[rampant] neutral=Common acid=Acidic physical=Armored electric=Electric suicide=Suicide nuclear=Nuclear fire=Fire inferno=Inferno troll=Regenerative fast=Fast laser=Laser wasp=Wasp spawner=Spawner poison=Poison energy=Sapper energy-thief=Sapper juggernaut=Juggernaut arachnids=Arachnids biter=Biter: spitter=Spitter: biter-spawner=Biter Nest: spitter-spawner=Spitter Nest: worm=Worm: turret=Worm: hive=Hive: spitter-wasp=Drone: worm-wasp=Drone: spawn=Biter: egg=Eggs: worm-egg=Eggs: t1=Lvl.1 t2=Lvl.2 t3=Lvl.3 t4=Lvl.4 t5=Lvl.5 t6=Lvl.6 t7=Lvl.7 t8=Lvl.8 t9=Lvl.9 t10=Lvl.10 acid-pool=Acid Pool fire-pool=Fire [damage-type-name] rampant-longRangeImmunity=Long range immunity rampant-overdamageProtection=Overdamage protection, max dmg healing=healing [entity-name] fire-flame-shortlife-rampant=Fire safe-fire-flame-rampant=Safe fire biters-safe-fire-rampant=Safe fire targetDummyPlasma-rampant=Unstable absorption crystal targetDummyFire-rampant=Unstable fireproof crystal targetDummyPhysical-rampant=Unstable armored crystal targetDummyLaser-rampant=Unstable scattering crystal plasmaDummySetter-rampant=Crystal setter (absorption) fireDummySetter-rampant=Crystal setter (fireproof) physicalDummySetter-rampant=Crystal setter (armored) laserDummySetter-rampant=Crystal setter (scattering) randomDummySetter-rampant=Crystal setter crystal-v1-drain-rampant=Power Draining Crystal crystal-v2-drain-rampant=Power Draining Crystal crystal-v3-drain-rampant=Power Draining Crystal crystal-v4-drain-rampant=Power Draining Crystal crystal-v5-drain-rampant=Power Draining Crystal crystal-v6-drain-rampant=Power Draining Crystal crystal-v7-drain-rampant=Power Draining Crystal crystal-v8-drain-rampant=Power Draining Crystal crystal-v9-drain-rampant=Power Draining Crystal crystal-v10-drain-rampant=Power Draining Crystal crystal-drain-pole-rampant=Crystal Pylon pylon-target-rampant=Crystal Pylon acid-ball-acid-fire-rampant=Acid Pool acid-ball-1-acid-fire-rampant=Acid Pool acid-ball-2-acid-fire-rampant=Acid Pool acid-ball-2-direction-acid-fire-rampant=Acid Pool acid-ball-3-acid-fire-rampant=Acid Pool acid-ball-3-direction-acid-fire-rampant=Acid Pool acid-ball-4-acid-fire-rampant=Acid Pool acid-ball-5-acid-fire-rampant=Acid Pool poison-cloud-Dmg-Heal1-cloud-rampant=Healing poison cloud poison-cloud-Dmg-Heal2-cloud-rampant=Healing poison cloud poison-cloud-Dmg-Heal3-cloud-rampant=Healing poison cloud poison-cloud-Dmg-Heal4-cloud-rampant=Healing poison cloud poison-cloud-Dmg-Heal5-cloud-rampant=Healing poison cloud poison-cloud-Dmg-Heal6-cloud-rampant=Healing poison cloud poison-cloud-Dmg-Heal7-cloud-rampant=Healing poison cloud poison-cloud-Dmg-Heal8-cloud-rampant=Healing poison cloud poison-cloud-Dmg-Heal9-cloud-rampant=Healing poison cloud poison-cloud-Dmg-Heal10-cloud-rampant=Healing poison cloud spawner-proxy-1-rampant=Spawner Proxy spawner-proxy-2-rampant=Spawner Proxy spawner-proxy-3-rampant=Spawner Proxy [entity-description] [mod-setting-name] rampantFixed--allowExternalControl=Remote interface: allow external control AI. Obsolete rampantFixed--unitsAffectedByTiles=World: Units affected by tiles rampantFixed--oldRedEnemyMapColor=Map: Revert Enemy Map Color rampantFixed--unitSpawnerBreath=World: Unit Nest breath air rampantFixed--useDumbProjectiles=Projectiles: Use blockable projectiles. Obsolete rampantFixed--useBlockableSteamAttacks=Projectiles: replace steam attacks with blockable projectiles rampantFixed--attackWaveGenerationThresholdMax=Attack Wave: Starting chunk attack threshold rampantFixed--attackWaveGenerationThresholdMin=Attack Wave: Ending chunk attack threshold rampantFixed--attackWaveMaxSize=Attack Wave: Max biter group size that can be directly formed rampantFixed--attackWaveMaxSizeEvoPercent=Attack Wave: The maximum wave size starts with the % of evolution rampantFixed--agressiveStart=Attack