[description] Schall-class-1=I Schall-class-2=II Schall-class-3=III Schall-class-4=IV precraft-take-equipment-msg=Took out __1__ equipment. Schall-flying-text-item=__2____3__ __1__ (__4__) Schall-flying-text-place=[color=1, 0.75, 0.5]Place[/color] Schall-flying-text-insert-failed=[color=1, 0.14, 0]Cannot insert __1__.[/color] [entity-name] Schall-tank-L=Light tank Schall-tank-M=Medium tank Schall-tank-H=Heavy tank Schall-tank-SH=Super-heavy tank Schall-tank-F=Flame tank Schall-ht-RA=Rocket artillery Schall-tank-L-mk1=__ENTITY__Schall-tank-L__ MK1 Schall-tank-M-mk1=__ENTITY__Schall-tank-M__ MK1 Schall-tank-H-mk1=__ENTITY__Schall-tank-H__ MK1 Schall-tank-SH-mk1=__ENTITY__Schall-tank-SH__ MK1 Schall-tank-F-mk1=__ENTITY__Schall-tank-F__ MK1 Schall-ht-RA-mk1=__ENTITY__Schall-ht-RA__ MK1 Schall-tank-L-mk2=__ENTITY__Schall-tank-L__ MK2 Schall-tank-M-mk2=__ENTITY__Schall-tank-M__ MK2 Schall-tank-H-mk2=__ENTITY__Schall-tank-H__ MK2 Schall-tank-SH-mk2=__ENTITY__Schall-tank-SH__ MK2 Schall-tank-F-mk2=__ENTITY__Schall-tank-F__ MK2 Schall-ht-RA-mk2=__ENTITY__Schall-ht-RA__ MK2 Schall-tank-L-mk3=__ENTITY__Schall-tank-L__ MK3 Schall-tank-M-mk3=__ENTITY__Schall-tank-M__ MK3 Schall-tank-H-mk3=__ENTITY__Schall-tank-H__ MK3 Schall-tank-SH-mk3=__ENTITY__Schall-tank-SH__ MK3 Schall-tank-F-mk3=__ENTITY__Schall-tank-F__ MK3 Schall-ht-RA-mk3=__ENTITY__Schall-ht-RA__ MK3 Schall-concrete-wall=Concrete wall Schall-concrete-gate=Concrete gate stone-wall=Stone wall gate=Stone gate [item-name] Schall-tech-damage= damage Schall-tech-shooting-speed= shooting speed Schall-mod-damage= damage Schall-mod-shooting-speed= shooting speed tank-machine-gun-single=Single tank machine gun tank-machine-gun=Dual tank machine gun autocannon-shell-type=Autocannon shell (20 mm) tank-autocannon=Tank autocannon (20 mm) explosive-autocannon-shell=Explosive autocannon shell (20 mm) explosive-uranium-autocannon-shell=Explosive uranium autocannon shell (20 mm) incendiary-autocannon-shell=Incendiary autocannon shell (20 mm) cannon-shell-type=Cannon shell (75mm) tank-cannon=Tank cannon (75 mm) cannon-shell=Cannon shell (75 mm) uranium-cannon-shell=Uranium cannon shell (75 mm) explosive-cannon-shell=Explosive cannon shell (75 mm) explosive-uranium-cannon-shell=Explosive uranium cannon shell (75 mm) cannon-H1-shell-type=Cannon shell (88mm) tank-cannon-H1=Tank cannon (88 mm) cannon-H1-shell=Cannon shell (88 mm) uranium-cannon-H1-shell=Uranium cannon shell (88 mm) explosive-cannon-H1-shell=Explosive cannon shell (88 mm) explosive-uranium-cannon-H1-shell=Explosive uranium cannon shell (88 mm) cannon-H2-shell-type=Cannon shell (128mm) tank-cannon-H2=Tank cannon (128 mm) cannon-H2-shell=Cannon shell (128 mm) uranium-cannon-H2-shell=Uranium cannon shell (128 mm) explosive-cannon-H2-shell=Explosive cannon shell (128 mm) explosive-uranium-cannon-H2-shell=Explosive uranium cannon shell (128 mm) Schall-tactical-missile-launcher=Tactical missile launcher Schall-multiple-rocket-launcher=Multiple rocket launcher Schall-explosive-rocket-pack=Explosive rocket pack Schall-incendiary-rocket=Incendiary rocket Schall-napalm-bomb=Napalm bomb Schall-poison-bomb=Poison bomb Schall-sniper-bullet-type=Bullet (__ITEM__Schall-sniper-rifle__) Schall-sniper-rifle=Sniper rifle