------------------------------------------------------------------------------- ---Class to help to build GuiSprite ---@class GuiSprite GuiSprite = newclass(GuiElement,function(base,...) GuiElement.init(base,...) base.classname = "HMGuiSprite" base.options.type = "sprite" end) ------------------------------------------------------------------------------- ---Set sprite ---@param type string ---@param name string ---@return GuiSprite function GuiSprite:sprite(type, name) if type == "menu" then self.options.sprite = GuiElement.getSprite(name) elseif name == nil then self.options.sprite = type else self.options.sprite = string.format("%s/%s", type, name) end return self end