[mod-setting-name] nanobots-nanobots-auto=Automatic Nanobots: nanobots-network-limits=Nanobots not allowed in networks: nanobots-nano-poll-rate=Nano/Equipment Rate: nanobots-nano-queue-rate=Ticks between queue cycles: nanobots-nano-queue-per-cycle=Entities queued per cycle: nanobots-indside-area-radius=Radius from queued entity: nanobots-cell-queue-rate=Ticks between roboport cycles: nanobots-free-bots-per=Free Bots Percentage: nanobots-equipment-auto=Automatic Equipment: nanobots-nano-build-tiles=Nanobots Build Tiles: nanobots-afk-time=Afk Timer: nanobots-nano-fullfill-requests=Fullfill Request Proxies: nanobots-active-emitter-mode=Nano Emitter must be selected: [mod-setting-description] nanobots-nanobots-auto=Nanobot emitter is automatic, Disabling will require shooting nanobots into an area. (Not Available Yet) nanobots-network-limits=Check for existing logistic networks before dispatching nanobots. nanobots-nano-poll-rate=How often in ticks to search for nanobot orders, One player is done each tick. nanobots-nano-queue-rate=Rate in ticks between queue actions. nanobots-nano-queue-per-cycle=Number of entities queued per cycle. nanobots-indside-area-radius=How far away you can be from a queued entity before it is cancled. nanobots-cell-queue-rate=Rate in ticks between checking roboports queued by the roboport interface. nanobots-free-bots-per=Percentage of available construction bots needed for roboport interface to queue actions. nanobots-equipment-auto=Nano Power armor equipment is automatic, Disabling will require using items to active. (Not Available Yet) nanobots-nano-build-tiles=Nanobots can be used to build tiles. nanobots-afk-time=How long in seconds to be afk before nanbots shut down. 0 to never shutdown. nanobots-nano-fullfill-requests=Nanobots will attempt to fullfill request proxies. nanobots-active-emitter-mode=Nano Emitter must be the selected weapon in order for nanobots to operate.