local starting_items = require("src.starting_items") local welcome_dialog = require("src.welcome_dialog") local ground_water_pump = require("src.ground_water_pump") script.on_init(function() starting_items:on_init() end) script.on_event(defines.events.on_cutscene_cancelled, function(event) --welcome_dialog:on_cutscene_cancelled(event.player_index) do return end --drd remove angels welcome screen end) script.on_event(defines.events.on_gui_click, function(event) welcome_dialog:on_gui_click(event.element.name, event.player_index) end) script.on_event(defines.events.on_player_rotated_entity, function(event) ground_water_pump:on_player_rotated_entity(event.entity, event.previous_direction, event.player_index) end)