Первый фикс

Пачки некоторых позиций увеличены
This commit is contained in:
2024-03-01 20:53:32 +03:00
commit 7c9c708c92
23653 changed files with 767936 additions and 0 deletions

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local gui = require("__flib__/gui")
local math = require("__flib__/math")
local constants = require("__QuickItemSearch__/constants")
local infinity_filter = require("__QuickItemSearch__/scripts/infinity-filter")
local infinity_filter_gui = {}
function infinity_filter_gui.build(player, player_table)
if player.gui.screen.qis_infinity_filter_window then
infinity_filter_gui.destroy(player_table)
end
local resolution = player.display_resolution
local scale = player.display_scale
local focus_frame_size = { resolution.width / scale, resolution.height / scale }
local refs = gui.build(player.gui.screen, {
{
type = "frame",
style = "invisible_frame",
style_mods = { size = focus_frame_size },
ref = { "focus_frame" },
visible = false,
actions = {
on_click = { gui = "infinity_filter", action = "close", reopen_after_subwindow = true },
},
},
{
type = "frame",
name = "qis_infinity_filter_window",
direction = "vertical",
visible = false,
ref = { "window" },
actions = {
on_closed = { gui = "infinity_filter", action = "close", reopen_after_subwindow = true },
},
children = {
{
type = "flow",
style = "flib_titlebar_flow",
ref = { "titlebar_flow" },
actions = {
on_click = { gui = "infinity_filter", action = "recenter" },
},
children = {
{
type = "label",
style = "frame_title",
caption = { "gui.qis-edit-infinity-filter" },
ignored_by_interaction = true,
},
{ type = "empty-widget", style = "flib_titlebar_drag_handle", ignored_by_interaction = true },
{
type = "sprite-button",
style = "frame_action_button",
sprite = "utility/close_white",
hovered_sprite = "utility/close_black",
clicked_sprite = "utility/close_black",
actions = {
on_click = { gui = "infinity_filter", action = "close", reopen_after_subwindow = true },
},
},
},
},
{
type = "frame",
style = "inside_shallow_frame",
direction = "vertical",
children = {
{
type = "frame",
style = "subheader_frame",
children = {
{ type = "label", style = "subheader_caption_label", ref = { "item_label" } },
{ type = "empty-widget", style = "flib_horizontal_pusher" },
},
},
{
type = "flow",
style_mods = { vertical_align = "center", horizontal_spacing = 8, padding = 12 },
children = {
{
type = "drop-down",
style_mods = { width = 60 },
items = { "", "", "=" },
selected_index = 3,
ref = { "filter_setter", "dropdown" },
actions = {
on_selection_state_changed = { gui = "infinity_filter", action = "change_filter_mode" },
},
},
{
type = "slider",
style = "notched_slider",
style_mods = { horizontally_stretchable = true },
minimum_value = 0,
maximum_value = 500,
value_step = 50,
value = 500,
discrete_slider = true,
discrete_values = true,
ref = { "filter_setter", "slider" },
actions = {
on_value_changed = {
gui = "infinity_filter",
action = "update_filter",
elem = "slider",
},
},
},
{
type = "textfield",
style = "slider_value_textfield",
numeric = true,
ref = { "filter_setter", "textfield" },
actions = {
on_text_changed = { gui = "infinity_filter", action = "update_filter", elem = "textfield" },
},
},
{
type = "sprite-button",
style = "item_and_count_select_confirm",
sprite = "utility/check_mark",
tooltip = { "", { "gui.qis-set-infinity-filter" }, { "gui.qis-confirm" } },
actions = {
on_click = { gui = "infinity_filter", action = "set_filter" },
},
},
{
type = "sprite-button",
style = "flib_tool_button_light_green",
style_mods = { top_margin = 1 },
sprite = "qis_temporary_request",
tooltip = { "", { "gui.qis-set-temporary-infinity-filter" }, { "gui.qis-shift-confirm" } },
actions = {
on_click = { gui = "infinity_filter", action = "set_filter", temporary = true },
},
},
{
type = "sprite-button",
style = "tool_button_red",
style_mods = { top_margin = 1 },
sprite = "utility/trash",
tooltip = { "", { "gui.qis-clear-infinity-filter" }, { "gui.qis-control-confirm" } },
actions = {
on_click = { gui = "infinity_filter", action = "clear_filter" },
},
},
},
},
},
},
},
},
})
