data:extend({ { type = "sound", name = "nuclear-detonation-close-proximity", filename = "__True-Nukes__/MushroomCloudInBuilt/sound/nuclear_detonation_close_proximity.ogg", volume = 2.0 }, { type = "sound", name = "nuclear-detonation-in-vincinity", variations = { { filename = "__True-Nukes__/MushroomCloudInBuilt/sound/nuclear_detonation_in_vincinity_1.ogg", volume = 1.50 }, { filename = "__True-Nukes__/MushroomCloudInBuilt/sound/nuclear_detonation_in_vincinity_2.ogg", volume = 1.75 } } }, { type = "sound", name = "nuclear-detonation-distant-boom", variations = { { filename = "__True-Nukes__/MushroomCloudInBuilt/sound/nuclear_explosion_distant_boom_1.ogg", volume = 1.75 }, { filename = "__True-Nukes__/MushroomCloudInBuilt/sound/nuclear_explosion_distant_boom_2.ogg", volume = 1.6 }, { filename = "__True-Nukes__/MushroomCloudInBuilt/sound/nuclear_explosion_distant_boom_3.ogg", volume = 1.75 } } }, { type = "sound", name = "nuclear-detonation-far-away", filename = "__True-Nukes__/MushroomCloudInBuilt/sound/nuclear_detonation_far_away.ogg", volume = 2.0 } }) local nuclear_crater = util.table.deepcopy(data.raw["corpse"]["big-scorchmark"]) nuclear_crater.name = "nuclear-scorchmark" nuclear_crater.order = "d[remnants]-b[scorchmark]-b[nuclear]" --nuclear_crater.animation.scale = 8 nuclear_crater.ground_patch.sheet.scale = 4 nuclear_crater.ground_patch.sheet.hr_version.scale = 4 nuclear_crater.ground_patch_higher.sheet.scale = 4 nuclear_crater.ground_patch_higher.sheet.hr_version.scale = 4 data:extend({nuclear_crater})