game.reload_script() local change_tech = { "ore-powderizer", "ore-advanced-floatation", "ore-electro-whinning-cell", } --Enable recipes for index, force in pairs(game.forces) do for _, tech_name in pairs(change_tech) do local tech = force.technologies[tech_name] if tech and tech.enabled ~= tech.prototype.enabled then tech.enabled = tech.prototype.enabled end end if force.technologies["bio-processing-alien-2"].researched then force.technologies["bio-processing-alien-2"].researched = false end force.reset_recipes() force.reset_technologies() force.reset_technology_effects() end