function fillNEConfig(config) local enemyConfig = config["enemy-base"] if settings.startup["NE_Blue_Spawners"].value then enemyConfig.bases["ne-spawner-blue"]={ allotment = 30, allotment_distance_factor = 1.05, max_allotment_distance_factor = 2 } end if settings.startup["NE_Red_Spawners"].value then enemyConfig.bases["ne-spawner-red"]={ allotment = 30, allotment_distance_factor = 1.05, max_allotment_distance_factor = 2 } end if settings.startup["NE_Green_Spawners"].value then enemyConfig.bases["ne-spawner-green"]={ allotment = 30, allotment_distance_factor = 1.05, max_allotment_distance_factor = 2 } end if settings.startup["NE_Yellow_Spawners"].value then enemyConfig.bases["ne-spawner-yellow"]={ allotment = 30, allotment_distance_factor = 1.05, max_allotment_distance_factor = 2 } end if settings.startup["NE_Pink_Spawners"].value then enemyConfig.bases["ne-spawner-pink"]={ allotment = 30, allotment_distance_factor = 1.05, max_allotment_distance_factor = 2 } end if settings.startup["NE_Remove_Vanilla_Spawners"].value then enemyConfig.bases["biter-spawner"] = nil enemyConfig.bases["spitter-spawner"] = nil end end