refs.window.force_auto_center()
refs.titlebar_flow.drag_target = refs.window
player_table.guis.infinity_filter = {
refs = refs,
state = {
item_data = nil,
visible = false,
},
}
end
function infinity_filter_gui.destroy(player_table)
local gui_data = player_table.guis.infinity_filter
if gui_data then
local window = gui_data.refs.window
if window and window.valid then
window.destroy()
end
player_table.guis.infinity_filter = nil
end
end
function infinity_filter_gui.open(player, player_table, item_data)
local gui_data = player_table.guis.infinity_filter
local refs = gui_data.refs
local state = gui_data.state
-- update state
local stack_size = game.item_prototypes[item_data.name].stack_size
item_data.stack_size = stack_size
state.item_data = item_data
local infinity_filter_data = item_data.infinity_filter or { mode = "at-least", count = stack_size }
infinity_filter_data.name = item_data.name
state.infinity_filter = infinity_filter_data
state.visible = true
-- update item label
refs.item_label.caption = "[item=" .. item_data.name .. "] " .. item_data.translation
-- update filter setter
local filter_setter = refs.filter_setter
filter_setter.dropdown.selected_index = constants.infinity_filter_mode_to_index[infinity_filter_data.mode]
filter_setter.slider.set_slider_value_step(1)
filter_setter.slider.set_slider_minimum_maximum(0, stack_size * 10)
filter_setter.slider.set_slider_value_step(stack_size)
filter_setter.slider.slider_value = math.round(infinity_filter_data.count, stack_size)
filter_setter.textfield.text = tostring(infinity_filter_data.count)
filter_setter.textfield.select_all()
filter_setter.textfield.focus()
-- update window
refs.focus_frame.visible = true
refs.focus_frame.bring_to_front()
refs.window.visible = true
refs.window.bring_to_front()
-- set opened
player.opened = refs.window
end
function infinity_filter_gui.close(player, player_table)
local gui_data = player_table.guis.infinity_filter
gui_data.state.visible = false
gui_data.refs.focus_frame.visible = false
gui_data.refs.window.visible = false
if not player.opened then
player.opened = player_table.guis.search.refs.window
end
end
function infinity_filter_gui.set_filter(player, player_table, is_temporary)
player.play_sound({ path = "utility/confirm" })
infinity_filter.set(player, player_table, player_table.guis.infinity_filter.state.infinity_filter, is_temporary)
if is_temporary then
player.opened = nil
end
end
function infinity_filter_gui.clear_filter(player, player_table)
player.play_sound({ path = "utility/confirm" })
infinity_filter.clear(player, player_table, player_table.guis.infinity_filter.state.infinity_filter.name)
player.opened = nil
end
function infinity_filter_gui.cycle_filter_mode(gui_data)
local refs = gui_data.refs
local state = gui_data.state
state.infinity_filter.mode = (
next(constants.infinity_filter_modes, state.infinity_filter.mode) or next(constants.infinity_filter_modes)
)
refs.filter_setter.dropdown.selected_index = constants.infinity_filter_mode_to_index[state.infinity_filter.mode]
end
function infinity_filter_gui.handle_action(e, msg)
local player = game.get_player(e.player_index)
local player_table = global.players[e.player_index]
local gui_data = player_table.guis.infinity_filter
local refs = gui_data.refs
local state = gui_data.state
local item_data = state.item_data
local filter_data = state.infinity_filter
if msg.action == "close" then
infinity_filter_gui.close(player, player_table)
elseif msg.action == "change_filter_mode" then
local new_mode = constants.infinity_filter_modes_by_index[e.element.selected_index]
state.infinity_filter.mode = new_mode
elseif msg.action == "update_filter" then
if msg.elem == "slider" then
local count = e.element.slider_value
filter_data.count = count
refs.filter_setter.textfield.text = tostring(count)
else
local count = tonumber(e.element.text) or 0
filter_data.count = count
refs.filter_setter.slider.slider_value = math.round(count, item_data.stack_size)
end
elseif msg.action == "clear_filter" then
infinity_filter.clear(player, player_table, filter_data.name)