Wave: agressive start rampantFixed--maxNumberOfSquads=Attack Wave: Max number of attack groups that can be active at once rampantFixed--maxNumberOfBuilders=Attack Wave: Max number of building groups that can be active at once rampantFixed--safeBuildings=Safety: Enable building safety. rampantFixed--safeBuildings-curvedRail=Safety: Make curved rails safe from biters rampantFixed--safeBuildings-straightRail=Safety: Make straight rails safe from biters rampantFixed--safeBuildings-bigElectricPole=Safety: Make big electric poles safe from biters rampantFixed--safeBuildings-railChainSignals=Safety: Make rail chain signals safe from biters rampantFixed--safeBuildings-railSignals=Safety: Make rail signals safe from biters rampantFixed--safeBuildings-trainStops=Safety: Make train stops safe from biters rampantFixed--permanentNocturnal=AI: Nocturnal Mode rampantFixed--allowDaytimePlayerHunting=AI: Daytime player hunting (including in peaceful mode) rampantFixed--allowDaytimeNonRampantActions=AI: Daytime non-rampant actions (including in peaceful mode) rampantFixed--aiPointsScaler=AI: Action points scaling rampantFixed--aiDifficulty=AI: Difficulty rampantFixed--aiPointsPrintSpendingToChat=AI: Print Point Spending to Chat rampantFixed--aiPointsPrintGainsToChat=AI: Print Point Gains to Chat rampantFixed--addWallResistanceAcid=Safety; Increase acid, poison and explosion wall resistance rampantFixed--safeBuildings-lamps=Safety: Make lamps safe from biters rampantFixed--removeBloodParticles=Optimization: Remove blood particles (Reduces lag spikes) rampantFixed--fireSafety-flamethrower=Optimization: fire safety of hand flamethrowers rampantFixed--flamethrowerTurretsRebalance=Optimization: rebalance of stationary flamethrowers rampantFixed--rampantArsenalRebalance=Optimization: rebalance Rampant Arsenal DOT rampantFixed--attack-warning=Notification: Enable attack wave warnings rampantFixed--enableSwarm=Attack Wave: Enable the swarm rampantFixed--newEnemies=World: Enable new enemies rampantFixed--allowOtherEnemies=World: Allow other enemies, new factions only from the specified side rampantFixed--newEnemiesSide=World: settle the factions on the selected side rampantFixed--newEnemyVariations=World: Enemy Variations (highly recommended = 1). Obsolete rampantFixed--enableBobsUnits=World: Enable Bobs as a faction rampantFixed--enableNEUnits=World: Enable NE as a faction rampantFixed--tierStart=World: Beginning enemy level rampantFixed--tierEnd=World: Ending enemy level (recommended = 5) rampantFixed--allowLongRangeImmunity=World: Long range immunity for some factions rampantFixed--longRangeImmunity_efficiency=Efficiency of long range protection. rampantFixed--allowOneshotProtection=World: Oneshot protection for some factions rampantFixed--oneshotProtection_efficiency=Efficiency of overdamage protection. rampantFixed--buildingsImmuneToElectic=Biter buildings are immune to electrical damage rampantFixed--enableMigration=AI: Enable Migration (survival mode!) rampantFixed--peacefulAIToggle=AI: Enable Peaceful rampantFixed--peacePeriod=Duration of the peace period (at the beginning of the game only) rampantFixed--printAIStateChanges=AI: Print State Changes to Chat rampantFixed--debugTemperament=DEBUG: Print Temperament Changes to Chat rampantFixed--max-evo-dist=World: Threshold for maximum evolution factor by distance rampantFixed--attackWaveGenerationUsePlayerProximity=Attack Wave: Use Player Proximity as attack trigger rampantFixed--attackPlayerThreshold=Attack Wave: Player score contribution threshold rampantFixed--unkillableLogisticRobots=World: Unkillable logistic bots rampantFixed--unkillableConstructionRobots=World: Unkillable construction bots rampantFixed--unitBiterHealthScaler=Modifier: Biter Health Scaler rampantFixed--unitBiterSpeedScaler=Modifier: Biter Speed Scaler