local m_ruins = {} table.insert(m_ruins, require("__AbandonedRuins__/ruins/mediumRuins/assemblingLine")) table.insert(m_ruins, require("__AbandonedRuins__/ruins/mediumRuins/carAssembly")) table.insert(m_ruins, require("__AbandonedRuins__/ruins/mediumRuins/carBelt")) table.insert(m_ruins, require("__AbandonedRuins__/ruins/mediumRuins/centrifuges")) table.insert(m_ruins, require("__AbandonedRuins__/ruins/mediumRuins/chemicalPlant")) table.insert(m_ruins, require("__AbandonedRuins__/ruins/mediumRuins/crashedShip")) table.insert(m_ruins, require("__AbandonedRuins__/ruins/mediumRuins/eFurnace")) table.insert(m_ruins, require("__AbandonedRuins__/ruins/mediumRuins/encampment")) table.insert(m_ruins, require("__AbandonedRuins__/ruins/mediumRuins/helipad")) table.insert(m_ruins, require("__AbandonedRuins__/ruins/mediumRuins/militaryField")) table.insert(m_ruins, require("__AbandonedRuins__/ruins/mediumRuins/mountainRange")) table.insert(m_ruins, require("__AbandonedRuins__/ruins/mediumRuins/nuclearAccident")) table.insert(m_ruins, require("__AbandonedRuins__/ruins/mediumRuins/nuclearPower")) table.insert(m_ruins, require("__AbandonedRuins__/ruins/mediumRuins/overgrownFort")) table.insert(m_ruins, require("__AbandonedRuins__/ruins/mediumRuins/overwhelmedFlamers")) table.insert(m_ruins, require("__AbandonedRuins__/ruins/mediumRuins/overwhelmedGunturrets")) table.insert(m_ruins, require("__AbandonedRuins__/ruins/mediumRuins/pipeChain")) table.insert(m_ruins, require("__AbandonedRuins__/ruins/mediumRuins/powerSetup")) table.insert(m_ruins, require("__AbandonedRuins__/ruins/mediumRuins/radarOutpost")) table.insert(m_ruins, require("__AbandonedRuins__/ruins/mediumRuins/roughFort")) table.insert(m_ruins, require("__AbandonedRuins__/ruins/mediumRuins/roughPerimeter")) table.insert(m_ruins, require("__AbandonedRuins__/ruins/mediumRuins/smallOilSetup")) table.insert(m_ruins, require("__AbandonedRuins__/ruins/mediumRuins/smeltery")) table.insert(m_ruins, require("__AbandonedRuins__/ruins/mediumRuins/street")) table.insert(m_ruins, require("__AbandonedRuins__/ruins/mediumRuins/storageArea")) table.insert(m_ruins, require("__AbandonedRuins__/ruins/mediumRuins/swamp")) table.insert(m_ruins, require("__AbandonedRuins__/ruins/mediumRuins/trappedRocks")) table.insert(m_ruins, require("__AbandonedRuins__/ruins/mediumRuins/treeFortTrapped")) table.insert(m_ruins, require("__AbandonedRuins__/ruins/mediumRuins/treeIsland")) table.insert(m_ruins, require("__AbandonedRuins__/ruins/mediumRuins/treeRing")) table.insert(m_ruins, require("__AbandonedRuins__/ruins/mediumRuins/uraniumMining")) table.insert(m_ruins, require("__AbandonedRuins__/ruins/mediumRuins/walledSolar")) table.insert(m_ruins, require("drdMedium/aircleaner1")) table.insert(m_ruins, require("drdMedium/assemb1")) table.insert(m_ruins, require("drdMedium/burnlab1")) table.insert(m_ruins, require("drdMedium/comb1")) table.insert(m_ruins, require("drdMedium/electricforge1")) table.insert(m_ruins, require("drdMedium/electricforge2")) table.insert(m_ruins, require("drdMedium/electricminer1")) table.insert(m_ruins, require("drdMedium/fluidburner1")) table.insert(m_ruins, require("drdMedium/fluidburner2")) table.insert(m_ruins, require("drdMedium/solar1")) table.insert(m_ruins, require("drdMedium/sound1")) table.insert(m_ruins, require("drdMedium/tubes1")) table.insert(m_ruins, require("drdMedium/tubes2")) table.insert(m_ruins, require("drdMedium/tubes3")) table.insert(m_ruins, require("drdMedium/turret1-1")) table.insert(m_ruins, require("drdMedium/turret1-2")) table.insert(m_ruins, require("drdMedium/turret2-1")) table.insert(m_ruins, require("drdMedium/turret2-2")) table.insert(m_ruins, require("drdMedium/turret2-3")) table.insert(m_ruins, require("drdMedium/turret2-4")) table.insert(m_ruins, require("drdMedium/turret3-1")) table.insert(m_ruins, require("drdMedium/turret3-2")) table.insert(m_ruins, require("drdMedium/turret3-3")) table.insert(m_ruins, require("drdMedium/windgen1")) table.insert(m_ruins, require("drdMedium/windgen2")) table.insert(m_ruins, require("drdMedium/woodchest1")) return m_ruins