Schall-sniper-firearm-magazine=__ITEM__firearm-magazine__ (__ITEM__Schall-sniper-rifle__) Schall-sniper-piercing-rounds-magazine=__ITEM__piercing-rounds-magazine__ (__ITEM__Schall-sniper-rifle__) Schall-sniper-uranium-rounds-magazine=__ITEM__uranium-rounds-magazine__ (__ITEM__Schall-sniper-rifle__) Schall-repair-pack-mk1=__ITEM__repair-pack__ MK1 Schall-repair-pack-mk2=__ITEM__repair-pack__ MK2 [entity-description] Schall-tank-L=Great mobility and maneuverability. Schall-tank-M=Balanced mobility, firepower and armor. Suitable for most roles. Schall-tank-H=Stronger firepower and armor, at the sacrifice of some mobility and maneuverability. Schall-tank-SH=Extreme armor at the cost of mobility and maneuverability. Schall-tank-F=Flamethrower as main armament. Schall-ht-RA=Capable of launching cluster bomb rockets. [item-description] Schall-tank-L=Great mobility and maneuverability. Schall-tank-M=Balanced mobility, firepower and armor. Suitable for most roles. Schall-tank-H=Stronger firepower and armor, at the sacrifice of some mobility and maneuverability. Schall-tank-SH=Extreme armor at the cost of mobility and maneuverability. Schall-tank-F=Flamethrower as main armament. Schall-ht-RA=Capable of launching cluster bomb rockets. Schall-explosive-rocket-pack=Cluster splits when launched from vehicle. fusion-reactor-2-equipment=Provides power for equipment modules. fusion-reactor-3-equipment=Provides power for equipment modules. vehicle-energy-shield-equipment=Provides an energy shield to protect the vehicle. vehicle-energy-shield-mk2-equipment=Provides an energy shield to protect the vehicle. vehicle-battery-equipment=Stores electric energy for vehicle equipment modules. vehicle-battery-mk2-equipment=Stores electric energy for vehicle equipment modules. vehicle-fuel-cell-2-equipment=Provides power for vehicle equipment modules. Burns chemical fuel at 80% efficiency. vehicle-fuel-cell-3-equipment=Provides power for vehicle equipment modules. Burns chemical fuel at 90% efficiency. vehicle-fuel-cell-4-equipment=Provides power for vehicle equipment modules. Burns chemical fuel at 100% efficiency. vehicle-nuclear-reactor-equipment=Provides power for vehicle equipment modules. Burns nuclear fuel at 50% efficiency. [equipment-name] fusion-reactor-2-equipment=Portable fusion reactor 2×2 fusion-reactor-3-equipment=Portable fusion reactor 3×3 vehicle-energy-shield-equipment=Vehicle energy shield vehicle-energy-shield-mk2-equipment=Vehicle energy shield MK2 vehicle-battery-equipment=Vehicle battery vehicle-battery-mk2-equipment=Vehicle battery MK2 vehicle-fuel-cell-2-equipment=Vehicle fuel cell 2×2 vehicle-fuel-cell-3-equipment=Vehicle fuel cell 3×3 vehicle-fuel-cell-4-equipment=Vehicle fuel cell 4×4 vehicle-nuclear-reactor-equipment=Vehicle nuclear reactor Schall-night-vision-mk1-equipment=Nightvision MK1 Schall-night-vision-mk2-equipment=Nightvision MK2 [ammo-category-name] autocannon-shell=__ITEM__autocannon-shell-type__ cannon-shell=__ITEM__cannon-shell-type__ cannon-H1-shell=__ITEM__cannon-H1-shell-type__ cannon-H2-shell=__ITEM__cannon-H2-shell-type__ Schall-sniper-bullet=__ITEM__Schall-sniper-bullet-type__ [technology-name] Schall-tank=Tank Schall-tank-H=__ENTITY__Schall-tank-H__ Schall-tank-SH=__ENTITY__Schall-tank-SH__ Schall-tank-F=__ENTITY__Schall-tank-F__ Schall-ht-RA=__ENTITY__Schall-ht-RA__ Schall-sniper-rifle=__ITEM__Schall-sniper-rifle__ Schall-night-vision-equipment=Nightvision equipment Schall-concrete-wall=Concrete wall Schall-repair-pack=__ITEM__repair-pack__ [technology-description] Schall-tank=Extra mobility, firepower and armor combined, allows a better survival in the hostile world. Schall-tank-H=In response to growing threats from aliens, a tank with increased firepower and armor is developed. The high caliber cannon gives more penetration power, and destroy worms and nests from a further position. It is ideal to work with support units, while the heavy tank excels in dealing with tougher enemies. Schall-tank-SH=The ultimate tank, displays the cutting-edge military technology. Although taken so much effort and resources to develop such a juggernaut, its performance outweighs the cost. Extreme armour allows the best chance of survival in any situation. Enormous tank cannon allows it to destroy static targets at a long distance. The greatly improved penetration power of its armor piercing shells can neutralize any units who dare to stay in its path. Schall-tank-F=Simple adaptation of flamethrower technology on chassis of a medium tank. Schall-ht-RA=The rocket artillery is capable of launching cluster bomb rockets. Schall-sniper-rifle=Eliminate enemies at very long range. Schall-repair-pack=Repair entities at faster rate. [mod-setting-name] tankplatoon-tank-to-recipe-keep=Keep vanilla Tank recipe tankplatoon-tank-to-recipe-force-enable=Force enable vanilla Tank recipe tankplatoon-tank-t1-enable=Enable Tanks MK1 series tankplatoon-tank-t2-enable=Enable Tanks MK2 series tankplatoon-ht-RA-enable=Enable Rocket artillery tankplatoon-tank-t0-grid=Grid size Tanks tankplatoon-tank-t1-grid=Grid size Tanks MK1 tankplatoon-tank-t2-grid=Grid size Tanks MK2 tankplatoon-tank-cannon-collision=Collision box Cannon explosive shell tankplatoon-tank-autocannon-collision=Collision box Autocannon explosive shell tankplatoon-tank-cannon-force-condition=Force condition Cannon shells tankplatoon-tank-autocannon-force-condition=Force condition Autocannon shells tankplatoon-vehicle-energy-shield-enable=Enable Vehicle energy shield tankplatoon-vehicle-battery-enable=Enable Vehicle battery tankplatoon-vehicle-fuel-cell-enable=Enable Vehicle fuel cell tankplatoon-vehicle-nuclear-reactor-enable=Enable Vehicle nuclear reactor tankplatoon-night-vision-enable=Enable Night vision series tankplatoon-concrete-walls-enable=Enable Concrete wall tankplatoon-repair-pack-enable=Enable Repair pack series tankplatoon-personal-laser-defense-equipment-ammo-category=Ammo category Personal laser defense tankplatoon-personal-laser-defense-equipment-energy-consumption=Shot energy Personal laser defense tankplatoon-discharge-defense-equipment-automatic=Auto fire Discharge defense tankplatoon-tank-flamethrower-fire-stream-incendiary=Incendiary Tank flamethrower tankplatoon-ammo-colour-rearrange=Rearrange ammo colour tankplatoon-chemical-weapon-chemical-recipes=Chemical recipes for chemical weapons tankplatoon-tiered-military-vehicles-subgroups=Tiered military vehicles subgroups tankplatoon-vehicle-hide-resistances=Hide vehicle resistances tankplatoon-vehicle-clone-placement-built-enable=Vehicle