-- re-enable washing technology for _, tech_name in pairs({ "water-washing-1", "water-washing-2", }) do local tech_prototype = game.technology_prototypes[tech_name] if tech_prototype and tech_prototype.enabled then for index, force in pairs(game.forces) do force.technologies[tech_name].enabled = true end end end -- enable ground water bore for _, force in pairs(game.forces) do force.reset_technology_effects() end