research-causes-evolution-effect="Враги эволюционируют на __1__%" [mod-setting-name] research-causes-evolution-weighting=Развитие эволюционного фактора research-causes-evolution-include-upgrades=Включая улучшения (рекомендуется) [mod-setting-description] research-causes-evolution-weighting=How to weight evolution effect of technologies. Default is to increase more early, and then taper off, like vanilla evolution. Equal means all technologies have the same effect. Late gives a gentle start to the game, with later technologies effecting evolution more. research-causes-evolution-include-upgrades=Can (non-infinite) upgrade technologies contribute to evolution. Recommended for smoother evolution. The old behaviour of the mod was to ignore all upgrades. [string-mod-setting] #-= research-causes-evolution-weighting-early=Раннее (по умолч.) research-causes-evolution-weighting-equal=Линейное research-causes-evolution-weighting-late=Позднее