-- invoke `on_gui_closed` so the search GUI will be refocused
player.opened = nil
elseif msg.action == "set_filter" then
-- HACK: Makes it easy for the search GUI to tell that this was confirmed
player_table.confirmed_tick = game.ticks_played
infinity_filter.set(player, player_table, filter_data, msg.temporary)
-- invoke `on_gui_closed` so the search GUI will be refocused
player.opened = nil
end
end
return infinity_filter_gui

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local gui = require("__flib__/gui")
local math = require("__flib__/math")
local constants = require("__QuickItemSearch__/constants")
local logistic_request = require("__QuickItemSearch__/scripts/logistic-request")
local logistic_request_gui = {}
function logistic_request_gui.build(player, player_table)
if player.gui.screen.qis_request_window then
logistic_request_gui.destroy(player_table)
end
local resolution = player.display_resolution
local scale = player.display_scale
local focus_frame_size = { resolution.width / scale, resolution.height / scale }
local refs = gui.build(player.gui.screen, {
{
type = "frame",
style = "invisible_frame",
style_mods = { size = focus_frame_size },
ref = { "focus_frame" },
visible = false,
actions = {
on_click = { gui = "request", action = "close", reopen_after_subwindow = true },
},
},
{
type = "frame",
name = "qis_request_window",
direction = "vertical",
visible = false,
ref = { "window" },
actions = {
on_closed = { gui = "request", action = "close", reopen_after_subwindow = true },
},
children = {
{
type = "flow",
style = "flib_titlebar_flow",
ref = { "titlebar_flow" },
actions = {
on_click = { gui = "request", action = "recenter" },
},
children = {
{
type = "label",
style = "frame_title",
caption = { "gui.qis-edit-logistic-request" },
ignored_by_interaction = true,
},
{ type = "empty-widget", style = "flib_titlebar_drag_handle", ignored_by_interaction = true },
{
type = "sprite-button",
style = "frame_action_button",
sprite = "utility/close_white",
hovered_sprite = "utility/close_black",
clicked_sprite = "utility/close_black",
actions = {
on_click = { gui = "request", action = "close", reopen_after_subwindow = true },
},
},
},
},
{
type = "frame",
style = "inside_shallow_frame",
direction = "vertical",
children = {
{
type = "frame",
style = "subheader_frame",
children = {
{ type = "label", style = "subheader_caption_label", ref = { "item_label" } },
{ type = "empty-widget", style = "flib_horizontal_pusher" },
},
},
{
type = "flow",
style_mods = { vertical_align = "center", horizontal_spacing = 8, padding = 12 },
children = {
{
type = "textfield",
style = "slider_value_textfield",
numeric = true,
clear_and_focus_on_right_click = true,
text = "0",
tags = { bound = "min" },
ref = { "logistic_setter", "min", "textfield" },
actions = {
on_confirmed = { gui = "request", action = "update_request" },
},
},
{
type = "flow",
direction = "vertical",
children = {
{
type = "slider",
style = "notched_slider",
style_mods = { horizontally_stretchable = true },
minimum_value = 0,
maximum_value = 500,
value_step = 50,
value = 0,
discrete_slider = true,
discrete_values = true,
tags = { bound = "max" },
ref = { "logistic_setter", "max", "slider" },
actions = {
on_value_changed = { gui = "request", action = "update_request" },
},
},
{
type = "slider",
style = "notched_slider",
style_mods = { horizontally_stretchable = true },
minimum_value = 0,
maximum_value = 500,
value_step = 50,
value = 500,
discrete_slider = true,
discrete_values = true,
tags = { bound = "min" },
ref = { "logistic_setter", "min", "slider" },
actions = {
on_value_changed = { gui = "request", action = "update_request" },
},
},
},
},
{
type = "textfield",
style = "slider_value_textfield",
numeric = true,
clear_and_focus_on_right_click = true,
text = constants.infinity_rep,
tags = { bound = "max" },
ref = { "logistic_setter", "max", "textfield" },
actions = {
on_confirmed = { gui = "request", action = "update_request" },
},
},
{
type = "sprite-button",
style = "item_and_count_select_confirm",
sprite = "utility/check_mark",
tooltip = { "", { "gui.qis-set-request" }, { "gui.qis-confirm" } },
