local flib_migration = require("__flib__/migration") local by_version = { ["3.0.0"] = function() for _, player in pairs(game.players) do for _, child in pairs(player.gui.screen.children) do if child.get_mod() == "RateCalculator" then child.destroy() end end end global = { gui = {} } end, } --- @param e ConfigurationChangedData local function on_configuration_changed(e) flib_migration.on_config_changed(e, by_version) end local migrations = {} migrations.on_configuration_changed = on_configuration_changed return migrations