-- Reload recipes and technologies for i, player in ipairs(game.players) do player.force.reset_recipes() player.force.reset_technologies() end for index, force in pairs(game.forces) do -- Generate technology and recipe tables local tech = force.technologies local recipes = force.recipes -- Unlock researched recipes if tech["fluid-handling"] and tech["fluid-handling"].researched then if recipes["check-valve"] then recipes["check-valve"].enabled = true end if recipes["overflow-valve"] then recipes["overflow-valve"].enabled = true end if recipes["underflow-valve"] then recipes["underflow-valve"].enabled = true end end end