Обновлены цены на снайперские туррели
Удаление лишних рыб из сборки (#85) Фикс багов подбора у RPG (#89)
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@@ -916,10 +916,10 @@ if player.character then
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player.character.character_mining_speed_modifier = player.character.character_mining_speed_modifier + global.personalxp.LV_Mining_Speed[name] * global.RPG_Bonus['LV_Mining_Speed']/100
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player.character.character_running_speed_modifier = player.character.character_running_speed_modifier + global.personalxp.LV_Run_Speed[name] * global.RPG_Bonus['LV_Run_Speed']/100
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player.character.character_build_distance_bonus = player.character.character_build_distance_bonus+ global.personalxp.LV_Reach_Dist[name] * global.RPG_Bonus['LV_Reach_Dist']
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player.character.character_reach_distance_bonus = player.character.character_reach_distance_bonus+ global.personalxp.LV_Reach_Dist[name] * global.RPG_Bonus['LV_Reach_Dist']
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player.character.character_item_drop_distance_bonus = player.character.character_item_drop_distance_bonus+ global.personalxp.LV_Reach_Dist[name] * global.RPG_Bonus['LV_Reach_Dist']
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player.character.character_resource_reach_distance_bonus = player.character.character_resource_reach_distance_bonus+ global.personalxp.LV_Reach_Dist[name] * global.RPG_Bonus['LV_Reach_Dist']
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player.character.character_build_distance_bonus = player.character.character_build_distance_bonus + global.personalxp.LV_Reach_Dist[name] * global.RPG_Bonus['LV_Reach_Dist']
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player.character.character_reach_distance_bonus = player.character.character_reach_distance_bonus + global.personalxp.LV_Reach_Dist[name] * global.RPG_Bonus['LV_Reach_Dist']
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player.character.character_item_drop_distance_bonus = player.character.character_item_drop_distance_bonus + global.personalxp.LV_Reach_Dist[name] * global.RPG_Bonus['LV_Reach_Dist']
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player.character.character_resource_reach_distance_bonus = player.character.character_resource_reach_distance_bonus + global.personalxp.LV_Reach_Dist[name] * global.RPG_Bonus['LV_Reach_Dist']
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if not skip_inv then
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player.character.character_inventory_slots_bonus = player.character.character_inventory_slots_bonus + global.personalxp.LV_Inv_Bonus[name] * global.RPG_Bonus['LV_Inv_Bonus']
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@@ -929,8 +929,8 @@ if player.character then
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player.character.character_health_bonus = player.character.character_health_bonus+ global.personalxp.LV_Health_Bonus[name] * global.RPG_Bonus['LV_Health_Bonus']
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if global.personalxp.opt_Pick_Extender[name] then
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player.character.character_item_pickup_distance_bonus = player.character.character_reach_distance_bonus
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player.character.character_loot_pickup_distance_bonus = player.character.character_reach_distance_bonus
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player.character.character_item_pickup_distance_bonus = 20
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player.character.character_loot_pickup_distance_bonus = 20
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end
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end
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@@ -940,6 +940,7 @@ end
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local p_attribs = { 'character_crafting_speed_modifier',
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'character_mining_speed_modifier',
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'character_running_speed_modifier',
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'character_build_distance_bonus',
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'character_reach_distance_bonus',
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'character_item_drop_distance_bonus',
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'character_resource_reach_distance_bonus',
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@@ -1096,8 +1097,8 @@ for A=1,#global.Player_Attributes do
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if global.personalxp.opt_Pick_Extender[name] then
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player.character.character_item_pickup_distance_bonus = math.min(player.character.character_reach_distance_bonus,320)
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player.character.character_loot_pickup_distance_bonus = math.min(player.character.character_reach_distance_bonus,320)
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player.character.character_item_pickup_distance_bonus = 20
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player.character.character_loot_pickup_distance_bonus = 20
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else
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player.character.character_item_pickup_distance_bonus = 0
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player.character.character_loot_pickup_distance_bonus = 0
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@@ -1219,8 +1220,8 @@ local frame = player.gui.center["char-panel"] or player.gui.screen["char-panel"]
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global.personalxp.opt_Pick_Extender[player.name] = cb_pick_extender
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if cb_pick_extender then
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player.character.character_item_pickup_distance_bonus = player.character.character_reach_distance_bonus
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player.character.character_loot_pickup_distance_bonus = player.character.character_reach_distance_bonus
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player.character.character_item_pickup_distance_bonus = 20
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player.character.character_loot_pickup_distance_bonus = 20
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else
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player.character.character_item_pickup_distance_bonus = 0
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player.character.character_loot_pickup_distance_bonus = 0
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@@ -1736,4 +1737,4 @@ end
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remote.add_interface("RPG", interface )
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remote.add_interface("RPG", interface )
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