rampantFixed--unitBiterDamageScaler=Modifier: Biter Damage Scaler rampantFixed--unitBiterRangeScaler=Modifier: Biter Range Scaler rampantFixed--unitBiterHealingScaler=Modifier: Biter Healing Scaler rampantFixed--unitSpitterHealthScaler=Modifier: Spitter Health Scaler rampantFixed--unitSpitterSpeedScaler=Modifier: Spitter Speed Scaler rampantFixed--unitSpitterDamageScaler=Modifier: Spitter Damage Scaler rampantFixed--unitSpitterRangeScaler=Modifier: Spitter Range Scaler rampantFixed--unitSpitterHealingScaler=Modifier: Spitter Healing Scaler rampantFixed--unitDroneHealthScaler=Modifier: Drone Health Scaler rampantFixed--unitDroneSpeedScaler=Modifier: Drone Speed Scaler rampantFixed--unitDroneDamageScaler=Modifier: Drone Damage Scaler rampantFixed--unitDroneRangeScaler=Modifier: Drone Range Scaler rampantFixed--unitDroneHealingScaler=Modifier: Drone Healing Scaler rampantFixed--unitWormHealthScaler=Modifier: Worm Health Scaler rampantFixed--unitWormDamageScaler=Modifier: Worm Damage Scaler rampantFixed--unitWormRangeScaler=Modifier: Worm Range Scaler rampantFixed--unitWormHealingScaler=Modifier: Worm Healing Scaler rampantFixed--unitSpawnerHealthScaler=Modifier: Unit Spawner Health Scaler rampantFixed--unitSpawnerOwnedScaler=Modifier: Unit Spawner Owned Count Scaler rampantFixed--unitSpawnerSpawnScaler=Modifier: Unit Spawner Spawn Count Scaler rampantFixed--unitSpawnerRespawnScaler=Modifier: Unit Spawner Respawn Rate Scaler rampantFixed--unitSpawnerHealingScaler=Modifier: Unit Spawner Healing Scaler rampantFixed--unitHiveHealthScaler=Modifier: Hive Health Scaler rampantFixed--unitHiveHealingScaler=Modifier: Hive Healing Scaler rampantFixed--unitHiveRespawnScaler=Modifier: Hive Respawn Scaler rampantFixed--enableShrinkNestsAndWorms=Attack Wave: Shrink Nests and Worms rampantFixed--raidAIToggle=AI: Enable Raiding AI rampantFixed--siegeAIToggle=AI: Enable Siege AI rampantFixed--siegeMinDistance=AI: Minimum chunks from the perimeter rampantFixed--undergroundAttack=AI: Underground attacks rampantFixed--undergroundAttackProbability=AI: Probability of underground attack rampantFixed--acidEnemy=World: T1 Acidic Biter Faction rampantFixed--laserEnemy=World: T2 Laser Biter Faction rampantFixed--electricEnemy=World: T2 Electric Biter Faction rampantFixed--fastEnemy=World: T2 Fast Biter Faction rampantFixed--suicideEnemy=World: T2 Suicide Biter Faction rampantFixed--waspEnemy=World: T3 Wasp Biter Faction rampantFixed--spawnerEnemy=World: T3 Spawner Biter Faction rampantFixed--trollEnemy=World: T3 Regenerative Biter Faction rampantFixed--energyThiefEnemy=World: T3 Sapper Biter Faction rampantFixed--fireEnemy=World: T4 Fire Biter Faction rampantFixed--ArachnidsEnemy=World: T4 Arachnids Biter Faction (Arachnids mod recommended) rampantFixed--physicalEnemy=World: T5 Armored Biter Faction rampantFixed--infernoEnemy=World: T6 Inferno Biter Faction rampantFixed--poisonEnemy=World: T6 Poison Biter Faction rampantFixed--nuclearEnemy=World: T7 Nuclear Biter Faction rampantFixed--JuggernautEnemy=World: T9 Juggernaut Biter Faction rampantFixed--disableCollidingProjectiles=Projectiles: Non biter force colliding projectiles rampantFixed--enableFullMapScan=Compatibility: Enable full map scanning rampantFixed--unitAndSpawnerFadeTime=Biter, Spitter, Worm, Nest, and Hive Corpse Fade Time rampantFixed--enableFadeTime=Enable corpse fade time rampantFixed--settlementsProbability=AI: settlements probability in siege/migration mode rampantFixed--vengenceProbabilityPercent=AI: basic vengence probability per kill rampantFixed--chainVengenceCoefficient=AI: probability of forming a sequence of vengence squads rampantFixed--showAdminMenu=Show the button to open the menu of additional administrator options [mod-setting-description] rampantFixed--allowExternalControl=Allow other mods not only to read Rampant's