--------------------------------------------------------------------------------------------------- Version: 1.5.0 Date: 07. 12. 2020 Changes: - Added a 2x2 floor lamp which can be walked over. It illuminates the same large radius but uses half the energy, is dimmer, and has no circuit connection. - Re-rendered the older lamps to match IR2 style. --------------------------------------------------------------------------------------------------- Version: 1.4.0 Date: 25. 11. 2020 Changes: - Update for Factorio 1.1.x. - Reduced the crafting cost of both lamps a little bit. - Reduced the pollution of copper lamps. - Deconstruction time of both lamps reduced to 0.2s. - The large lamp now uses the same kind of signal-coloured glow as vanilla lamps do in Factorio 1.1.0. Fixes: - The copper lamp is now a chemical fuel burner entity. Unnecessary "lamp recipes" removed. - Icons now use mipmap format. - Fixed that the copper lamp entity icon was wrong (e.g. as it appears in upgrade planner). - Set the automatic "next upgrade" of the copper lamp to the large lamp with some misgivings. - Fixed missing destruction effects. - Remnants are a more appropriate size. - Removed global scope from data stage functions. - Copper lamp active recipe is not shown in map overlay (1.1.1). --------------------------------------------------------------------------------------------------- Version: 1.3.1 Date: 01. 02. 2020 Changes: - Simple update for Factorio 0.18. --------------------------------------------------------------------------------------------------- Version: 1.3.0 Date: 15. 10. 2019 Changes: - Now requires the stable Factorio 0.17.69 release (or later). - Both large lamps now use a custom sprite for their glow radius, which allows for a smaller render. - In Factorio 0.17.70 (or later), the renderer search radius for lights is slightly increased, which reduces "pop-in" when large lamp glows move on to the screen. --------------------------------------------------------------------------------------------------- Version: 1.2.7 Date: 10. 09. 2019 Changes: - Hidden optional dependency on Dectorio, to smooth out lamp colour order issues with DLL + Dectorio + Industrial Revolution. --------------------------------------------------------------------------------------------------- Version: 1.2.6 Date: 09. 08. 2019 Changes: - Copper lamp fuel recipes no longer need a dummy item. - Now uses util.parse_energy() to more reliably detect fuel values. - Seriously grunged the texture of the big lamp. --------------------------------------------------------------------------------------------------- Version: 1.2.5 Date: 01. 06. 2019 Changes: - Added a lamp colours pass in data-final-fixes, so that other mods which add/change lamp colours are supported more generally (e.g. Six Bit Lamps). - The optional dependency on Dectorio was removed because it is now covered by the above change. - Squeak Through has been marked as incompatible. The special measures to fix its problems were removed. The incompatibility flag will be taken off once it stops breaking other mods. --------------------------------------------------------------------------------------------------- Version: 1.2.4 Date: 18. 05. 2019 Changes: - Increased the collision box for both kinds of lamp. - Added missing "mined sound" and fire resistance to large electric lamp. - More adjustments to undo collision box shenanigans caused by other mods not minding their own business. --------------------------------------------------------------------------------------------------- Version: 1.2.3 Date: 17. 05. 2019 Changes: - Added a check for Squeak Through and undo its breathtaking liberties if detected. --------------------------------------------------------------------------------------------------- Version: 1.2.2 Date: 16. 05. 2019 Changes: - Fixed that large fuel values with a decimal place were being herped when they should have been derped. - Fixed that fuel "burnt_result" was being ignored. --------------------------------------------------------------------------------------------------- Version: 1.2.1 Date: 10. 05. 2019 Changes: - Build large lamp entity from scratch instead of assuming some other mod hasn't messed with the vanilla lamp. --------------------------------------------------------------------------------------------------- Version: 1.2.0 Date: 10. 05. 2019 Changes: - Changed the copper lamp to look more like an ancestor of the electric lamp. --------------------------------------------------------------------------------------------------- Version: 1.1.0 Date: 7. 05. 2019 Changes: - Added a copper burner lamp (simulated). Runs on any "chemical" solid fuel it can detect. 4MJ = 1 in-game day of light. --------------------------------------------------------------------------------------------------- Version: 1.0.4 Date: 22. 04. 2019 Changes: - Another texture change. --------------------------------------------------------------------------------------------------- Version: 1.0.3 Date: 21. 04. 2019 Changes: - Another texture change. --------------------------------------------------------------------------------------------------- Version: 1.0.2 Date: 21. 04. 2019 Changes: - Use vanilla's circuit connector generator instead of guessing. - Updated the lamp's textures to match my other mods. --------------------------------------------------------------------------------------------------- Version: 1.0.1 Date: 02. 04. 2019 Changes: - Added Dectorio as an optional dependency, so that its extra colours are available. --------------------------------------------------------------------------------------------------- Version: 1.0.0 Date: 30. 03. 2019 Changes: - Initial release.