[item-name] artillery-turret-prototype=Artillery Cannon Prototype artillery-shell-prototype=Low Power Artillery Shell (Prototype) stone-crushed=Crushed Stone bi-stone-crusher=Stone Crusher hazard-concrete-brick=Hazard Marked Concrete Brick hero_downgrade=Demote Turrets offshore-mk0-pump=Burner Pump offshore-mk2-pump=Offshore Pump 2 offshore-mk3-pump=Offshore Pump 3 offshore-mk4-pump=Offshore Pump 4 bi-bio-farm-2=Biofarm MK2 bi-bio-farm-3=Biofarm MK3 bi-bio-greenhouse-2=Greenhouse MK2 bi-bio-greenhouse-3=Greenhouse MK3 bi-bio-reactor-2=Bioreactor MK2 bi-bio-reactor-3=Bioreactor MK3 [item-description] orbital-solar-collector=A satellite capable of capturing up to 1000 megawatts of power from a nearby star in a synchronous orbit and relaying it to the planet's surface to a ground transceiver station. orbital-power-reciver=Receives a powerful beam of energy from an orbiting satellite on earth and converts it into 1000 MW of power for the terrestrial power grid. offshore-mk0-pump=Pumps fluid from a body of water..\n[font=default-bold][color=#f5cb48][img=tooltip-category-electricity]Consumes Burnable Fuel[/color][/font]\n[font=default-semibold][color=#e4cead]Max. consumption:[/color][/font] 900 KW offshore-pump=Pumps fluid from a body of water.\n[font=default-bold][color=#f5cb48][img=tooltip-category-electricity]Consumes electricity[/color][/font]\n[font=default-semibold][color=#e4cead]Max. consumption:[/color][/font] 1.2 MW offshore-mk2-pump=Pumps fluid from a body of water.\n[font=default-bold][color=#f5cb48][img=tooltip-category-electricity]ПConsumes electricity[/color][/font]\n[font=default-semibold][color=#e4cead]Max. consumption:[/color][/font] 2.07 MW offshore-mk3-pump=Pumps fluid from a body of water.\n[font=default-bold][color=#f5cb48][img=tooltip-category-electricity]Consumes electricity[/color][/font]\n[font=default-semibold][color=#e4cead]Max. consumption:[/color][/font] 2.89 MW offshore-mk4-pump=Pumps fluid from a body of water.\n[font=default-bold][color=#f5cb48][img=tooltip-category-electricity]Consumes electricity[/color][/font]\n[font=default-semibold][color=#e4cead]Max. consumption:[/color][/font] 3.72 MW seafloor-pump=Extracts viscous mud water from a body of water.\n[font=default-bold][color=#f5cb48][img=tooltip-category-electricity]Consumes electricity[/color][/font]\n[font=default-semibold][color=#e4cead]Max. consumption:[/color][/font] 500 KW seafloor-pump-2=Extracts viscous mud water from a body of water.\n[font=default-bold][color=#f5cb48][img=tooltip-category-electricity]Consumes electricity[/color][/font]\n[font=default-semibold][color=#e4cead]Max. consumption:[/color][/font] 1.0 MW seafloor-pump-3=Extracts viscous mud water from a body of water.\n[font=default-bold][color=#f5cb48][img=tooltip-category-electricity]Consumes electricity[/color][/font]\n[font=default-semibold][color=#e4cead]Max. consumption:[/color][/font] 1.5 MW [recipe-name] artillery-turret-prototype=Artillery Cannon Prototype scrap-rail-to-rail=Scrap-rail-to-rail enhancement rail-signal-scrap-to-rail-signal=Primitive Traffic Light Improvement rail-chain-signal-scrap-to-rail-chain-signal=Walkthrough Primitive Traffic Light Improvement train-stop-scrap-to-train-stop=Primitive Station Upgrade offshore-mk0-pump=Burner Pump offshore-pump=Electric Offshore Pump offshore-mk2-pump=Electric Offshore Pump MK2 offshore-mk3-pump=Electric Offshore Pump MK3 