data, but also to set its value. Obsolete. External control is always allowed starting from version 1.8.3. rampantFixed--unitAndSpawnerFadeTime=The time in seconds for how long biter corpses stay around rampantFixed--oldRedEnemyMapColor=Reverts the enemy map color to the vanilla enemy map color rampantFixed--unitSpawnerBreath=Now unit spawners breath air so they are affected by things like poison capsules rampantFixed--useDumbProjectiles=Use the vanilla projectile attacks that are blockable. Do nothing now. rampantFixed--useBlockableSteamAttacks=The attacks of the infernal and fire faction will be replaced with blockable projectiles. It is recommended to enable it if there is a mod "combat mechanics overhaul" with the enabled settings "Spitter/worm spit blockable" rampantFixed--attackWaveGenerationThresholdMax=The total score that a chunk must reach in order for an attack wave to spawn. DOES NOT affect vanilla biters waves. Scaling linearly with evolution factor (starting threshold @ 0.0 evolution) rampantFixed--attackWaveGenerationThresholdMin=The total score that a chunk must reach in order for an attack wave to spawn. DOES NOT affect vanilla biters waves. Scaling linearly with evolution factor (ending threshold @ 100.0 evolution) rampantFixed--attackWaveMaxSize=If you wish to change how the attack wave scales with evolution you will need to modify the config.lua in the zip file. rampantFixed--attackWaveMaxSizeEvoPercent=If you wish to get the maximum size attack earlier, then specify the desired percentage rampantFixed--agressiveStart=The size of the squad and the frequency of attacks will be calculated from at least 30% of evolution. This level will be reached in 1 hours from the start of the game rampantFixed--safeBuildings=This needs to be toggle for the safe building toggles to work. This will cause entities made safe to regenerate with the destructible flag set to false, which causes them to never be targeted or damaged again. rampantFixed--safeBuildings-curvedRail=Make curved rails safe from biters rampantFixed--safeBuildings-straightRail=Make straight rails safe from biters rampantFixed--safeBuildings-bigElectricPole=Make big electric poles safe from biters rampantFixed--safeBuildings-railChainSignals=Make rail chain signals safe from biters rampantFixed--safeBuildings-railSignals=Make rail signals safe from biters rampantFixed--safeBuildings-lamps=Make lamps safe from biters rampantFixed--safeBuildings-trainStops=Make train stops safe from biters rampantFixed--permanentNocturnal=Toggling this will cause Rampant attack waves to spawn at night. Works better with the clockwork mod or a mod that extends night. rampantFixed--allowDaytimePlayerHunting=Allows biters to hunt the player at all times rampantFixed--allowDaytimeNonRampantActions=Allows standard attacks due to pollution, settlement, attacks of other mods at all times rampantFixed--aiPointsScaler=Between 0.0 and 100.0. This scales how many action points the ai gets per logic cycle to perform actions like making attack waves. 0.3 - very easy, 0.75 - easy, 1.0 - medium, 1.25+ - hard rampantFixed--aiDifficulty=Hard - default level. Lite - for a more comfortable game. The response to the player's actions is weaker, attacks are less frequent rampantFixed--aiPointsPrintSpendingToChat=Print a message to chat whenever Rampant spends points. Includes GPS coordinates. Keep disabled for the hardest Rampant experience. Heads up: can fill up chat quickly during busy battles! rampantFixed--aiPointsPrintGainsToChat=Print a message to chat whenever Rampant gains points. Does not show passive point generation. Keep disabled for the hardest Rampant experience. Heads up: can fill up chat quickly during busy battles! rampantFixed--addWallResistanceAcid=Toggling this will cause a 60% acid,75% poison resistance and 40 decrease