[mod-setting-name] AbandonedRuins-enemy-not-cease-fire=Hostile ruin defenses [img=info] ruins-min-distance-from-spawn=Minimum distance from spawn [img=info] ruins-large-ruin-chance=Chance for a large ruin per chunk [img=info] ruins-medium-ruin-chance=Chance for a medium ruin per chunk [img=info] ruins-small-ruin-chance=Chance for a small ruin per chunk [img=info] AbandonedRuins-set=Ruin set [img=info] [mod-setting-description] AbandonedRuins-enemy-not-cease-fire=If turned off, turrets and other defenses in ruins won't attack the player. ruins-min-distance-from-spawn=Minimum distance in tiles from spawn. ruins-large-ruin-chance=Chance to spawn a large ruin in a generated chunk, 0-1 float value, eg 0.1 is 10% chance. ruins-medium-ruin-chance=Chance to spawn a medium ruin in a generated chunk, 0-1 float value, eg 0.1 is 10% chance. ruins-small-ruin-chance=Chance to spawn a small ruin in a generated chunk, 0-1 float value, eg 0.1 is 10% chance. AbandonedRuins-set=Which collection of ruins is used. Mods can add their own ruin sets. [string-mod-setting] AbandonedRuins-set-base=Default [item-name] AbandonedRuins-claim=Claim ruin (make deconstructable) [shortcut-name] AbandonedRuins-claim=Claim ruin (make deconstructable) [controls] AbandonedRuins-claim=Claim ruin (make deconstructable)