--- For logging debug information to files. -- @module Logger -- @usage -- local Logger = require('stdlib/log/logger') -- -- or to create a logger directly: -- local LOGGER = require('stdlib/log/logger').new(...) -- -- and to use the same LOGGER in multiple require files make it global by removing 'local'. local M = {_module_name = 'Logger'} setmetatable(M, {__index = require('stdlib/core')}) local Is = require('stdlib/utils/is') --- Creates a new logger object. -- In debug mode, the logger writes to file immediately, otherwise the logger buffers the lines. --

The logger flushes the logged messages every 60 seconds since the last message. --

A table of @{options} may be specified when creating a logger. -- @usage --LOGGER = Logger.new('cool_mod_name') --LOGGER.log("this msg will be logged!") -- -- @usage --LOGGER = Logger.new('cool_mod_name', 'test', true) --LOGGER.log("this msg will be logged and written immediately in test.log!") -- -- @usage --LOGGER = Logger.new('cool_mod_name', 'test', true, { file_extension = data }) --LOGGER.log("this msg will be logged and written immediately in test.data!") -- -- @tparam string mod_name [required] the name of the mod to create the logger for -- @tparam[opt='main'] string log_name the name of the logger -- @tparam[opt=false] boolean debug_mode toggles the debug state of logger -- @tparam[opt={...}] options options a table with optional arguments -- @return (@{Logger}) the logger instance function M.new(mod_name, log_name, debug_mode, options) Is.Assert.String(mod_name, 'Logger must be given a mod_name as the first argument') log_name = log_name or 'main' options = options or {} local Logger = { mod_name = mod_name, log_name = log_name, debug_mode = debug_mode, buffer = {}, last_written = 0, ever_written = false } --- -- Used in the @{new} function for logging game ticks, specifying logfile extension, or forcing the logs to append to the end of the logfile. -- @tfield[opt=false] boolean log_ticks whether to include the game tick timestamp in the logs -- @tfield[opt="log"] string file_extension a string that overrides the default logfile extension -- @tfield[opt=false] boolean force_append if true, every new message appends to the current logfile instead of creating a new one -- @table Logger.options Logger.options = { log_ticks = options.log_ticks or false, file_extension = options.file_extension or 'log', force_append = options.force_append or false } Logger.file_name = Logger.mod_name .. '/' .. Logger.log_name .. '.' .. Logger.options.file_extension Logger.ever_written = Logger.options.force_append --- Logs a message. -- @tparam string|table msg the message to log. @{table}s will be dumped using [serpent](https://github.com/pkulchenko/serpent) which is included in the official Factorio Lualib -- @treturn boolean true if the message was written, false if it was queued for a later write -- @see https://forums.factorio.com/viewtopic.php?f=25&t=23844 Debugging utilities built in to Factorio function Logger.log(msg) local format = string.format if _G.game then local tick = game.tick local floor = math.floor local time_s = floor(tick / 60) local time_minutes = floor(time_s / 60) local time_hours = floor(time_minutes / 60) if type(msg) ~= 'string' then msg = serpent.block(msg, {comment = false, nocode = true, sparse = true}) end if Logger.options.log_ticks then table.insert(Logger.buffer, format('%02d:%02d:%02d.%02d: %s\n', time_hours, time_minutes % 60, time_s % 60, tick - time_s * 60, msg)) else table.insert(Logger.buffer, format('%02d:%02d:%02d: %s\n', time_hours, time_minutes % 60, time_s % 60, msg)) end -- write the log every minute if (Logger.debug_mode or (tick - Logger.last_written) > 3600) then return Logger.write() end else if _G.script then --buffer when a save is loaded but _G.game isn't available if Logger.options.log_ticks then table.insert(Logger.buffer, format('00:00:00:00: %s\n', msg)) else table.insert(Logger.buffer, format('00:00:00: %s\n', msg)) end else --log in data stage log(format('%s/%s: %s', Logger.mod_name, Logger.log_name, msg)) end end return false end --- Writes out all buffered messages immediately. -- @treturn boolean true if write was successful, false otherwise function Logger.write() if _G.game then Logger.last_written = game.tick game.write_file(Logger.file_name, table.concat(Logger.buffer), Logger.ever_written) Logger.buffer = {} Logger.ever_written = true return true end return false end return Logger end return M