local BioInd = require('__Bio_Industries__/common')('Bio_Industries') --~ game.reload_script() for index, force in pairs(game.forces) do local technologies = force.technologies local recipes = force.recipes if game.technology_prototypes["bi-tech-bio-cannon"] and technologies["bi-tech-bio-cannon"].researched and recipes["bi-bio-cannon-proto-ammo"] then recipes["bi-bio-cannon-proto-ammo"].enabled = true recipes["bi-bio-cannon-proto-ammo"].reload() end force.reset_recipes() force.reset_technologies() end