[ { "name": "silent-belts-4", "title": "Silent Belts 4", "author": "Azias, Wakaba-chan, GotLag, Alan", "contact": "Mod portal or Github", "homepage": "https://github.com/aziascreations/Factorio-Silent-Belts-4", "description": [ "Disables running sound for all belts, including modded ones.", "For those who get annoyed with that squeaking noise chasing you all over the base." ] }, { "name": "belt-legacy", "title": "Belt Legacy", "author": "fishycat", "description": [ "Tired of accidentally replacing underground-belts and splitters with transport-belts?", "Then this small mod is for you. When activated they can't fast-replace each other anymore.", "For a safer bus building. For Vanilla and for Bob's basic, green and purple belt stuff." ] }, { "name": "SmallRobots", "title": "Small Robots - Just make the two robots a little smaller.", "author": "DellAquila, Kryzeth", "description": [ "Logistic Robot and Construction Robot are 50% smaller.", "Better with mod More accurate player size compared to vehicles.", "Work with all modded robots. You can set the size you want for your robots Smaller or Bigger." ] }, { "name": "SmallFixes", "title": "SmallFixes", "author": "Choumiko", "description": "Small non game changing/breaking fixes" }, { "name": "ShowBotsOnMap", "title": "Show Bots On Map", "author": "darkfrei", "description": "Now you can see your robots on the map" }, { "name": "Squeak Through", "author": "Nommy, Lupin, & Supercheese", "homepage": "http://www.factorioforums.com/forum/viewtopic.php?f=91&t=16476", "description": [ "Allows you to walk between what used to be obstacles such as directly adjacent", "solar panels, pipes, steam engines, mining drills, and chests. No more frustration when walking about your base!" ] }, { "name": "disable-decorations", "title": "Disable Decorations", "author": "Pithlit", "description": [ "This mod prevents placement of decoration elements at terrain generation.", "Removing decorations will reduce the size of save-games. Other mods may place decoration elements manually.", "Decorations from existing games will not be removed" ] }, { "name": "Clean_Tree_Burning", "title": "Clean Tree Burning", "author": "Gegell", "description": "Burnt trees won't be left when burning forests " }, { "name": "Noxys_Extra_Settings_Info", "version": "0.0.3", "title": "Noxys Extra Settings Info", "author": "Noxy" }, { "name": "Noxys_QuickerStumpFade", "title": "Noxys Fading", "author": "Noxy", "homepage": "https://mods.factorio.com/user/_noxy_", "description": "Configurable fade away times for various corpse entities (like biters, tree stumps, destroyed buildings)." }, { "name": "RealisticReactorGlow", "title": "Realistic Reactor Glow", "author": "", "description": "The glow of working nuclear reactor has the proper color now!" }, { "name": "Dont_lose_in_progress_ingredients", "title": "Don't lose in progress ingredients", "author": "Bilka", "license": "unlicense", "description": "Fixes that ingredients of in-process crafting would be lost when changing recipe/mining the machine." }, { "name": "IondicatorsClassic", "title": "\"Iondicators\", Classic", "author": "KingIonTrueLove", "license": "MIT", "homepage": "https://www.reddit.com/r/factorio/comments/6bu03m/since_i_started_playing_this_game_i_realized_that/", "description": "Pretty inserter indicators. Pretty bad name." }, { "name": "LessUnplugged", "title": "Ion's UI Tweaks: Less Unplugged", "author": "KingIonTrueLove", "license": "MIT", "description": "Does that giant icon flashing in your face when you are building get annoying? Well I have the solution for you!" }, { "name": "EnhancedFlashlight", "title": "Enhanced Flashlight", "author": "grfwoot", "description": "Replaces the default flashlight with a better, more realistic version" }, { "name": "LightCone", "title": "Light Cone", "author": "darkfrei", "description": "Changes standart light cone of flashlight" }, { "name": "fireproof-trains", "title": "Fireproof Trains", "author": "Alnet", "date": "2018-05-18", "homepage": "http://mods.factorio.com/mods/alnet/fireproof-trains", "description": "Allow trains to drive through fire without taking damage. Should work with modded train types." }, { "name": "Shinys-fireproof-signals", "title": "Shinys fireproof signals", "author": "ShinyAfro", "description": "Makes train signals fire-proof" }, { "name": "Smokeless", "author": "can00336", "description": "Removes UPS-hogging smoke from the game." }, { "name": "MultiConcrete", "title": "MultiConcrete", "license": "MIT", "author": "darkfrei", "description": "Concrete and Hazard Concrete is the same thing, just rotate it before placement" }, { "name": "UnGirthyBorders", "title": "Ion's UI Tweaks: Smaller Borders", "author": "KingIonTrueLove", "license": "MIT", "description": "Reduces the size of the borders around menus and the toolbar, giving you more screen space. Also centers those darn arrows on the quickbar!" }, { "name": "Brighten cells", "title": "[Z] Brighten cells", "author": "ZlovreD", "homepage": "https://forums.factorio.com/viewtopic.php?f=144&t=45154", "description": "Makes gui cells for inventory, technology, toolbars a little lighter (like as before)" }, { "name": "longer-belts-redux", "title": "Longer Underground Belt (Aligned) ", "author": "Peppe", "homepage": "https://www.reddit.com/r/factorio/comments/53wjk1/the_longer_underground_belt_mod_that_gets_it_right/", "description": "Extends underground belt distance based on their speed. Fixed optional mod bob's logistics. Credit Schmendrick, Loren1350, for past versions" }, { "name": "VehicleGrid", "title": "Vehicle Grid", "author": "Optera", "contact": "https://forums.factorio.com/memberlist.php?mode=viewprofile&u=21729", "description": [ "Adds an equipment grid to any base or modded vehicle without grid.", "cars 8x8, tanks 12x10, locomotives 10x8, wagons 10x6" ] }, { "name": "NoArtilleryMapReveal", "title": "NoArtilleryMapReveal", "author": "JohnTheCF", "description": "Make artillery projectiles to not reveal map." }, { "name": "freenetworkwiring", "title": "Free Network Wiring", "author": "Vas", "homepage": "https://mods.factorio.com/mod/freenetworkwiring", "description": [ "With the circuit network already being annoying as is,", "no one wants to have to pay for thousands of wires! Not to mention,", "blueprints give you the wires for free, so this mod makes the red and green wires free,", "and is compatible with nearly any mod that alters those wires.", "I'll add compatibility to other modded wires too if someone ever makes any other color wires." ] } ]