairs(entities_to_remove) do
local nearby_entities = surface.find_entities_filtered{
name = name,
position = position,
radius = 1
}
for _, nearby_entity in pairs(nearby_entities) do
if nearby_entity and nearby_entity.valid then
nearby_entity.destroy()
end
end
end
end
end
end
-- ###############################################################################################
-- from some corpse marker
script.on_event(defines.events.on_pre_player_died, function(event)
local player = game.players[event.player_index]
player.force.add_chart_tag(player.surface, {
position = player.position,
text = 'Corpse: ' .. player.name .. '; Time: ' .. math.floor(game.tick / 60 / 60 / 60) .. ':' ..
(math.floor(game.tick / 60 / 60) % 60),
icon = {
type = "virtual",
name = "signal-info"
}
})
end)
local function off_evo() --удаление эволюции
game.map_settings.enemy_evolution.enabled = false
end
-- ###############################################################################################
-- задаём функцию для SpilledItems
local function spilled_items(event)
-- on_entity_died
-- Called when an entity dies. Can be filtered using LuaEntityDiedEventFilters
-- Contains
-- entity :: LuaEntity
-- cause :: LuaEntity (optional): The entity that did the killing if available.
-- loot :: LuaInventory: The loot generated by this entity if any.
-- force :: LuaForce (optional): The force that did the killing if any.
-- damage_type :: LuaDamagePrototype (optional): The damage type if any.
local entity = event.entity
local surface = entity.surface
local position = entity.position
local inventories = {}
table.insert(inventories, entity.get_inventory(defines.inventory.chest))
-- print ('defines.inventory.chest' .. defines.inventory.chest)
table.insert(inventories, entity.get_inventory(defines.inventory.car_trunk))
-- print ('defines.inventory.car_trunk' .. defines.inventory.car_trunk)
table.insert(inventories, entity.get_inventory(defines.inventory.turret_ammo))
-- print ('defines.inventory.turret_ammo' .. defines.inventory.turret_ammo)
table.insert(inventories, entity.get_output_inventory())
table.insert(inventories, entity.get_module_inventory())
table.insert(inventories, entity.get_fuel_inventory())
table.insert(inventories, entity.get_burnt_result_inventory())
local grid = entity.grid -- LuaEquipmentGrid
if grid then
local equipments = grid.equipment -- array of LuaEquipment [R]
for i, equipment in pairs(equipments) do
local prototype = equipment.prototype -- LuaEquipmentPrototype [Read-only]
local item_prototype = prototype.take_result -- LuaItemPrototype [Read-only]
local name = item_prototype.name
surface.spill_item_stack(position, {
name = name,
count = 1
})
end
grid.clear() -- not for other mods
end
for i, inventory in pairs(inventories) do
for j = 1, #inventory do
local item_stack = inventory[j]
if item_stack and item_stack.valid_for_read then
if item_stack.grid then
surface.spill_item_stack(position, item_stack)
else
local prototype = item_stack.prototype
local stack_size = prototype.stack_size
local name = item_stack.name
local count = item_stack.count
-- if count >= stack_size then
-- surface.create_entity{name="item-on-ground",
-- position=position,
-- stack={name=name, count=count}}
-- else -- I want to split count by stacks, but not today
surface.spill_item_stack(position, {
name = name,
count = count
})
-- end
end
item_stack.clear()
end
end
inventory.clear() -- not for other mods
end
end
-- ###############################################################################################
-- ############################## Все ресурсы х5 на дефолт настройках
-- Список имен ресурсов, которые вы хотите изменить
local resourceNames = {"angels-ore1", "angels-ore2", "coal", "angels-ore3", "angels-ore4", "angels-ore5", "angels-ore6",
"angels-natural-gas", "crude-oil"}
if settings.startup["newbie_resourse"].value == true then
-- Обработчик события on_chunk_generated
script.on_event(defines.events.on_chunk_generated, function(event)
-- Проверяем, что это именно генерация ресурсов
if event.surface.name == "nauvis" then
-- Изменяем настройки генерации ресурсов в чанках
for _, entity in pairs(event.surface.find_entities_filtered {
area = event.area
}) do
-- Проверяем, является ли сущность ресурсом
if isResource(entity.name, resourceNames) then
if entity.amount * 5 >= 4294967294 then
entity.amount = 4294967294
else
entity.amount = entity.amount * 5 -- Увеличьте количество ресурсов в чанке
end
end
end
end
end)
-- Функция для проверки, является ли имя сущности ресурсом
function isResource(name, resourceNames)
for _, resourceName in ipairs(resourceNames) do
if name == resourceName then
return true
end
end
return false
end
end
-- ###############################################################################################
-- Запрещаем двигать все насосы через PickerDollies
local function configure_picker_dollies()
if remote.interfaces["PickerDollies"] then
local suffixes = {"-output"}
for _, pump_type in ipairs(offshore_pump_types) do
for _, suffix in ipairs(suffixes) do
local name = pump_type .. suffix
remote.call("PickerDollies", "add_blacklist_name", name)
remote.call("PickerDollies", "add_oblong_name", name)
end
end
end
end
-- ##############################
-- ############################## Скрипт для удаления лишнего окна в Gui Unifer
local function delete_gui_random(event)
myVariable = myVariable + 1
if myVariable <= 5 then
for _, player in pairs(game.players) do
if player.gui.top.mod_gui_top_frame and player.gui.top.mod_gui_top_frame.children[1] and player.gui.top.mod_gui_top_frame.children[1].random then
player.gui.top.mod_gui_top_frame.children[1].random.destroy()
end
end
end
end
-- ##############################
-- запускаем скрипты
local function spilled_and_removed(event)
if settings.startup["item-drop"].value == true then
spilled_items(event) -- должен быть первым
end
on_entity_removed(event)
replace_blueprint(event) -- заменяем чертежи скрытой помпы при смерти
on_entity_bio_removed(event)
end
local function offshore_and_bio(event)
on_entity_removed(event)
-- replace_blueprint(event) -- сдесь надо код на замену чертежа при контрол зет. пока непоянтно как
on_entity_bio_removed(event)
end
local function gui_and_created(event)
kill_nasos(event)
on_entity_created(event)
delete_gui_random(event)
hidden_entity_created(event)
end
local function nasos_and_entity(event)
kill_nasos(event)
on_entity_created(event)
hidden_entity_created(event)
end
local function evo_and_dolly() --выключаем эволюцию
if (settings.global["paranoidal-disable-vanilla-evolution"] or {}).value then
off_evo()
end
configure_picker_dollies()
end
script.on_event(defines.events.on_built_entity, gui_and_created) -- вместе с delete gui
script.on_event(defines.events.on_robot_built_entity, nasos_and_entity)
script.on_event(defines.events.script_raised_built, nasos_and_entity)
script.on_event(defines.events.script_raised_revive, nasos_and_entity)
script.on_event(defines.events.on_player_rotated_entity, on_player_rotated_entity)
script.on_event(defines.events.on_entity_died, spilled_and_removed) -- вместе с SpilledItems
script.on_event(defines.events.on_pre_player_mined_item, offshore_and_bio)
script.on_event(defines.events.on_robot_pre_mined, offshore_and_bio)
script.on_event(defines.events.script_raised_destroy, offshore_and_bio)
-- script.on_event(defines.events.on_entity_destroyed, offshore_and_bio) --скорей всего не понадобится, но пусть лежит
script.on_init(function() --наш любимый init, запрещаем двигать наши насосы
evo_and_dolly()
end)
script.on_load(function() --без дропа эволюции потому что game недоступен
configure_picker_dollies()
end)
script.on_configuration_changed(function() --фикс эволюции при загрузке игры, если галочка была убрана и поставлена вновь
evo_and_dolly()
end)