explosion to be added to all wall entities. rampantFixed--removeBloodParticles=The blood particles that are created when biters are being killed can cause UPS spikes, this removes them. rampantFixed--fireSafety-flamethrower=Hand flamethrowers do not cause fires, instead dealing direct area of effect damage. Significantly reduces game lag when having multiple biters nearby rampantFixed--flamethrowerTurretsRebalance=Reduces attack speed while maintaining overall damage. In the case of the Arsenal Rampant flamethrower, it removes very significant lags rampantFixed--rampantArsenalRebalance=Acid and poison sticker damage will be dealt less often, but stronger. Significantly reduces late game lag when using poison and acid rampantFixed--enableSwarm=This reduces the size of the unit collision_mask causing them to reduce pathing collisions and smooth out the attacks rampantFixed--attack-warning=Shows a message warning players that an attack wave is incoming rampantFixed--newEnemies=Adds news enemies that will be dispersed over the world. This increases the RAM requirements. With 1 variation for each biter, worm, and nest and 5 tiers expect upto a 2GB RAM increase. With 20 variations and 10 tiers set expect up to 9GB RAM increase. Variations add randominess to each tier of biter, worms, or nests. Tiers are the power level of the biters. rampantFixed--allowOtherEnemies=Only in a new game or on a map without Rampant. Restricts the placement of , leaving room for the enemies of the other mods. rampantFixed--newEnemiesSide=Only in a new game or on a map without Rampant. New factions will appear only on the specified side if the setting is enabled rampantFixed--newEnemyVariations=Only for compatibility with Rampant. All new objects will be as if the number of options is equal to 1 rampantFixed--tierStart=This is the starting level of the enemy that will be used when generating the set of enemies for the specified number of tiers and increases linearly to the end tier for as many tiers selected. Roughly healthwise each tier is a follows (1-15,2-75,3-150,4-250,5-1000,6-2000,7-3500,8-7500,9-15000,10-30000). min 1, max 10 rampantFixed--tierEnd=This is the ending tier level that is reached after increasing linearly from the start tier for as many tiers selected. Roughly healthwise each tier is as follows (1-15,2-75,3-150,4-250,5-1000,6-2000,7-3500,8-7500,9-15000,10-30000). min 1, max 10, , recommended =5 (slightly weaker normal biters) rampantFixed--allowLongRangeImmunity=Some factions can't be killed from long range. Fire and acid damage ignore this immunity. Disabling the setting may make these factions too weak rampantFixed--longRangeImmunity_efficiency=100% - immune to damage from Range N+. 10% - will take 90% damage rampantFixed--allowOneshotProtection=Some factions reqiure multiple hits to die. Fire and acid damage ignore this protection. Disabling the setting may make these factions too weak rampantFixed--oneshotProtection_efficiency=100% - taken damage cant exceed overdamage threshold. 10% - overdamage will reduced 10% rampantFixed--buildingsImmuneToElectic=Nests and worms do not take electrical damage rampantFixed--enableMigration=The AI will start capturing the entire map. Respects the map settings for biter expansion. (Be carefull! This is hard mode!) rampantFixed--peacefulAIToggle=Peaceful period at the beginning of the game. Also, sometimes AI can roll the peaceful state. Disable for the hardest Rampant experience. rampantFixed--peacePeriod=During this time, there will be no attacks, including from pollution. Set in minutes. Set when the map is created, changes are ignored later. rampantFixed--printAIStateChanges=Gives you information in the game chat about Rampant's AI state. Messages are displayed for each surface. Disable for the hardest Rampant