-- technology table.insert(data.raw["technology"]["railway"].effects, {type = "unlock-recipe", recipe = "bbr-rail-brick"}) --[[ -- change default entity to placeable on water --data.raw["rail-signal"]["rail-signal"].collision_mask = { "rail-layer" } --DrD --data.raw["rail-chain-signal"]["rail-chain-signal"].collision_mask = { "rail-layer" } --DrD for _, signal in pairs(data.raw["rail-signal"]) do --DrD signal.collision_mask = { "object-layer" } end for _, signal in pairs(data.raw["rail-chain-signal"]) do --DrD signal.collision_mask = { "object-layer" } end ]] -- change big electric pole including other mods (bobs etc.) local poles = data.raw["electric-pole"] for key, value in pairs(poles) do if (string.find(key, "big-electric-pole",1,true)) then data.raw["electric-pole"][key].collision_mask = { "object-layer" } end end