function fillReplicatorsConfig(config) if game.entity_prototypes["creatine"] then config["creatine"] = { type="resource-liquid", minimum_amount=5000, allotment=40, spawns_per_region={min=1, max=1}, richness={min=5000, max=20000}, size={min=1, max=3}, starting={richness=20000, size=2, probability=1}, multi_resource_chance=0.50, multi_resource={ ["crude-oil"] = 2, ["iron-ore"] = 2, ['copper-ore'] = 2, ["coal"] = 2, ["stone"] = 2, } } if config["crude-oil"] and config["crude-oil"].multi_resource then config["crude-oil"].multi_resource["creatine"] = 2 end end config["rare-earth"] = { type="resource-ore", allotment=40, spawns_per_region={min=1, max=1}, size={min=10, max=16}, richness=3000, starting={richness=1000, size=10, probability=1}, multi_resource_chance=0.30, multi_resource={ ["iron-ore"] = 2, ['copper-ore'] = 2, ["coal"] = 3, ["stone"] = 1, } } if game.entity_prototypes["creatine"] then config["rare-earth"].multi_resource["creatine"] = 2 end config["iron-ore"].multi_resource["rare-earth"] = 2 config["copper-ore"].multi_resource["rare-earth"] = 2 config["coal"].multi_resource["rare-earth"] = 2 config["stone"].multi_resource["rare-earth"] = 2 end