function fillLeighzerScienceBottling(config) local function getConfigForScienceBottling() return { --same config as iron ore type="resource-ore", allotment=100, spawns_per_region={min=1, max=1}, richness=20000, size={min=20, max=30}, min_amount=300, starting={richness=8000, size=25, probability=1}, multi_resource_chance=0.20, multi_resource={ ["iron-ore"] = 2, ['copper-ore'] = 4, ["coal"] = 4, ["stone"] = 4, } } end config["sand-ore"] = getConfigForScienceBottling() -- sand will always be enabled if game.entity_prototypes["precursore-ore"] then -- this is an optional ore used to further complicate science production config["precursore-ore"] = getConfigForScienceBottling() end end