data:extend({ { type = "bool-setting", name = "AbandonedRuins-enemy-not-cease-fire", setting_type = "runtime-global", default_value = true, order = "a", }, { type = "int-setting", name = "ruins-min-distance-from-spawn", setting_type = "runtime-global", default_value = 200, minimum_value = 50, maximum_value = 1000000, order = "ab", }, { type = "double-setting", name = "ruins-large-ruin-chance", setting_type = "runtime-global", default_value = 0.005, minimum_value = 0.0, maximum_value = 1.0, order = "d", }, { type = "double-setting", name = "ruins-medium-ruin-chance", setting_type = "runtime-global", default_value = 0.02, minimum_value = 0.0, maximum_value = 1.0, order = "c", }, { type = "double-setting", name = "ruins-small-ruin-chance", setting_type = "runtime-global", default_value = 0.04, minimum_value = 0.0, maximum_value = 1.0, order = "b", }, { type = "string-setting", name = "AbandonedRuins-set", setting_type = "runtime-global", allowed_values = {"base"}, default_value = "base", order = "e", } })