RawTech = require "utils/raw_technologies" Recipe = require "utils/recipe_list" Item = require "utils/items" Fluid = require "utils/fluids" Entity = require "utils/entity" CraftCategoty = require "utils/crafting_category_list" function hard_load() if not global.fnei.eqRecipe then Recipe:get_equals_recipe_list() end end ------------- Actiion category ------------- function get_crafting_categories_list() return CraftCategoty:get_crafting_category_list() end ------------------ Item ------------------- function get_full_item_list() return Item:get_item_list() end function get_item_list() if Settings.get_val("show-hidden-items") then return Item:get_item_list() else return Item:get_vItem_list(Item:get_item_list()) end end ------------------ Fluid ------------------ function get_full_fluid_list() return Fluid:get_fluid_list() end function get_fluid_list() if Settings.get_val("show-hidden-fluids") then return Fluid:get_fluid_list() else return Fluid:get_vFluid_list(Fluid:get_fluid_list()) end end ------------------ Tech ------------------- function get_tech_list() return RawTech:get_tech_list() end function get_technologies_for_recipe(recipe_name) return Recipe:get_technologies_for_recipe(recipe_name) end ------------------ Entity ----------------- function get_entity_list() return Entity:get_entity_list() end function get_mineable_entity_list() return Entity:get_mineable_entity_list() end function get_not_convert_entity_list() return Entity:get_nConvert_entity_list() end ------------------ Recipe ----------------- function get_all_recipes() return Recipe:get_recipe_list() end function get_recipe_list() local rec_list = Recipe:get_recipe_list() if not Settings.get_val("show-hidden-recipes") then rec_list = Recipe:get_vRecipe_list(rec_list) end if not Settings.get_val("show-disable-recipes") then rec_list = Recipe:get_enRecipe_list(rec_list) end return rec_list end function get_equals_recipe_list() return Recipe:get_equals_recipe_list() end function get_filtred_recipe_list(recipe_list) local ret_list = {} local craft_cat_list = get_crafting_categories_list() for rec_name, recipe in pairs(recipe_list) do if Settings.get_val("show-recipes", "categories", recipe.category) then local cat_list = craft_cat_list[recipe.category] or {} for _, cat in pairs(cat_list) do local add_flag = false if cat.type == "player" then add_flag = true elseif cat.type == "resource-miner" then add_flag = true elseif cat.ingredient_count then local ing_cnt = 0 for _,prot in pairs(recipe.ingredients) do if prot.type == "item" then ing_cnt = ing_cnt + 1 end end if cat.ingredient_count >= ing_cnt then add_flag = true end end if add_flag then if cat.val and Settings.get_val("show-recipes", "buildings", cat.val.name) then ret_list[rec_name] = recipe end end end end end return ret_list end