function fillBobEnemies(config) local enemyConfig = config["enemy-base"] enemyConfig.bases["bob-biter-spawner"]={ allotment = 30, allotment_distance_factor = 1.05, max_allotment_distance_factor = 2 } enemyConfig.bases["bob-spitter-spawner"]={ allotment = 30, allotment_distance_factor = 1.05, max_allotment_distance_factor = 2 } if game.entity_prototypes["bob-super-spawner"] then enemyConfig.bases["bob-super-spawner"]={ allotment = 10, allotment_distance_factor = 1.1, max_allotment_distance_factor = 10 } end enemyConfig.sub_spawns["bob-big-explosive-worm-turret"]={ min_distance=6, allotment=100, allotment_distance_factor=1.2, max_allotment_distance_factor = 4, clear_range = {2, 2}, } enemyConfig.sub_spawns["bob-big-fire-worm-turret"]={ min_distance=6, allotment=100, allotment_distance_factor=1.2, max_allotment_distance_factor = 4, clear_range = {2, 2}, } enemyConfig.sub_spawns["bob-big-poison-worm-turret"]={ min_distance=6, allotment=100, allotment_distance_factor=1.2, max_allotment_distance_factor = 4, clear_range = {2, 2}, } enemyConfig.sub_spawns["bob-big-piercing-worm-turret"]={ min_distance=6, allotment=100, allotment_distance_factor=1.2, max_allotment_distance_factor = 4, clear_range = {2, 2}, } enemyConfig.sub_spawns["bob-big-electric-worm-turret"]={ min_distance=6, allotment=100, allotment_distance_factor=1.2, max_allotment_distance_factor = 4, clear_range = {2, 2}, } enemyConfig.sub_spawns["bob-giant-worm-turret"]={ min_distance=8, allotment=80, allotment_distance_factor=1.3, max_allotment_distance_factor = 8, clear_range = {4, 4}, } end