------------------------------------------------------------------------------- ---Class to build settings panel ---@class Settings Settings = newclass(Form) local dropdown = {} ------------------------------------------------------------------------------- ---On initialization function Settings:onInit() self.panelCaption = ({"helmod_settings-panel.title"}) end ------------------------------------------------------------------------------- ---Get or create about settings panel ---@return LuaGuiElement function Settings:getAboutSettingsPanel() local flow_panel, content_panel, menu_panel = self:getPanel() if content_panel["about-settings"] ~= nil and content_panel["about-settings"].valid then return content_panel["about-settings"] end return GuiElement.add(content_panel, GuiFrameV("about-settings"):style(helmod_frame_style.panel):caption({"helmod_settings-panel.about-section"})) end ------------------------------------------------------------------------------- ---On update ---@param event LuaEvent function Settings:onUpdate(event) self:updateAboutSettings(event) end ------------------------------------------------------------------------------- ---Update about settings ---@param event LuaEvent function Settings:updateAboutSettings(event) local aboutSettingsPanel = self:getAboutSettingsPanel() local dataSettingsTable = GuiElement.add(aboutSettingsPanel, GuiTable("settings"):column(2)) GuiElement.add(dataSettingsTable, GuiLabel(self.classname, "version-label"):caption({"helmod_settings-panel.mod-version"})) GuiElement.add(dataSettingsTable, GuiLabel(self.classname, "version"):caption(game.active_mods["helmod"])) GuiElement.add(aboutSettingsPanel, GuiLabel(self.classname, "info"):caption({"helmod_settings-panel.mod-info"}):style("helmod_label_help")) end