for _, force in pairs(game.forces) do if force.technologies["geode-crystallization-2"] and force.technologies["geode-processing-3"] then force.technologies["geode-processing-3"].researched = force.technologies["geode-crystallization-2"].researched if force.technologies["gem-processing-1"] then force.technologies["geode-crystallization-2"].researched = force.technologies["gem-processing-1"].researched else force.technologies["geode-crystallization-2"].researched = false end end --left-overs from misfiring past migrations for _, tech_name in pairs({ "water-washing-1", "water-washing-2", }) do local tech_prototype = game.technology_prototypes[tech_name] if tech_prototype and tech_prototype.hidden ~= true and tech_prototype.enabled ~= false then if force.technologies[tech_name] then force.technologies[tech_name].enabled = true end end end force.reset_recipes() force.reset_technologies() force.reset_technology_effects() end