-- I have a lot of mods, but sometimes I get errors like: -- ===================================== -- -- 33.126 Error ModManager.cpp:1024: Error in assignID, item with name 'clowns-plate-osmium' does not exist. -- Source: alt2-production-science-pack (recipe). -- 33.295 Mods to disable:Failed to load mods: Error in assignID, item with name 'clowns-plate-osmium' does not exist. -- Source: alt2-production-science-pack (recipe). -- Mods to be disabled: -- • Clowns-Science -- • angelsrefining -- ===================================== -- -- let's fix it! log ('adding lost items and fluids') local mod_name = "__RITEG__" function is_wrong_item (item_name) if not item_name then return end local item_type_list = {"ammo", "armor", "gun", "item", "capsule", "repair-tool", "mining-tool", "item-with-entity-data", "rail-planner", "tool", "blueprint", "deconstruction-item", "blueprint-book", "selection-tool", "item-with-tags", "item-with-label", "item-with-inventory", "module"} local item_prot for _,typ in pairs(item_type_list) do local prot = data.raw[typ][item_name] if prot then item_prot = prot end end if not item_prot then -- new_item = -- { -- type = "item", -- name = item_name, -- -- flags = {"goes-to-main-inventory"}, -- icons = {{icon = mod_name.."/graphics/icons/no-icon.png"}}, icon_size = 32, -- -- order = "e[electric-energy-interface]-b[electric-energy-interface]", -- stack_size = 50, -- -- subgroup = "energy", -- } log ('Deleted wrong item: '.. item_name) return true end return false end for recipe_name, recipe in pairs (data.raw.recipe) do local handlers = {recipe} if recipe.normal and recipe.expensive then handlers = {recipe.normal, recipe.expensive} end for i, handler in pairs (handlers) do if handler.ingredients then for j, ingredient in pairs (handler.ingredients) do local item_name, fluid_name if ingredient.type and ingredient.type == "item" or ingredient[1] then item_name = ingredient.name or ingredient[1] elseif ingredient.type and ingredient.type == "fluid" then fluid_name = ingredient.name end if is_wrong_item (item_name) then handler.ingredients[j] = nil end end end end end