experience. rampantFixed--debugTemperament=Prints to chat AI temperament information that controls AI state rolls. This is used for debugging. rampantFixed--max-evo-dist=The higher the value, the greater the distance from the center for the appearance of strong factions rampantFixed--enableShrinkNestsAndWorms=Reduce the collision box size of nests and worms by 50%. May cause overlapping entities due to the collision box being smaller than the entity graphic. rampantFixed--attackWaveGenerationUsePlayerProximity=Include player pheromones amount for threshold on chunks with biter nests that will generate a Rampant attack wave. DOES NOT affect vanilla biters waves rampantFixed--attackPlayerThreshold=The score that a chunk must reach for it to contribute to the attack threshold. Increasing reduces player pheromone cloud impact. rampantFixed--unkillableLogisticRobots=This will make logistic bots immune to all damage rampantFixed--unkillableConstructionRobots=This will make construction bots immune to all damage rampantFixed--unitBiterHealthScaler=Scales by a percentage all new enemy biter health rampantFixed--unitBiterSpeedScaler=Scales by a percentage all new enemy biter speed rampantFixed--unitBiterDamageScaler=Scales by a percentage all new enemy biter damage rampantFixed--unitBiterRangeScaler=Scales by a percentage all new enemy biter attack range rampantFixed--unitBiterHealingScaler=Scales by a percentage all new enemy biter Healing rampantFixed--unitSpitterHealthScaler=Scales by a percentage all new enemy spitter health rampantFixed--unitSpitterSpeedScaler=Scales by a percentage all new enemy spitter speed rampantFixed--unitSpitterDamageScaler=Scales by a percentage all new enemy spitter damage rampantFixed--unitSpitterRangeScaler=Scales by a percentage all new enemy spitter range rampantFixed--unitSpitterHealingScaler=Scales by a percentage all new enemy spitter Healing rampantFixed--unitDroneHealthScaler=Scales by a percentage all new enemy drone health. Drones come from the factions spawner and wasp rampantFixed--unitDroneSpeedScaler=Scales by a percentage all new enemy drone speed. Drones come from the factions spawner and wasp rampantFixed--unitDroneDamageScaler=Scales by a percentage all new enemy drone damage. Drones come from the factions spawner and wasp rampantFixed--unitDroneRangeScaler=Scales by a percentage all new enemy drone range. Drones come from the factions spawner and wasp rampantFixed--unitDroneHealingScaler=Scales by a percentage all new enemy drone healing. Drones come from the factions spawner and wasp rampantFixed--unitWormHealthScaler=Scales by a percentage all new enemy worm health rampantFixed--unitWormDamageScaler=Scales by a percentage all new enemy worm damage rampantFixed--unitWormRangeScaler=Scales by a percentage all new enemy worm range rampantFixed--unitWormHealingScaler=Scales by a percentage all new enemy worm healing rampantFixed--unitSpawnerHealthScaler=Scales by a percentage all new enemy unit spawner health rampantFixed--unitSpawnerOwnedScaler=Scales by a percentage all new enemy unit spawner max number of units controlled per spawner rampantFixed--unitSpawnerSpawnScaler=Scales by a percentage all new enemy unit spawner number of units spawned at any one time rampantFixed--unitSpawnerRespawnScaler=Scales by a percentage all new enemy unit spawner time to spawn new units rampantFixed--unitSpawnerHealingScaler=Scales by a percentage all new enemy unit spawner healing rampantFixed--unitHiveHealthScaler=Scales by a percentage all new enemy unit hive health rampantFixed--unitHiveHealingScaler=Scales by a percentage all new enemy unit hive healing rampantFixed--unitHiveRespawnScaler=Scales by a percentage all new enemy unit hive time to spawn new units rampantFixed--raidAIToggle=Toggles the ai raiding parties distant nests rampantFixed--siegeAIToggle=Toggles