ref = { "logistic_setter", "set_request_button" },
actions = {
on_click = { gui = "request", action = "set_request" },
},
},
{
type = "sprite-button",
style = "flib_tool_button_light_green",
style_mods = { top_margin = 1 },
sprite = "qis_temporary_request",
tooltip = { "", { "gui.qis-set-temporary-request" }, { "gui.qis-shift-confirm" } },
ref = { "logistic_setter", "set_temporary_request_button" },
actions = {
on_click = { gui = "request", action = "set_request", temporary = true },
},
},
{
type = "sprite-button",
style = "tool_button_red",
style_mods = { top_margin = 1 },
sprite = "utility/trash",
tooltip = { "", { "gui.qis-clear-request" }, { "gui.qis-control-confirm" } },
actions = {
on_click = { gui = "request", action = "clear_request" },
},
},
},
},
},
},
},
},
})
refs.window.force_auto_center()
refs.titlebar_flow.drag_target = refs.window
player_table.guis.request = {
refs = refs,
state = {
item_data = nil,
visible = false,
},
}
end
function logistic_request_gui.destroy(player_table)
local gui_data = player_table.guis.request
if not gui_data then
return
end
local window = gui_data.refs.window
if window and window.valid then
player_table.guis.request.refs.window.destroy()
end
player_table.guis.request = nil
end
function logistic_request_gui.open(player, player_table, item_data)
local gui_data = player_table.guis.request
local refs = gui_data.refs
local state = gui_data.state
-- update state
local stack_size = game.item_prototypes[item_data.name].stack_size
item_data.stack_size = stack_size
state.item_data = item_data
local request_data = item_data.request or { min = 0, max = math.max_uint }
state.request = request_data
state.visible = true
-- update item label
refs.item_label.caption = "[item=" .. item_data.name .. "] " .. item_data.translation
-- update logistic setter
local logistic_setter = refs.logistic_setter
for _, type in ipairs({ "min", "max" }) do
local elems = logistic_setter[type]
local count = request_data[type]
elems.textfield.enabled = true
if count == math.max_uint then
elems.textfield.text = constants.infinity_rep
else
elems.textfield.text = tostring(count)
end
elems.slider.enabled = true
elems.slider.set_slider_value_step(1)
elems.slider.set_slider_minimum_maximum(0, stack_size * 10)
elems.slider.set_slider_value_step(stack_size)
elems.slider.slider_value = math.round(count / stack_size) * stack_size
end
refs.logistic_setter.min.textfield.select_all()
refs.logistic_setter.min.textfield.focus()
-- update window
refs.focus_frame.visible = true
refs.focus_frame.bring_to_front()
refs.window.visible = true
refs.window.bring_to_front()
-- set opened
player.opened = refs.window
end
function logistic_request_gui.close(player, player_table)
local gui_data = player_table.guis.request
gui_data.state.visible = false
gui_data.refs.focus_frame.visible = false
gui_data.refs.window.visible = false
if not player.opened then
player.opened = player_table.guis.search.refs.window
end
end
function logistic_request_gui.update_focus_frame_size(player, player_table)
local gui_data = player_table.guis.request
if gui_data then
local resolution = player.display_resolution
local scale = player.display_scale
local size = { resolution.width / scale, resolution.height / scale }
gui_data.refs.focus_frame.style.size = size
end
end
function logistic_request_gui.set_request(player, player_table, is_temporary, skip_sound)
if not skip_sound then
player.play_sound({ path = "utility/confirm" })
end
local gui_data = player_table.guis.request
local refs = gui_data.refs
local state = gui_data.state
-- get the latest values from each textfield
logistic_request_gui.update_request(refs, state, refs.logistic_setter.min.textfield)
logistic_request_gui.update_request(refs, state, refs.logistic_setter.max.textfield)
-- set the request
logistic_request.set(player, player_table, state.item_data.name, state.request, is_temporary)
-- close this window
if is_temporary then
player.opened = nil
end
end
function logistic_request_gui.clear_request(player, player_table)
player.play_sound({ path = "utility/confirm" })
