require("prototypes.nukes.data-nukes") if(settings.startup["enable-small-thermobarics"].value or settings.startup["enable-medium-thermobarics"].value or settings.startup["enable-large-thermobarics"].value) then require("prototypes.thermobarics.data-thermobaric") end require("MushroomCloudInBuilt.explosions") require("MushroomCloudInBuilt.radiation_noise") require("MushroomCloudInBuilt.ground_zero") require("MushroomCloudInBuilt.explosion_sizes") local fireutil = require("__base__.prototypes.fire-util") data:extend({ fireutil.add_basic_fire_graphics_and_effects_definitions { type = "fire", name = "thermobaric-wave-fire", flags = {"placeable-off-grid", "not-on-map"}, damage_per_tick = {amount = 13 / 60, type = "fire"}, maximum_damage_multiplier = 6, damage_multiplier_increase_per_added_fuel = 1, damage_multiplier_decrease_per_tick = 0.005, spawn_entity = "fire-flame-on-tree", spread_delay = 300, spread_delay_deviation = 180, maximum_spread_count = 100, emissions_per_second = 0.005, initial_lifetime = 5, lifetime_increase_by = 150, lifetime_increase_cooldown = 4, maximum_lifetime = 1800, delay_between_initial_flames = 10, --initial_flame_count = 1, }}) if(settings.startup["enable-fire-shield"].value) then data:extend({ { type = "energy-shield-equipment", name = "fire-shield-equipment", sprite = { filename = "__True-Nukes__/graphics/fire-shield-equipment.png", width = 64, height = 64, priority = "medium" }, shape = { width = 2, height = 2, type = "full" }, max_shield_value = 1, energy_source = { type = "electric", buffer_capacity = "2000kJ", input_flow_limit = "250kW", usage_priority = "primary-input" }, energy_per_shield = "20kJ", categories = {"armor"} }, { type = "item", name = "fire-shield-equipment", icon = "__True-Nukes__/graphics/fire-shield-equipment-icon.png", icon_size = 64, icon_mipmaps = 4, placed_as_equipment_result = "fire-shield-equipment", subgroup = "military-equipment", order = "a[shield]-aA[fire-shield-equipment]", default_request_amount = 5, stack_size = 10 }, { type = "recipe", name = "fire-shield-equipment", enabled = false, energy_required = 30, ingredients = { {"low-density-structure", 10}, {"empty-barrel", 10} }, result = "fire-shield-equipment" } }) end function add_mushroom_cloud_effect(effect, prefix) table.insert(effect, 2, { type = "create-entity", entity_name = prefix .. "uranium-explosion-LUQ", }) table.insert(effect, 3, { type = "create-entity", entity_name = prefix .. "uranium-explosion-RUQ" }) table.insert(effect, 4, { type = "create-entity", entity_name = prefix .. "uranium-explosion-LLQ" }) table.insert(effect, 5, { type = "create-entity", entity_name = prefix .. "uranium-explosion-RLQ" }) table.insert(effect, 6, { type = "create-entity", entity_name = "nuclear-scorchmark", check_buildability = true }) end --if(settings.startup["enable-menu-backgrounds"].value)then -- if(settings.startup["enable-compact-medium-atomics"].value) then -- require("menu-simulations.nuke-1x20t") -- end -- -- if(settings.startup["enable-compact-medium-atomics"].value) then -- require("menu-simulations.nuke-2x2t") -- end -- -- if(settings.startup["enable-large-atomics"].value) then -- require("menu-simulations.nuke-1x1kt") -- end --end