function fillHardCraftingConfig(config) config["rich-copper-ore"] = { type="resource-ore", allotment=50, spawns_per_region={min=1, max=1}, richness=10000, size={min=10, max=15}, min_amount=300, starting={richness=5000, size=25, probability=1}, } if game.entity_prototypes["rich-iron-ore"] then config["rich-iron-ore"] = { type="resource-ore", allotment=50, spawns_per_region={min=1, max=1}, richness=10000, size={min=10, max=15}, min_amount = 300, starting={richness=5000, size=25, probability=1}, } end if game.entity_prototypes["oil-sand"] then config["oil-sand"] = { type="resource-liquid", minimum_amount=240000, allotment=80, spawns_per_region={min=1, max=2}, richness={min=240000, max=400000}, -- richness per resource spawn size={min=3, max=6}, } end end