clone placement on built tankplatoon-vehicle-clone-placement-pasted-enable=Vehicle clone placement on pasted tankplatoon-bullet-projectile-enable=Enable bullet projectile tankplatoon-bullet-force-condition=Force condition Bullets tankplatoon-minimap-representation=Minimap representation [mod-setting-description] tankplatoon-tank-to-recipe-keep=Only affect recipe, existing items remain. tankplatoon-tank-to-recipe-force-enable=Only use this for uninstallation of this mod. tankplatoon-ht-RA-enable=This is forcefully enabled, if “Schall Missile Command” is enabled. tankplatoon-tank-cannon-collision=On: (Default) Deals penetration damage but cannot fire over friendlies.\nOff: Can fire over friendlies. tankplatoon-tank-autocannon-collision=On: Deals penetration damage but cannot fire over friendlies.\nOff: (Default) Can fire over friendlies. tankplatoon-tank-cannon-force-condition="All": (Default) Can hit everything including friendlies.\n"Not same": Can fire over own force.\n"Not friend": Can fire over friendlies. tankplatoon-tank-autocannon-force-condition="All": Can hit everything including friendlies.\n"Not same": Can fire over own force.\n"Not friend": (Default) Can fire over friendlies. tankplatoon-personal-laser-defense-equipment-ammo-category="electric": (Default) Vanilla setting, fixed 75 damage.\n"laser-turret": Benefit from upgrades, initial 20 damage. tankplatoon-personal-laser-defense-equipment-energy-consumption="50 kJ": Vanilla 0.17 setting.\n"200 kJ": (Default) Vanilla 0.16.51 setting.\n"800 kJ": __ENTITY__laser-turret__ setting. tankplatoon-discharge-defense-equipment-automatic=On: (Default) Automatic trigger.\nOff: Vanilla setting, manual trigger. tankplatoon-tank-flamethrower-fire-stream-incendiary=On: Use the same behaviour as handheld and turret version, set on fire.\nOff: (Default) Vanilla setting, damage trees, direct damage with larger radius. tankplatoon-ammo-colour-rearrange=Only poison items use yellow.\nAffected items: __ITEM__rocket__, __ITEM__poison-capsule__, __ENTITY__poison-cloud__. tankplatoon-chemical-weapon-chemical-recipes=Affected items: __ITEM__poison-capsule__, __ITEM__Schall-poison-bomb__. tankplatoon-tiered-military-vehicles-subgroups=Only applies if “Schall Transport Group” mod is enabled. tankplatoon-vehicle-hide-resistances=Affect car and tank from vanilla, and all vehicles from Schall mod series.\nOn: (Default) Vanilla 0.15+ setting.\nOff: Vanilla pre-0.15 setting. Show resistances in the entity tooltip. tankplatoon-vehicle-clone-placement-built-enable=On entity built.\nOnly apply when the player is driving the exact same type of vehicle.\nInsert (will not replace) the same set of fuel, ammo and grid equipment, as the vehicle being driven by the player.\nItems taken from player inventory. tankplatoon-vehicle-clone-placement-pasted-enable=On entity settings pasted (by hotkey).\nCan apply on different types of vehicles.\nInsert (will not replace) the same set of fuel, ammo and grid equipment, as the vehicle copied from.\nItems taken from player inventory. tankplatoon-bullet-projectile-enable=Off: (Default) Vanilla setting, bullet instantly and always-hit its target.\nOn: Bullet has its projectile. tankplatoon-bullet-force-condition=Only applies if option “Enable bullet projectile” is enabled.