[mod-setting-name] rso-vanilla-biter-generation=Use vanilla biter generation rso-biter-generation=Use RSO biter generation rso-use-donuts=Use donut shapes rso-starting-richness-mult=Starting richness multiplier rso-global-richness-mult=Global richness multiplier rso-global-size-mult=Resource patch size multiplier rso-resource-chance=Resource chance rso-region-size=Size of generation region rso-enemy-chance=Enemy base chance rso-enemy-base-size=Enemy base size rso-remove-trees=Remove trees rso-infinite-ores-in-start-area=Use Angel's infinite ores in start area rso-infinite-ore-threshold=Angel's infinite ore threshold rso-reveal-spawned-resources=Reveal spawned resources rso-distance-exponent=Distance ore richness exponent rso-fluid-distance-exponent=Distance fluid richness exponent rso-size-exponent=Distance size exponent rso-multi-resource-active=Multiple resources per spawn functionality rso-oil-in-start-area=Oil in starting area rso-ore-in-start-area=Ore in starting area [mod-setting-description] rso-vanilla-biter-generation=When enabled RSO will use vanilla biter generation. Can be used along with RSO generation. rso-biter-generation=Controls RSO built in biter generator. It's more sparse then vanilla one to allow for resource scouting. rso-use-donuts=Enabling this settings will add donut as possible shape type for ore patches. It will make ore patch layouts more varied. rso-starting-richness-mult=Richness of all starting resource patches will be multiplied by this value. Replaces global multiplier for starting area. rso-global-richness-mult=Richness of all resource patches will be multiplied by this value. rso-resource-chance=Chance to spawn resource per region(0.1 - 1, 1 means always). rso-region-size=Defines size of region used for resource generation. It's defined in chunks - bigger values will make resource more sparse.\nChanging during running game can have unexpected effects. rso-enemy-chance=Chance to spawn enemies in region(0.1 - 1, 1 mean always). rso-enemy-base-size=Enemy bases size will be multiplied by this value(more spawners and turrets per base, larger bases). rso-global-size-mult=Size of resource patches will be multiplied by this value. Very big patches might get cut when generating. rso-remove-trees=When placing resource patches trees will be removed with this setting on.\nThis might not be 100% effective - some trees might remain. rso-infinite-ores-in-start-area=Angel's infinite ores integration - should infinite patches appear in starting area. rso-infinite-ore-threshold=Angel's infinite ores integration - threshold above which ore changes to infinite. Range is 0-1, with 0 making whole patches infinite and 1 making almost no infinite parts. rso-reveal-spawned-resources=When enabled each generated field will be revealed on map for all forces. It should prevent partially revealed ore patches on minimap. rso-distance-exponent=Advanced setting - can break game balance and/or game.\n Exponent used to calculate ore richness increase with distance from center. rso-fluid-distance-exponent=Advanced setting - can break game balance and/or game.\n Exponent used to calculate fluid richness increase with distance from center. rso-size-exponent=Advanced setting - can break game balance and/or game.\n Exponent used to calculate size increase with distance from center. rso-multi-resource-active=When enabled additional resources can be generated along the primary rolled resource patch. It depends on configuration and it's used by vanilla and some big mods. rso-oil-in-start-area=When true oil will be present in starting area. If false then it will be only generated outside of it. rso-ore-in-start-area=When true ores will be present in starting area. If false then they will be only generated outside of it.