require "selector.AbstractSelector" ------------------------------------------------------------------------------- ---Class to build entity selector -- ---@module EntitySelector ---@extends #AbstractSelector -- EntitySelector = newclass(AbstractSelector) ------------------------------------------------------------------------------- ---Return caption ---@return table function EntitySelector:getCaption() return {"helmod_selector-panel.entity-title"} end ------------------------------------------------------------------------------- ---After initialization -- ---@function [parent=#EntitySelector] afterInit -- function EntitySelector:afterInit() end ------------------------------------------------------------------------------- ---Get prototype ---@param element table ---@param type string ---@return table function EntitySelector:getPrototype(element, type) return EntityPrototype(element, type) end ------------------------------------------------------------------------------- ---Update groups ---@param list_products table ---@param list_ingredients table ---@param list_translate table function EntitySelector:updateGroups(list_products, list_ingredients, list_translate) for key, entity in pairs(Player.getEntityPrototypes()) do self:appendGroups(entity, "entity", list_products, list_ingredients, list_translate) end end ------------------------------------------------------------------------------- ---Build prototype tooltip ---@param prototype table ---@return table function EntitySelector:buildPrototypeTooltip(prototype) ---initalize tooltip local entity_prototype = self:getPrototype(prototype) local tooltip = entity_prototype:getLocalisedName() return tooltip end ------------------------------------------------------------------------------- ---Build prototype icon ---@param gui_element GuiLuaElement ---@param prototype table ---@param tooltip table function EntitySelector:buildPrototypeIcon(gui_element, prototype, tooltip) local button = GuiElement.add(gui_element, GuiButtonSelectSprite(self.classname, "element-select", "entity"):choose(prototype.type, prototype.name)) button.locked = true end