local DLL = require("prototypes.globals") local function config_refresh(event) if event.mod_changes["DeadlockLargerLamp"] then for _,force in pairs(game.forces) do force.recipes[DLL.name].enabled = force.technologies[DLL.technology].researched force.recipes[DLL.floor_name].enabled = force.technologies[DLL.technology].researched end end end script.on_configuration_changed(config_refresh)