offshore-mk4-pump=Electric Offshore Pump MK4 seafloor-pump=Seafloor pump seafloor-pump-2=Seafloor pump MK2 seafloor-pump-3=Seafloor pump MK3 bi-bio-farm-2=Biofarm MK2 bi-bio-farm-3=Biofarm MK3 bi-bio-greenhouse-2=Greenhouse MK2 bi-bio-greenhouse-3=Greenhouse MK3 bi-bio-reactor-2=Bioreactor MK2 bi-bio-reactor-3=Bioreactor MK3 tungsten-casting=Tungsten Sheet Coil bronze-casting=Bronze Sheet Coil brass-casting=Brass Sheet Coil invar-casting=Invar Sheet Coil nitinol-casting=Nitinol Sheet Coil cobalt-steel-casting=Cobalt Steel Sheet Coil gunmetal-casting=Gunmetal Sheet Coil [recipe-description] scrap-rail-to-rail=Replacing wooden sleepers with concrete [entity-name] artillery-turret-prototype=Artillery Cannon Prototype yir_usl=Locomotive MK0 yir_us_cargo=MK0 Freight Car offshore-mk0-pump=Burner Pump offshore-pump=Electric Offshore Pump offshore-mk2-pump=Electric Offshore Pump MK2 offshore-mk3-pump=Electric Offshore Pump MK3 offshore-mk4-pump=Electric Offshore Pump MK4 seafloor-pump=Seafloor pump seafloor-pump-2=Seafloor pump MK2 seafloor-pump-3=Seafloor pump MK3 bi-bio-farm-2=Biofarm MK2 bi-bio-farm-3=Biofarm MK3 bi-bio-greenhouse-2=Greenhouse MK2 bi-bio-greenhouse-3=Greenhouse MK3 bi-bio-reactor-2=Bioreactor MK2 bi-bio-reactor-3=Bioreactor MK3 [entity-description] artillery-turret-prototype=Artillery prototype for destroying enemy bases. orbital-power-reciver=Receives a powerful beam of energy from an orbiting satellite on earth and converts it into 1000 MW of power for the terrestrial power grid. offshore-mk0-pump=Pumps fluid from a body of water..\n[font=default-bold][color=#f5cb48][img=tooltip-category-electricity]Consumes Burnable Fuel[/color][/font]\n[font=default-semibold][color=#e4cead]Max. consumption:[/color][/font] 900 KW offshore-pump=Pumps fluid from a body of water.\n[font=default-bold][color=#f5cb48][img=tooltip-category-electricity]Consumes electricity[/color][/font]\n[font=default-semibold][color=#e4cead]Max. consumption:[/color][/font] 1.2 MW offshore-mk2-pump=Pumps fluid from a body of water.\n[font=default-bold][color=#f5cb48][img=tooltip-category-electricity]ПConsumes electricity[/color][/font]\n[font=default-semibold][color=#e4cead]Max. consumption:[/color][/font] 2.07 MW offshore-mk3-pump=Pumps fluid from a body of water.\n[font=default-bold][color=#f5cb48][img=tooltip-category-electricity]Consumes electricity[/color][/font]\n[font=default-semibold][color=#e4cead]Max. consumption:[/color][/font] 2.89 MW offshore-mk4-pump=Pumps fluid from a body of water.\n[font=default-bold][color=#f5cb48][img=tooltip-category-electricity]Consumes electricity[/color][/font]\n[font=default-semibold][color=#e4cead]Max. consumption:[/color][/font] 3.72 MW seafloor-pump=Extracts viscous mud water from a body of water.\n[font=default-bold][color=#f5cb48][img=tooltip-category-electricity]Consumes electricity[/color][/font]\n[font=default-semibold][color=#e4cead]Max. consumption:[/color][/font] 500 KW seafloor-pump-2=Extracts viscous mud water from a body of water.\n[font=default-bold][color=#f5cb48][img=tooltip-category-electricity]Consumes electricity[/color][/font]\n[font=default-semibold][color=#e4cead]Max. consumption:[/color][/font] 1.0 MW seafloor-pump-3=Extracts viscous mud water from a body of water.