the ai siege parties that will settle near the player rampantFixed--siegeMinDistance=Sieges can't settle closer than the specified number of chunks from military buildings rampantFixed--undergroundAttack=Some attacks will reach the target underground. They prefer conventional paths, but will go over any surface if necessary. Visible on the map. Can be intercepted by turrets. Also, when shelling a squad with artillery, it will dig in. And keep attacking underground. Cannot cross impassable terrain wider than 2 chunks, except when retaliating for artillery fire rampantFixed--undergroundAttackProbability=Probability depends on evolution. Does not affect burrowing when shelled by artillery rampantFixed--laserEnemy=Laser Biter Faction, Laser is major resistance, electric is a minor resistance. Has Biters and Spitter unit types. Overdamage protection 1.5 (~80% max hp dmg) rampantFixed--waspEnemy=Wasp Biter Faction, Spitter only units and each spitter spits small drones. rampantFixed--spawnerEnemy=Spawner Biter Faction, Only Spitters produced by spawners and spitters make eggs that hatch into biters. Long range immunity(30+) rampantFixed--trollEnemy=Regenerative Biter Faction, High health regeneration, major weakness to fire, minor resistance to physical, minor resistance to explosive. Overdamage protection 5 (20% max hp dmg) rampantFixed--fastEnemy=Fast Biter Faction, High rate of movement, minor resistance to explosive. Overdamage protection 4 (25% max hp dmg), long range immunity(20+) rampantFixed--infernoEnemy=Inferno Biter Faction, Only Spitters that spit flaming acid that burns everything. Extreme resistance to Acid & Fire, Minor weakness to poison. Major weakness to laser rampantFixed--nuclearEnemy=Nuclear Biter Faction, Only Biters that explode like a atomic bomb. Major acid and fire resist. Major weakness to explosive. Fast, low HP, overdamage protection 5 (20% max hp dmg) rampantFixed--electricEnemy=Electric Biter Faction, Only Biters with a short range attack that hits multiple entities in a line. Major resistance to Electric, Minor resistance to Laser. rampantFixed--fireEnemy=Fire Biter Faction, Major resistance to Acid. Fire immunity. Laser weakness. Fire stream atack. rampantFixed--ArachnidsEnemy=They look like spiders (if the Arachnids mod is installed). Vulnerable to physical damage (x2). Upon death, eggs are left, from which, after 5 seconds, a new biter will hatch. Eggs are vulnerable to physical damage. The task of the faction is to force the player to spend ammo. rampantFixed--suicideEnemy=Suicide Biter Faction, Only Biters that explode when they attack. Minor resistance to Poison, Fire, Major weakness to explosive. Fast, low HP, overdamage protection 4 (25% max hp dmg), long range immunity(18+) rampantFixed--physicalEnemy=Armored Biter Faction, Only Biters. Major resistance to physical, Major resistance to explosive, Minor resistance to Fire. Minor Weakness to Electric and Laser. Overdamage protection 2 (50% max hp dmg) rampantFixed--acidEnemy=Acid Biter Faction, Immune to Acid, Minor resistance to Poison. rampantFixed--energyThiefEnemy=Sapper Biter Faction, Major resistance to Electric, Minor resistance to Laser. Destroying powered structures creates draining crystals. rampantFixed--poisonEnemy=Poison Biter Faction, Only Biters. On death creates a cloud that heals biters and hurts player objects. Major resistance to Poison, Minor resistance to Fire.Minor weakness to Laser, Electric. rampantFixed--JuggernautEnemy=Slowly, big biters with extreme physical, acid and fire resists. Cloud atack, healing allies and harming enemies. This is a dps-check of your laser defence rampantFixed--disableCollidingProjectiles=Biter projectiles no longer collide with other biters, worms or nests. Everything else still collides with biter