if not KaoExtended then KaoExtended = {} end -- amount of research pack to complete research (multiple point) amount = 6 -- amount of research pack to complete automation technology (multiple point) amount_automation = 2 -- amount of resource multiple (also config in RSO mod) oreMultiple = 4 -- vanilla resource spawn over angels mod and RSO (may cause error on RSO mod ignore it!) KaoExtended.vanillaOverAngels = false -- override coal resource KaoExtended.spawnVanillaCoal = true KaoExtended.spawnVanillaStone = false KaoExtended.spawnVanillaIron = false KaoExtended.spawnVanillaCopper = false -- bob's resource spawn over angels mod and RSO (may cause error on RSO mod ignore it!) --KaoExtended.bobsOverAngels = true -- if you update from 0.14.14 you must turn off all below option -- SETTING BELOW WILL NEED TO NEW GAME OR USING "CTRL + SHIFT + L" IN OLD SAVE TO MATCH RECIPE AND TECHNOLOGY RAW DATA -- restart my cause your factory to jam or not working in some area. -- enable basic slag processing and prism slag processing KaoExtended.MoreSlagProcessing = true -- lower power(nerf) of Quantum module(God) KaoExtended.OPGodModule = false -- this setting will make every recipe can use productivity module -- very extend load time. KaoExtended.EnableProductivity = true -- recipe of electronics and module will more complicate KaoExtended.HarderElectronicsAndModule = true -- will add "Sturture Components" to craft nearly every machine in game KaoExtended.HarderSturcture = true KaoExtended.SilverBateryEverywhere = false KaoExtended.expendEngineRecipe = true KaoExtended.HarderAdditionComponent = false -- will add ore crytal processing must use will angelsrefining KaoExtended.OreCrystalProcessing = true -- angels smelting time multiple KaoExtended.angelsSmeltingTime = 2 -- hard crafting ammo KaoExtended.hardCraftingAmmo = true KaoExtended.oreMultiple = oreMultiple; KaoExtended.oreMultiple_multiple = oreMultiple / 2; -- begin mod some-corpsemarker_1.0.0 --[[ script.on_event(defines.events.on_pre_player_died, function(event) local player = game.players[event.player_index] player.force.add_chart_tag(player.surface, {position=player.position, text='Corpse: '..player.name..'; Time: '..math.floor(game.tick/60/60/60)..':'..(math.floor(game.tick/60/60)%60), icon={type="virtual",name="signal-info"}}) end) ]]-- -- end mod some-corpsemarker_1.0.0