for index, force in pairs(game.forces) do local technologies = force.technologies local recipes = force.recipes if technologies["asteroid-mining"].researched then recipes["copper-dropship-unboxing"].enabled = false recipes["iron-dropship-unboxing"].enabled = false recipes["random-dropship-unboxing"].enabled = true end if technologies["orbital-autonomous-fabricators"].researched then recipes["aluminium-plate-delivery"].enabled = true recipes["titanium-plate-delivery"].enabled = true end for index, value in ipairs(technologies) do if value == "extremely-advanced-material-processing" then if recipes["radioisotope-thermoelectric-generator-thorium"] then recipes["radioisotope-thermoelectric-generator-thorium"].enabled = true end end end end