logistic_request.clear(player, player_table, player_table.guis.request.state.item_data.name)
player.opened = nil
end
function logistic_request_gui.update_request(refs, state, element)
local item_data = state.item_data
local request_data = state.request
local bound = gui.get_tags(element).bound
local elems = refs.logistic_setter[bound]
local count
if element.type == "textfield" then
count = tonumber(element.text)
if not count then
count = bound == "min" and 0 or math.max_uint
end
elems.slider.slider_value = math.round(count / item_data.stack_size) * item_data.stack_size
else
count = element.slider_value
local text
if bound == "max" and count == item_data.stack_size * 10 then
count = math.max_uint
text = constants.infinity_rep
else
text = tostring(count)
end
elems.textfield.text = text
end
request_data[bound] = count
-- sync border
if bound == "min" and count > request_data.max then
request_data.max = count
refs.logistic_setter.max.textfield.text = tostring(count)
refs.logistic_setter.max.slider.slider_value = math.round(count / item_data.stack_size) * item_data.stack_size
elseif bound == "max" and count < request_data.min then
request_data.min = count
refs.logistic_setter.min.textfield.text = tostring(count)
refs.logistic_setter.min.slider.slider_value = math.round(count / item_data.stack_size) * item_data.stack_size
end
-- switch textfield
if element.type == "textfield" then
if bound == "min" then
refs.logistic_setter.max.textfield.select_all()
refs.logistic_setter.max.textfield.focus()
else
refs.logistic_setter.min.textfield.select_all()
refs.logistic_setter.min.textfield.focus()
end
end
end
function logistic_request_gui.handle_action(e, msg)
local player = game.get_player(e.player_index)
local player_table = global.players[e.player_index]
local gui_data = player_table.guis.request
local refs = gui_data.refs
local state = gui_data.state
if msg.action == "close" then
logistic_request_gui.close(player, player_table)
elseif msg.action == "bring_to_front" then
refs.window.bring_to_front()
elseif msg.action == "recenter" and e.button == defines.mouse_button_type.middle then
refs.window.force_auto_center()
elseif msg.action == "update_request" then
logistic_request_gui.update_request(refs, state, e.element)
elseif msg.action == "clear_request" then
logistic_request.clear(player, player_table, state.item_data.name)
-- invoke `on_gui_closed` so the search GUI will be refocused
player.opened = nil
elseif msg.action == "set_request" then
-- HACK: Makes it easy for the search GUI to tell that this was confirmed
player_table.confirmed_tick = game.ticks_played
logistic_request_gui.set_request(player, player_table, msg.temporary, true)
-- invoke `on_gui_closed` if the above function did not
if not msg.temporary then
player.opened = nil
end
end
end
return logistic_request_gui

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local gui = require("__flib__/gui")
local math = require("__flib__/math")
local constants = require("__QuickItemSearch__/constants")
local cursor = require("__QuickItemSearch__/scripts/cursor")
local search = require("__QuickItemSearch__/scripts/search")
local infinity_filter_gui = require("__QuickItemSearch__/scripts/gui/infinity-filter")
local logistic_request_gui = require("__QuickItemSearch__/scripts/gui/logistic-request")
local search_gui = {}
function search_gui.build(player, player_table)
local refs = gui.build(player.gui.screen, {
{
type = "frame",
style = "qis_window_dimmer",
style_mods = { size = { 448, 390 } },
visible = false,
ref = { "window_dimmer" },
},
{
type = "frame",
name = "qis_search_window",
direction = "vertical",
visible = false,
ref = { "window" },
actions = {
on_closed = { gui = "search", action = "close" },
on_location_changed = { gui = "search", action = "update_dimmer_location" },
},
children = {
{
type = "flow",
style = "flib_titlebar_flow",
ref = { "titlebar_flow" },
actions = {
on_click = { gui = "search", action = "recenter" },
},
children = {
{
type = "label",
style = "frame_title",
caption = { "mod-name.QuickItemSearch" },
ignored_by_interaction = true,
