local Debug = {} function Debug.ItemStack(value) data = {} if (value == nil) then data["nil"] = true return data end data["nil"] = false data["valid"] = value.valid data["valid_for_read"] = value.valid_for_read if not value.valid_for_read then return data end data["is_blueprint"] = value.is_blueprint if value.is_blueprint then data["is_blueprint_setup"] = value.is_blueprint_setup() end if value.is_blueprint then local entities = value.get_blueprint_entities() if entities then data["entities"] = #entities else data["entities"] = "nil" end end return data end return Debug