--------------------------------------------------------------------------------------------------- Version: 1.1.67 Date: 21.10.2022 Bugfixes: - Fixed a case where a collision layer was left behind after pump removal --------------------------------------------------------------------------------------------------- Version: 1.1.66 Date: 29.07.2022 Bugfixes: - Fixed a crash caused by a function pointing at a wrong index --------------------------------------------------------------------------------------------------- Version: 1.1.65 Date: 21.07.2022 Bugfixes: - Corrected a typo in a localization string --------------------------------------------------------------------------------------------------- Version: 1.1.64 Date: 21.07.2022 Bugfixes: - Added a missing code block that caused a placeholder to keep populating the surface - Added a missing gate that could cause a crash --------------------------------------------------------------------------------------------------- Version: 1.1.63 Date: 16.07.2022 Bugfixes: - Added a missing string for pumpjacks name - Corrected a wrong index that caused a crash on startup with "Angels Refining" --------------------------------------------------------------------------------------------------- Version: 1.1.62 Date: 15.07.2022 Bugfixes: - Corrected a nasty compatibility issue with mods editing bounding boxes - Corrected a crucial typo --------------------------------------------------------------------------------------------------- Version: 1.1.61 Date: 14.07.2022 Info: - Better script for tiles detection below offshore pumps Bugfixes: - Placing water right under an offshore pump now destroys it --------------------------------------------------------------------------------------------------- Version: 1.1.60 Date: 05.05.2022 Features: - Placing landfill under offshore pumps destroys them (optional, does not affect already landfilled offshore pumps) Changes: - Water pumpjacks now use a single recipe (does NOT change water outputs) Info: - New control code Bugfixes: - Fixed a crash on load with "Angels Exploration" (THANKS TO @LOVELY_SANTA) --------------------------------------------------------------------------------------------------- Version: 1.1.53 Date: 19.04.2022 Info: - Conform with new library version --------------------------------------------------------------------------------------------------- Version: 1.1.52 Date: 17.01.2022 Info: - Ground water pumpjack animations changed to forcibly go at 60fps (high tier animations looked ridiculously fast) Bugfixes: - Tech, item and entity names now show up accordingly to settings --------------------------------------------------------------------------------------------------- Version: 1.1.51 Date: 12.01.2022 Info: - Changed some internal names to make them unique Bugfixes: - Changelog is working again --------------------------------------------------------------------------------------------------- Version: 1.1.50 Date: 12.01.2022 Features: - Angel's seafloor pump is now affected by powering options - Angel's ground water pump is now affected by powering options Changes: - Ground water pumpjacks can now be enabled/disabled from startup options regardless of bob mining settings - Ground water pumpjacks will output Mud Water if "Angels Refining" is installed - Tier 1 offshore pump can be set to use electricity or burnable fuel from options Info: - Locale file rework - Code clean up and general optimization Bugfixes: - Technology requirements now show up as they should - Technology descriptions now show up as they should - Mining a ground pumpjack will return the correct pumpjack --------------------------------------------------------------------------------------------------- Version: 1.1.47 Date: 06.01.2022 Bugfixes: - Fixed a crash caused by a badly declared variable --------------------------------------------------------------------------------------------------- Version: 1.1.46 Date: 05.01.2022 Changes: - Changed an internal name to match Kirazy's references to prevent a crash on startup --------------------------------------------------------------------------------------------------- Version: 1.1.45 Date: 30.09.2021 Info: - Changed internal structure to conform with library update and better compatibility Bugfixes: - Fixed a crash with "Omni Compression" --------------------------------------------------------------------------------------------------- Version: 1.1.44 Date: 27.09.2021 Changes: - If "boilers start with water" is turned on, the script will check that the boiler is meant to contain water before inserting any water inside of it Bugfixes: - Autorotate on pump placement now works as it should --------------------------------------------------------------------------------------------------- Version: 1.1.42 Date: 20.09.2021 Bugfixes: - Added another condition check in migration script (prevents crashes on load) - Fixed a migration crash with "Angels Refining" - No more duplicate ground water techs when using "Angels Refining" --------------------------------------------------------------------------------------------------- Version: 1.1.41 Date: 13.09.2021 Changes: - Lowered prototype removal to data-updates for better compatibility Bugfixes: - Osm lib is now required (i mistakenly put it as optional dependency) --------------------------------------------------------------------------------------------------- Version: 1.1.40 Date: 12.09.2021 Changes: - Rebuilt internal structure, now requires my function library to work --------------------------------------------------------------------------------------------------- Version: 1.1.33 Date: 31.08.2021 Bugfixes: - Fixed a crash on startup related to a missing IF check --------------------------------------------------------------------------------------------------- Version: 1.1.32 Date: 21.08.2021 Changes: - Removed parts of the reskin code as it's been implemented in "Artisanal Reskins: Compatibility" (thanks to Kirazy) Bugfixes: - Fixed a crash on startup related to bob's settings --------------------------------------------------------------------------------------------------- Version: 1.1.31 Date: 20.08.2021 Bugfixes: - Fixed an incompatibility with "AAI industry" (due to latest code update) - Fixed an incompatibility if "Bob Ores" was missing - Fixed a crash related to "Artisanal Reskins Bob" --------------------------------------------------------------------------------------------------- Version: 1.1.30 Date: 28.07.2021 Features: - Implemented a ground water pumpjack with relative tech, ground water pumpjacks are land based pumps (Offshore pumps will still be the real deal though) - If bob's mining is installed there will be 5 tiers of ground water pumpjacks - If Kirazy's "Artisanal Reskin" is installed ground water pumpjacks will have tiered sprites and icons Changes: - Bob's ground water patches are removed to keep up the balance (lithia water is NOT affected, only ground water is removed) Info: - Ground water pumpkjack will always require electricity regardless of the settings (price to pay for pumping wherever you like) - The new features balance are is not throughly tested with angel's mods, consider it an early version if you decide to give it a shot and report any issues Bugfixes: - Recipes requiring the vanilla offshore pump as ingredient will now use my version of it - Fixed an issue where custom boilers with different fluid inputs than water started with water placed inside if "boilers start with water" option was turned on --------------------------------------------------------------------------------------------------- Version: 1.1.22 Date: 05.05.2021 Info: - Added an internal function for tech ingredients replacement Bugfixes: - Restored an entity wrong icon - Offshore pumps now showing in correct tabs while in /editor --------------------------------------------------------------------------------------------------- Version: 1.1.21 Date: 04.05.2021 Changes: - Edited some tech requirements to better fit previously researched techs Bugfixes: - Fixed an incompatibility with "AAI industry" and "Angels Refining" --------------------------------------------------------------------------------------------------- Version: 1.1.20 Date: 01.05.2021 Features: - Implemented a low efficiency basic offshore pump unlocked from the beginning: - Max. pumping speed 300/s - Optional power requirements: - Energy required 600kW/s (burnable fuel) - Generates pullution Changes: - Reworked tech requirements and recipes ingredients for a better unlock curve - Vanilla offshore pump is now locked behind "fluid handling" technology - Added icon tiering for "Artisanal Reskin" (based on traditional tier mapping) - Recolored offshore pumps to match Kirazy's "Artisanal Reskin" (does not support custom colors) - Better tech icons - Added an option to have boilers being placed with 10 water inside (ingame options) - If power requirements are turned on, offshore pumps will be renamed to accordingly to their power source (electric/burner) Info: - Major code clean-up, polishing and consolidation - Mod size greatly reduced - Added source code to GitHub repository Bugfixes: - Fixed a bug where certain parameters from other mods didn't allow pump placement - Electric offshore pumps do not generate pollution - If "AAI industry" is installed "Basic Fluid Handling" unlocks the tier 1 offshore pump (instead of the vanilla offshore pump) --------------------------------------------------------------------------------------------------- Version: 1.1.15 Date: 10.04.2021 Bugfixes: - Fixed an incompatibility with "Don't Build on Ores" --------------------------------------------------------------------------------------------------- Version: 1.1.14 Date: 10.04.2021 Bugfixes: - Fixed a crash caused by a wrong technology name --------------------------------------------------------------------------------------------------- Version: 1.1.13 Date: 10.04.2021 Bugfixes: - Fixed an incompatibility with "AAI Industry" - Offshore pumps now have correct health points - Unpowered offshore pumps can now be upgraded - Added some missing locales for entities and techs - Corrected some descriptions related to power usage (if turned on) --------------------------------------------------------------------------------------------------- Version: 1.1.12 Date: 31.03.2021 Bugfixes: - Fixed an incompatibility with "Squeak Through" --------------------------------------------------------------------------------------------------- Version: 1.1.11 Date: 30.03.2021 Info: - Moved alert icon --------------------------------------------------------------------------------------------------- Version: 1.1.10 Date: 29.03.2021 Features: - Adds three more tiers of offshore pumps: - Offshore Pump 1 = Max. pumping speed 1200/s (vanilla) - Offshore Pump 2 = Max. pumping speed 2400/s - Offshore Pump 3 = Max. pumping speed 3600/s - Offshore Pump 4 = Max. pumping speed 4800/s - Optional power requirements: - Offshore Pump 1 = 1200 kW - Offshore Pump 2 = 2000 kW - Offshore Pump 3 = 2800 kW - Offshore Pump 4 = 3600 kW - All offshore pumps are blueprintable and upgradable - Powered offshore pumps can benefit from "Efficiency Modules" on nearby Beacons to lower power consumption - Powered offshore pumps do not generate pollution - Boilers are placed with 10 water inside to jumpstart power production - Adds new techs to unlock offshore pumps - Supports Bob's Mods - Backwards compatibility with "Higher Tier Offshore Pumps"