projectiles. rampantFixed--enableFullMapScan=This setting causes the game map to slowly be scanned for entities created or destroyed outside of the factorio event system. (If a mod isnt using script_raised_built or script_raised_destroyed this will cause Rampant to still eventually be consistent with the game map) rampantFixed--enableFadeTime=Enable the fade time to reduce or increase biter, spitter, worm, spawner, and hive. If disabled, no alterations are made to corpse times. rampantFixed--maxNumberOfBuilders=More builders requires more UPS. rampantFixed--maxNumberOfSquads=More squads requires more UPS. rampantFixed--settlementsProbability=Default value = 0.4 (40% settle, 60% atack). Only for migrate/siege mode. Does not affect regular settlements rampantFixed--vengenceProbabilityPercent=Default value = 0.04. Changes the probability of forming vengence squads after each biter's death. rampantFixed--chainVengenceCoefficient=Default value = 0.6. The probability of each subsequent vengence squad is multiplied by this coefficient. New aggressive actions of the player instantly increase the probability to the original one. Standard attacks increase the probability gradually. The effect is twice as weak with an excess of AI action points rampantFixed--showAdminMenu=Solo game or admin player. Adds a button to the top of the screen. Its menu allows you to replace enemies with standard ones, as well as specify which surfaces/planets to ignore [description] rampantFixed--EnemySettings1_1_9=Rampant Fixed: since version 1.1.9, a mixed settlement of rampant and other enemies is available (see startup settings). Only in the new game. rampantFixed--EnemySettings1_1_10=Rampant Fixed: since version 1.1.10 it is possible to replace the nests of new enemies with standard ones. This can be useful if you want to continue the game without new enemies or remove the mod without losing nests (player settings- "Show dialog to disable new enemies"). Singleplayer game or "admin" players only rampantFixed--disableNewEnemies_text=Nests are replaced on all planets. They will not be returned rampantFixed--msg-ask-disableNewEnemies=Replacing the nests of new enemies with standard ones. It may take time on large maps. Start a replacement? rampantFixed--button_disableNewEnemies_disable=Yes (may take some time) rampantFixed--button_disableNewEnemies_cancel=Cancel rampantFixed--msg_replaceNewEnemiesNests=Replacement of nests is completed. Nests processed:__1__ . If desired, the mod can be removed. rampantFixed--K2_SE_CMO_incompatibilityWarning=A combination of mods K2+SE + combat-mechanics-overhaul was found. In this combination, the mod settings : Spitter/worm spit blockable "[font=heading-1][color=red] incorrectly converts the attacks of [/color][/font] fire and infernal factions. If they are enabled, then enable an alternative attack (Rampant Fixed setting: Projectiles: replace steam attacks with blockable projectiles) rampantFixed--undergroundAttackWarning=Warning: biters learned underground attacks! rampantFixed--firstUndergroundAttackWarning=First underground attack detected (next attacks will come without warning) rampantFixed--JuggernautAlert=Rampant Fixed: ATTENTION! AT 82% EVOLUTION A JUGGERNAUTS FACTION IS POSSIBLE! They are extremely resistant to fire and physical damage. rampantFixed--NEW_ENEMIES_SIDE_ignored=Rampant Fixed: setting of new enemies side has been changed. Its change is available only at the beginning of the game and it will be ignored rampantFixed--AdminMenu=Rampant fixed. Admin menu rampantFixed--showDisableNewEnemies=Show dialogue for disabling Rampant enemies rampantFixed--surfaceIteraction_frame=Surface processing setup rampantFixed--surfaceName_Title=Surface name rampantFixed--surfaceIgnored_Title=Processing rampantFixed--surfaceIgnored_True=Ignore rampantFixed--surfaceIgnored_False=Process