},
{ type = "empty-widget", style = "flib_titlebar_drag_handle", ignored_by_interaction = true },
{
type = "sprite-button",
style = "frame_action_button",
sprite = "utility/close_white",
hovered_sprite = "utility/close_black",
clicked_sprite = "utility/close_black",
actions = {
on_click = { gui = "search", action = "close" },
},
},
},
},
{
type = "frame",
style = "inside_shallow_frame_with_padding",
style_mods = { top_padding = -2 },
direction = "vertical",
children = {
{
type = "textfield",
style = "qis_disablable_textfield",
style_mods = { width = 400, top_margin = 9 },
clear_and_focus_on_right_click = true,
lose_focus_on_confirm = true,
ref = { "search_textfield" },
actions = {
on_confirmed = { gui = "search", action = "enter_result_selection" },
on_text_changed = { gui = "search", action = "update_search_query" },
},
},
{
type = "frame",
style = "deep_frame_in_shallow_frame",
style_mods = { top_margin = 10, height = 28 * 10 },
direction = "vertical",
children = {
{
type = "frame",
style = "negative_subheader_frame",
style_mods = { left_padding = 12, height = 28, horizontally_stretchable = true },
visible = false,
ref = { "warning_subheader" },
children = {
{
type = "label",
style = "bold_label",
caption = {
"",
"[img=utility/warning_white] ",
{ "gui.qis-not-connected-to-logistic-network" },
},
},
},
},
{
type = "scroll-pane",
style = "qis_list_box_scroll_pane",
style_mods = { vertically_stretchable = true, bottom_padding = 2 },
ref = { "results_scroll_pane" },
children = {
{
type = "table",
style = "qis_list_box_table",
column_count = 3,
ref = { "results_table" },
children = {
-- dummy elements for the borked first row
{ type = "empty-widget" },
{ type = "empty-widget" },
{ type = "empty-widget" },
},
},
},
},
},
},
},
},
},
},
})
refs.window.force_auto_center()
refs.titlebar_flow.drag_target = refs.window
player_table.guis.search = {
refs = refs,
state = {
last_search_update = game.ticks_played,
query = "",
raw_query = "",
selected_index = 1,
subwindow_open = false,
visible = false,
},
}
end
function search_gui.destroy(player_table)
player_table.guis.search.refs.window.destroy()
player_table.guis.search = nil
end
function search_gui.open(player, player_table)
local gui_data = player_table.guis.search
gui_data.refs.window.visible = true
gui_data.state.visible = true
player.set_shortcut_toggled("qis-search", true)
player.opened = gui_data.refs.window
gui_data.refs.search_textfield.focus()
gui_data.refs.search_textfield.select_all()
-- update the table right away
search_gui.perform_search(player, player_table)
global.update_search_results[player.index] = true
end
function search_gui.close(player, player_table, force_close)
local gui_data = player_table.guis.search
local refs = gui_data.refs
local state = gui_data.state
if not force_close and state.selected_item_tick == game.ticks_played then
player.opened = refs.window
elseif force_close or not state.subwindow_open then
refs.window.visible = false
state.visible = false
player.set_shortcut_toggled("qis-search", false)
if player.opened == refs.window then
player.opened = nil
end
end
global.update_search_results[player.index] = nil
end
function search_gui.toggle(player, player_table, force_open)
local gui_data = player_table.guis.search
if not gui_data then
return
end
if gui_data.state.visible then
search_gui.close(player, player_table)
elseif force_open or player.opened_gui_type and player.opened_gui_type == defines.gui_type.none then
search_gui.open(player, player_table)
end
end
function search_gui.reopen_after_subwindow(e)
local player = game.get_player(e.player_index)
local player_table = global.players[e.player_index]
local gui_data = player_table.guis.search
if gui_data then
local refs = gui_data.refs
local state = gui_data.state
refs.search_textfield.enabled = true
refs.window_dimmer.visible = false
state.subwindow_open = false
search_gui.perform_search(player, player_table)
if player_table.settings.auto_close and player_table.confirmed_tick == game.ticks_played then
search_gui.close(player, player_table)
else
player.opened = gui_data.refs.window