\n[font=default-bold][color=#f5cb48][img=tooltip-category-electricity]Consumes electricity[/color][/font]\n[font=default-semibold][color=#e4cead]Max. consumption:[/color][/font] 1.5 MW seafloor-pump-output=Extracts viscous mud water from a body of water. seafloor-pump-2-output=Extracts viscous mud water from a body of water. seafloor-pump-3-output=Extracts viscous mud water from a body of water. offshore-mk0-pump-output=Pumps fluid from a body of water. offshore-pump-output=Pumps fluid from a body of water. offshore-mk2-pump-output=Pumps fluid from a body of water. offshore-mk3-pump-output=Pumps fluid from a body of water. offshore-mk4-pump-output=Pumps fluid from a body of water. [technology-name] alien-artifact=Alien Artifact Rework artillery-prototype=Artillery prototype offshore-mk2-pump=Electric Offshore Pump 2 offshore-mk3-pump=Electric Offshore Pump 3 offshore-mk4-pump=Electric Offshore Pump 4 [technology-description] alien-artifact=Technology that allows alien artifacts to be fused and transmuted into other species. artillery-prototype=Stationary artillery gun prototype. Will conduct automatic shooting at the nests. According to the calculated characteristics, it has a short range and rate of fire. offshore-mk2-pump=Good Electric Offshore Pump offshore-mk3-pump=Cool Electric Offshore Pump offshore-mk4-pump=Best Electric Offshore Pump [mod-setting-name] paranoidal-miniloader-energy-multiplier=Miniloaders energy usage multiplier paranoidal-flowfix-min-time=Minimum time for recipes with productivity paranoidal-disable-vanilla-evolution=Disable Vanilla Evolution stone-path-concrete=Enable: New Brick fitolamps=Include: Fitolamps res_loc_1=Enable: Reskin of MK1 locomotive res_loc_2=Enable: Reskin of MK2 locomotive res_loc_3=Enable: Reskin of MK3 locomotive res_loc_e=Enable: Reskin electric train baa-arrow-scale=Arrow scale baa-arrow-tint=Arrow tint item-drop=Destroyed chest spills contents newbie_resourse=All resources richness x5 zzz-settings=How to enable PARANOIDAL fine settings [mod-setting-description] paranoidal-miniloader-energy-multiplier=Electric energy consumption of all miniloaders will be equal to predefined in "miniloaders" mod, multiplied by this coefficient. paranoidal-flowfix-min-time=Recipes with a shorter time will be proportionaly increased in time, ingredients and products amount. paranoidal-disable-vanilla-evolution=Standard evolution will be disabled during map creation. stone-path-concrete=When enabled, will replace the default concrete brick cover graphics with a new one. fitolamps=Turns on fitolamps lighting in greenhouses and biofarms (graphic changes only). res_loc_1=Enables the replacement of standard graphics with graphics from the Yuoki mod (graphics changes only). res_loc_2=Enables the replacement of standard graphics with graphics from the Yuoki mod (graphics changes only). res_loc_3=Enables the replacement of standard graphics with graphics from the Yuoki mod (graphics changes only). res_loc_e=Enables the replacement of standard graphics with graphics from the Yuoki mod (graphics changes only). item-drop=Destroyed chest spills contents newbie_resourse=NOT RECOMMENDED to disable if you are newbie to Paranoidal zzz-settings=If you're reading this, you're probably looking for a bunch of hidden and subtle settings. You won't find them here until you turn off the "Advanced PARANOIDAL Settings" mod... [item-group-name] transport=Transport circuit=Logic [tile-name] concrete-brick-fix=Concrete Brick Covering reinforced-concrete-brick-fix=Reinforced Concrete Brick Coating