function fillOmnimatterConfig(config) if game.entity_prototypes["omnite"] then config["omnite"] = { type="resource-ore", allotment=60, spawns_per_region={min=1, max=1}, richness=40000, size={min=10, max=50}, min_amount = 150, starting={richness=300000, size=25, probability=1}, multi_resource_chance=0, multi_resource={ } } end --if game.entity_prototypes["omniston"] then -- config["omniston"] = { -- type="resource-liquid", -- minimum_amount=10000, -- allotment=60, -- spawns_per_region={min=1, max=1}, -- richness={min=30000, max=60000}, -- richness per resource spawn -- size={min=2, max=3}, -- -- starting={richness=20000, size=2, probability=1}, -- -- multi_resource_chance=0.0, -- } --end end