end
global.update_search_results[player.index] = true
end
end
function search_gui.perform_search(player, player_table, updated_query, combined_contents)
local gui_data = player_table.guis.search
local refs = gui_data.refs
local state = gui_data.state
state.last_search_update = game.ticks_played
local query = string.lower(state.query)
local results_table = refs.results_table
local children = results_table.children
-- deselect highlighted entry
if updated_query and #results_table.children > 3 then
results_table.children[state.selected_index * 3 + 1].style.font_color = constants.colors.normal
refs.results_scroll_pane.scroll_to_top()
-- reset selected index
state.selected_index = 1
end
local result_tooltip = {
"",
{ "gui.qis-result-click-tooltip" },
"\n",
{ "gui.qis-shift-click" },
" ",
(player.controller_type == defines.controllers.character and { "gui.qis-edit-logistic-request" } or {
"gui.qis-edit-infinity-filter",
}),
}
if #state.raw_query > 1 then
local i = 0
local results, connected_to_network, logistic_requests_available = search.run(
player,
player_table,
query,
combined_contents
)
for _, row in ipairs(results) do
i = i + 1
local i3 = i * 3
-- build row if nonexistent
if not results_table.children[i3 + 1] then
gui.build(results_table, {
{
type = "label",
style = "qis_clickable_item_label",
actions = {
on_click = { gui = "search", action = "select_item", index = i },
},
},
{ type = "label" },
{ type = "label" },
})
-- update our copy of the table
children = results_table.children
end
-- item label
local item_label = children[i3 + 1]
local hidden_abbrev = row.hidden and "[font=default-semibold](H)[/font] " or ""
item_label.caption = hidden_abbrev .. "[item=" .. row.name .. "] " .. row.translation
item_label.tooltip = result_tooltip
-- item counts
if player.controller_type == defines.controllers.character and connected_to_network then
children[i3 + 2].caption = (
(row.inventory or 0)
.. " / [color="
.. constants.colors.logistic_str
.. "]"
.. (row.logistic or 0)
.. "[/color]"
)
else
children[i3 + 2].caption = (row.inventory or 0)
end
-- request / infinity filter
local request_label = children[i3 + 3]
if player.controller_type == defines.controllers.editor then
local filter = row.infinity_filter
if filter then
request_label.caption = constants.infinity_filter_mode_to_symbol[filter.mode] .. " " .. filter.count
else
request_label.caption = "--"
end
else
if logistic_requests_available then
local request = row.request
if request then
local max = request.max
if max == math.max_uint then
max = constants.infinity_rep
end
request_label.caption = request.min .. " / " .. max
if request.is_temporary then
request_label.caption = "(T) " .. request_label.caption
end
request_label.style.font_color = constants.colors[row.request_color or "normal"]
else
request_label.caption = "--"
request_label.style.font_color = constants.colors.normal
end
else
request_label.caption = ""
end
end
end
-- destroy extraneous rows
for j = #results_table.children, ((i + 1) * 3) + 1, -1 do
results_table.children[j].destroy()
end
-- show or hide warning
if
logistic_requests_available
and player.controller_type == defines.controllers.character
and not connected_to_network
then
refs.warning_subheader.visible = true
else
refs.warning_subheader.visible = false
end
if
player.controller_type == defines.controllers.god
or (player.controller_type == defines.controllers.character and not logistic_requests_available)
then
results_table.style.right_margin = -15
else
results_table.style.right_margin = 0
end
-- add to state
state.results = results
-- clear table if it has contents
elseif #results_table.children > 3 then
-- clear results
results_table.clear()
state.results = {}
-- add new dummy elements
for _ = 1, 3 do
results_table.add({ type = "empty-widget" })
end
end
end
function search_gui.select_item(player, player_table, modifiers, index)
local gui_data = player_table.guis.search
local refs = gui_data.refs
local state = gui_data.state
local i = index or state.selected_index
local results = state.results
if not results then
return
end
