local NANO = {} NANO.DEBUG = false --Combat robot names, indexed by capsule name NANO.COMBAT_ROBOTS = { {capsule = 'bob-laser-robot-capsule', unit = 'bob-laser-robot', qty = 5, rank = 75}, {capsule = 'destroyer-capsule', unit = 'destroyer', qty = 5, rank = 50}, {capsule = 'defender-capsule', unit = 'defender', qty = 1, rank = 25}, {capsule = 'distractor-capsule', unit = 'distractor', qty = 1, rank = 1} } NANO.FOOD = { ['alien-goop-cracking-cotton-candy'] = 100, ['cooked-biter-meat'] = 50, ['cooked-fish'] = 40, ['raw-fish'] = 20, ['raw-biter-meat'] = 20 } NANO.TRANSPORT_TYPES = { ['transport-belt'] = 2, ['underground-belt'] = 2, ['splitter'] = 8, ['loader'] = 2 } NANO.ALLOWED_NOT_ON_MAP = { ['entity-ghost'] = true, ['tile-ghost'] = true, ['item-on-ground'] = true } --Tables linked to technologies, values are the tile radius NANO.BOT_RADIUS = {[0] = 7, [1] = 9, [2] = 11, [3] = 13, [4] = 15} NANO.QUEUE_SPEED_BONUS = {[0] = 0, [1] = 2, [2] = 4, [3] = 6, [4] = 8} NANO.control = {} NANO.control.loglevel = 2 return NANO