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@@ -38,9 +38,12 @@ require("prototypes.mod_compatibility.JunkTrain")
-------------------------------------------------------------------------------------------------
require("prototypes.Angels_RBOS") --Angels_RBOS Angel's Re-enabled Basic Ore Smelting
-------------------------------------------------------------------------------------------------
require("prototypes.offshore-pump.animation") --анимация для новых насосов
require("prototypes.offshore-pump.offshore-final-fix") --финальные фиксы для новых насосов
-------------------------------------------------------------------------------------------------
require("prototypes.landfill-pump") --Установка насосов на отсыпку
-------------------------------------------------------------------------------------------------
if mods["yuoki"] then
require("prototypes.yuoki")
end -- при наличии yuoki

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@@ -3,7 +3,15 @@ require("prototypes.fish")
require("prototypes.washers")
require("prototypes.seed-extractor")
angelsmods.trigger.smelting_products["cobalt"].plate=true
--новые насосы
require("prototypes/offshore-pump/item")
require("prototypes/offshore-pump/recipe")
require("prototypes/offshore-pump/more-offshore-pumps")
require("prototypes/offshore-pump/entity-offshore-pump")
require("prototypes/offshore-pump/entity-seafloor-pump")
require("prototypes/offshore-pump/hidden-pole")
require("prototypes/offshore-pump/technology")
--
require("prototypes.artillery-prototype.artillery-turret-prototype") --фикс убирающий био-арту и добовляющий новую на базе обычной
require("prototypes.beltentities") --переехало из paranoidal-tweaks_0.18.34 (sbelyakov)
@@ -16,7 +24,9 @@ require("prototypes.recipe-new") --новые рецепты
require("prototypes.BetterAlertArrows_100") --мод BetterAlertArrows
require("prototypes.mod_compatibility.heroturrets")
-------------------------------------------------------------------------------------------------
require("prototypes.bio-content.bio-content-list") --Новый Биоконтент
-------------------------------------------------------------------------------------------------
--перенаправляем функцию ангела на функцию боба
if not mods["angelsindustries"] then

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