------------------------------------------------------------------------------- --[Picker Renamer]-- ------------------------------------------------------------------------------- local Event = require('__stdlib__/stdlib/event/event') local Gui = require('__stdlib__/stdlib/event/gui') local Player = require('__stdlib__/stdlib/event/player') local function spawn_rename_gui(player, pdata) local frame = player.gui.center.picker_rename_frame if not frame then frame = player.gui.center.add {type = 'frame', name = 'picker_rename_frame'} frame.add {type = 'button', name = 'picker_rename_x', caption = ' X ', style = 'picker-rename-button'} frame.add {type = 'textfield', name = 'picker_rename_textfield'} frame.add {type = 'button', name = 'picker_rename_button', caption = 'OK', style = 'picker-rename-button'} end frame.picker_rename_textfield.text = pdata.rename_ent and pdata.rename_ent.valid and pdata.rename_ent.backer_name return frame end Gui.on_click( 'picker_rename_x', function(event) game.players[event.player_index].gui.center.picker_rename_frame.destroy() global.players[event.player_index].rename_ent = nil end ) Gui.on_click( 'picker_rename_button', function(event) local player, pdata = Player.get(event.player_index) if pdata.rename_ent and pdata.rename_ent.valid then pdata.rename_ent.backer_name = player.gui.center.picker_rename_frame.picker_rename_textfield.text end player.gui.center.picker_rename_frame.destroy() pdata.rename_ent = nil end ) local function picker_rename(event) local player, pdata = Player.get(event.player_index) local selection = player.selected if selection then if selection.supports_backer_name() then global.players[event.player_index].rename_ent = selection spawn_rename_gui(player, pdata) else player.print({'picker.selection-not-renamable'}) end end end Event.register('picker-rename', picker_rename) return picker_rename