function fillLeighzerScienceOres(config) local function getConfigForScienceOres() return { --same config as iron ore type="resource-ore", allotment=100, spawns_per_region={min=1, max=1}, richness=20000, size={min=20, max=30}, min_amount=300, starting={richness=8000, size=25, probability=1}, multi_resource_chance=0.20, multi_resource={ ["iron-ore"] = 2, ['copper-ore'] = 4, ["coal"] = 4, ["stone"] = 4, } } end if game.entity_prototypes["automation-science-ore"] then config["automation-science-ore"] = getConfigForScienceOres() end if game.entity_prototypes["logistic-science-ore"] then config["logistic-science-ore"] = getConfigForScienceOres() end if game.entity_prototypes["military-science-ore"] then config["military-science-ore"] = getConfigForScienceOres() end if game.entity_prototypes["chemical-science-ore"] then config["chemical-science-ore"] = getConfigForScienceOres() end if game.entity_prototypes["production-science-ore"] then config["production-science-ore"] = getConfigForScienceOres() end if game.entity_prototypes["utility-science-ore"] then config["utility-science-ore"] = getConfigForScienceOres() end if game.entity_prototypes["space-science-ore"] then config["space-science-ore"] = getConfigForScienceOres() end if game.entity_prototypes["advanced-logistic-science-ore"] then config["advanced-logistic-science-ore"] = getConfigForScienceOres() end end