require("prototypes.mod_compatibility.heroturrets_script") --скрипт разжалования турелей require("__PMRPGsystem__/prototypes/test") --############################################################################################### -- from some corpse marker script.on_event(defines.events.on_pre_player_died, function(event) local player = game.players[event.player_index] player.force.add_chart_tag(player.surface, {position=player.position, text='Corpse: '..player.name..'; Time: '..math.floor(game.tick/60/60/60)..':'..(math.floor(game.tick/60/60)%60), icon={type="virtual",name="signal-info"}}) end) if (settings.global["paranoidal-disable-vanilla-evolution"] or {}).value then script.on_init(function() game.map_settings.enemy_evolution.enabled = false end) end --############################################################################################### --код из SpilledItems if settings.startup["item-drop"].value == true then script.on_event(defines.events.on_entity_died, function (event) -- on_entity_died -- Called when an entity dies. Can be filtered using LuaEntityDiedEventFilters -- Contains -- entity :: LuaEntity -- cause :: LuaEntity (optional): The entity that did the killing if available. -- loot :: LuaInventory: The loot generated by this entity if any. -- force :: LuaForce (optional): The force that did the killing if any. -- damage_type :: LuaDamagePrototype (optional): The damage type if any. local entity = event.entity local surface = entity.surface local position = entity.position local inventories = {} table.insert (inventories, entity.get_inventory(defines.inventory.chest)) -- print ('defines.inventory.chest' .. defines.inventory.chest) table.insert (inventories, entity.get_inventory(defines.inventory.car_trunk)) -- print ('defines.inventory.car_trunk' .. defines.inventory.car_trunk) table.insert (inventories, entity.get_inventory(defines.inventory.turret_ammo)) -- print ('defines.inventory.turret_ammo' .. defines.inventory.turret_ammo) table.insert (inventories, entity.get_output_inventory()) table.insert (inventories, entity.get_module_inventory()) table.insert (inventories, entity.get_fuel_inventory()) table.insert (inventories, entity.get_burnt_result_inventory()) local grid = entity.grid -- LuaEquipmentGrid if grid then local equipments = grid.equipment -- array of LuaEquipment [R] for i, equipment in pairs (equipments) do local prototype = equipment.prototype -- LuaEquipmentPrototype [Read-only] local item_prototype = prototype.take_result -- LuaItemPrototype [Read-only] local name = item_prototype.name surface.spill_item_stack(position, {name = name, count=1}) end grid.clear() -- not for other mods end for i, inventory in pairs (inventories) do for j = 1, #inventory do local item_stack = inventory[j] if item_stack and item_stack.valid_for_read then if item_stack.grid then surface.spill_item_stack(position, item_stack) else local prototype = item_stack.prototype local stack_size = prototype.stack_size local name = item_stack.name local count = item_stack.count -- if count >= stack_size then -- surface.create_entity{name="item-on-ground", -- position=position, -- stack={name=name, count=count}} -- else -- I want to split count by stacks, but not today surface.spill_item_stack(position, {name=name, count=count}) -- end end item_stack.clear() end end inventory.clear() -- not for other mods end end) end --############################################################################################### --############################## Все ресурсы х5 на дефолт настройках -- Список имен ресурсов, которые вы хотите изменить local resourceNames = {"angels-ore1", "angels-ore2", "coal", "angels-ore3","angels-ore4","angels-ore5","angels-ore6","angels-natural-gas", "crude-oil" } if settings.startup["newbie_resourse"].value == true then -- Обработчик события on_chunk_generated script.on_event(defines.events.on_chunk_generated, function(event) -- Проверяем, что это именно генерация ресурсов if event.surface.name == "nauvis" then -- Изменяем настройки генерации ресурсов в чанках for _, entity in pairs(event.surface.find_entities_filtered{area = event.area}) do -- Проверяем, является ли сущность ресурсом if isResource(entity.name, resourceNames) then if entity.amount * 5 >= 4294967294 then entity.amount = 4294967294 else entity.amount = entity.amount * 5 -- Увеличьте количество ресурсов в чанке end end end end end) -- Функция для проверки, является ли имя сущности ресурсом function isResource(name, resourceNames) for _, resourceName in ipairs(resourceNames) do if name == resourceName then return true end end return false end end --############################################################################################### --############################## Скрипт для удаления лишнего окна в Gui Unifer script.on_event(defines.events.on_built_entity, function(event) myVariable = myVariable + 1 if myVariable <= 5 then for _, player in pairs(game.players) do if player.gui.top.mod_gui_top_frame.children[1].random then player.gui.top.mod_gui_top_frame.children[1].random.destroy() end end end end)