local mpp_util = require("mpp.mpp_util") local coord_revert_world = mpp_util.revert_world local builder = {} ---@class GhostSpecification : LuaSurface.create_entity_param.entity_ghost ---@field grid_x number Grid x coordinate ---@field grid_y number Grid x coordinate ---@field radius number? Object radius or default to 0.5 if nil ---@field extent_w number? Object extent from origin, converted from radius if nil ---@field extent_h number? Object extent from origin, converted from radius if nil ---@field thing GridBuilding Enum for the grid ---@field items table? Item requests ---@class PowerPoleGhostSpecification : GhostSpecification ---@field no_light boolean ---@field ix number ---@field iy number --- Builder for a convenience function that automatically translates --- internal grid state for a surface.create_entity call ---@param state State ---@return fun(ghost: GhostSpecification, check_allowed: boolean?): LuaEntity? function builder.create_entity_builder(state) local c = state.coords local grid = state.grid local DIR = state.direction_choice local surface = state.surface local gx, gy, tw, th = c.gx, c.gy, c.tw, c.th local direction_conv = mpp_util.bp_direction[state.direction_choice] local collected_ghosts = state._collected_ghosts local is_space = state.is_space return function(ghost, check_allowed) ghost.raise_built = true ghost.player = state.player ghost.force = state.player.force ghost.inner_name=ghost.name ghost.name="entity-ghost" ghost.position=coord_revert_world(gx, gy, DIR, ghost.grid_x, ghost.grid_y, tw, th) ghost.direction=direction_conv[ghost.direction or defines.direction.north] --local can_place = surface.can_place_entity(ghost) if check_allowed and not surface.can_place_entity{ name = ghost.inner_name, -- name = "entity-ghost", -- inner_name = ghost.inner_name, force = state.player.force, position = ghost.position, direction = ghost.direction, build_check_type = defines.build_check_type.blueprint_ghost, forced = true, } then return end local result = surface.create_entity(ghost) if result then grid:build_specification(ghost) collected_ghosts[#collected_ghosts+1] = result end return result end end return builder