\n"All": Can hit everything including friendlies.\n"Not same": (Default) Can fire over own force.\n"Not friend": Can fire over friendlies. tankplatoon-minimap-representation="Unchanged": Vanilla and 1.0 setting. Same triangle as cars, no scaling.\n"Generic": Same triangle as vanilla, but scale with size.\n"Tank": Dedicated tank icon, and scale with size. [string-mod-setting] tankplatoon-bullet-force-condition-all=All tankplatoon-bullet-force-condition-not-same=Not same tankplatoon-bullet-force-condition-not-friend=Not friend tankplatoon-tank-cannon-force-condition-all=All tankplatoon-tank-cannon-force-condition-not-same=Not same tankplatoon-tank-cannon-force-condition-not-friend=Not friend tankplatoon-tank-autocannon-force-condition-all=All tankplatoon-tank-autocannon-force-condition-not-same=Not same tankplatoon-tank-autocannon-force-condition-not-friend=Not friend tankplatoon-personal-laser-defense-equipment-energy-consumption-50kJ=50 kJ tankplatoon-personal-laser-defense-equipment-energy-consumption-100kJ=100 kJ tankplatoon-personal-laser-defense-equipment-energy-consumption-150kJ=150 kJ tankplatoon-personal-laser-defense-equipment-energy-consumption-200kJ=200 kJ tankplatoon-personal-laser-defense-equipment-energy-consumption-250kJ=250 kJ tankplatoon-personal-laser-defense-equipment-energy-consumption-300kJ=300 kJ tankplatoon-personal-laser-defense-equipment-energy-consumption-400kJ=400 kJ tankplatoon-personal-laser-defense-equipment-energy-consumption-500kJ=500 kJ tankplatoon-personal-laser-defense-equipment-energy-consumption-600kJ=600 kJ tankplatoon-personal-laser-defense-equipment-energy-consumption-700kJ=700 kJ tankplatoon-personal-laser-defense-equipment-energy-consumption-800kJ=800 kJ tankplatoon-minimap-representation-unchanged=Unchanged tankplatoon-minimap-representation-generic=Generic tankplatoon-minimap-representation-tank=Tank [modifier-description] autocannon-shell-damage-bonus=__ITEM__autocannon-shell-type____ITEM__Schall-mod-damage__: +__1__ autocannon-shell-shooting-speed-bonus=__ITEM__autocannon-shell-type____ITEM__Schall-mod-shooting-speed__: +__1__ cannon-shell-damage-bonus=__ITEM__cannon-shell-type____ITEM__Schall-mod-damage__: +__1__ cannon-shell-shooting-speed-bonus=__ITEM__cannon-shell-type____ITEM__Schall-mod-shooting-speed__: +__1__ cannon-H1-shell-damage-bonus=__ITEM__cannon-H1-shell-type____ITEM__Schall-mod-damage__: +__1__ cannon-H1-shell-shooting-speed-bonus=__ITEM__cannon-H1-shell-type____ITEM__Schall-mod-shooting-speed__: +__1__ cannon-H2-shell-damage-bonus=__ITEM__cannon-H2-shell-type____ITEM__Schall-mod-damage__: +__1__ cannon-H2-shell-shooting-speed-bonus=__ITEM__cannon-H2-shell-type____ITEM__Schall-mod-shooting-speed__: +__1__ Schall-sniper-bullet-damage-bonus=__ITEM__Schall-sniper-bullet-type____ITEM__Schall-mod-damage__: +__1__ Schall-sniper-bullet-shooting-speed-bonus=__ITEM__Schall-sniper-bullet-type____ITEM__Schall-mod-shooting-speed__: +__1__ [mod-name] SchallTankPlatoon=Schall Tank Platoon [mod-description] SchallTankPlatoon=Adds different classes and tiers of tanks in-par with power armors, having vehicle equipment grid.\nAims to fill the gaps the vanilla game should have.\nNot overhaul nor OP. Vanilla oriented and balanced.