local result = state.results[i]
if not result then
return
end
if modifiers.shift then
local player_controller = player.controller_type
if player_controller == defines.controllers.editor or player_controller == defines.controllers.character then
state.subwindow_open = true
refs.search_textfield.enabled = false
refs.window_dimmer.visible = true
refs.window_dimmer.bring_to_front()
if player_controller == defines.controllers.editor then
infinity_filter_gui.open(player, player_table, result)
elseif player_controller == defines.controllers.character then
logistic_request_gui.open(player, player_table, result)
end
player.play_sound({ path = "utility/confirm" })
else
player.play_sound({ path = "utility/cannot_build" })
end
else
-- make sure we're not already holding this item
local cursor_stack = player.cursor_stack
if cursor_stack and cursor_stack.valid_for_read and cursor_stack.name == result.name then
player.play_sound({ path = "utility/cannot_build" })
player.create_local_flying_text({ text = { "message.qis-already-holding-item" }, create_at_cursor = true })
else
-- Close the window after selection if desired
if player_table.settings.auto_close then
search_gui.close(player, player_table, true)
-- Or prevent the window from closing
else
state.selected_item_tick = game.ticks_played
end
cursor.set_stack(player, player.cursor_stack, player_table, result.name)
player.play_sound({ path = "utility/confirm" })
end
end
end
function search_gui.update_for_active_players()
local tick = game.ticks_played
for player_index in pairs(global.update_search_results) do
local player = game.get_player(player_index)
local player_table = global.players[player_index]
local gui_data = player_table.guis.search
if gui_data then
local state = gui_data.state
if tick - state.last_search_update > 120 then
search_gui.perform_search(player, player_table)
end
end
end
end
function search_gui.handle_action(e, msg)
local player = game.get_player(e.player_index)
local player_table = global.players[e.player_index]
local gui_data = player_table.guis.search
local refs = gui_data.refs
local state = gui_data.state
if msg.action == "close" then
search_gui.close(player, player_table)
elseif msg.action == "recenter" and e.button == defines.mouse_button_type.middle then
refs.window.force_auto_center()
elseif msg.action == "update_search_query" then
local query = e.text
-- fuzzy search
if player_table.settings.fuzzy_search then
query = string.gsub(query, ".", "%1.*")
end
-- input sanitization
for pattern, replacement in pairs(constants.input_sanitizers) do
query = string.gsub(query, pattern, replacement)
end
state.query = query
state.raw_query = e.text
search_gui.perform_search(player, player_table, true)
elseif msg.action == "perform_search" then
-- perform search without updating query
search_gui.perform_search(player, player_table)
elseif msg.action == "enter_result_selection" then
if #refs.results_table.children == 3 then
refs.search_textfield.focus()
return
else
refs.results_scroll_pane.focus()
end
if state.selected_index > ((#refs.results_table.children - 3) / 3) then
state.selected_index = 1
end
local results_table = refs.results_table
results_table.children[state.selected_index * 3 + 1].style.font_color = constants.colors.hovered
elseif msg.action == "update_selected_index" then
local results_table = refs.results_table
local selected_index = state.selected_index
results_table.children[selected_index * 3 + 1].style.font_color = constants.colors.normal
local new_selected_index = math.clamp(selected_index + msg.offset, 1, #results_table.children / 3 - 1)
state.selected_index = new_selected_index
results_table.children[new_selected_index * 3 + 1].style.font_color = constants.colors.hovered
refs.results_scroll_pane.scroll_to_element(results_table.children[new_selected_index * 3 + 1], "top-third")
elseif msg.action == "select_item" then
search_gui.select_item(player, player_table, { shift = e.shift, control = e.control }, msg.index)
elseif msg.action == "update_dimmer_location" then
refs.window_dimmer.location = refs.window.location
end
end
return search_gui