------------------------------------------------------------------------------- --[Picker Hide Minimap]-- ------------------------------------------------------------------------------- -- TODO add hotkeys to enable/disable map and other elements local Event = require('__stdlib__/stdlib/event/event') local Player = require('__stdlib__/stdlib/event/player') local table = require('__stdlib__/stdlib/utils/table') local hide_types = table.array_to_dictionary {'logistic-container', 'electric-pole', 'roboport', 'container'} local function picker_hide_minimap(event) local player, pdata = Player.get(event.player_index) if pdata.minimap_disabled then return end if not player.opened and player.selected and hide_types[player.selected.type] and player.game_view_settings.show_minimap then if player.mod_settings['picker-hide-minimap'].value then player.game_view_settings.show_minimap = false end elseif not player.game_view_settings.show_minimap and not (player.selected and hide_types[player.selected.type]) then if player.mod_settings['picker-hide-minimap'].value then player.game_view_settings.show_minimap = true end end end Event.register(defines.events.on_selected_entity_changed, picker_hide_minimap) local function toggle_minimap(event) local player, pdata = Player.get(event.player_index) if pdata.minimap_disabled then player.game_view_settings.show_minimap = true pdata.minimap_disabled = false else player.game_view_settings.show_minimap = false pdata.minimap_disabled = true end end Event.register('toggle-minimap', toggle_minimap) local function update_minimap_settings(event) --Toggle minimap back on when switching settings just in case if event.setting == 'picker-hide-minimap' then game.players[event.player_index].game_view_settings.show_minimap = true end end Event.register(defines.events.on_runtime_mod_setting_changed, update_minimap_settings) return picker_hide_minimap