[mod-setting-name] Noxys_Trees-tree_dying_factor=Tree dying factor from fire Noxys_Trees-emission_multiplier=Emmision multiplier Noxys_Trees-enabled=Enabled Noxys_Trees-debug=Debug mode Noxys_Trees-debug-interval=Debug Interval Noxys_Trees-degrade-tiles=Degrade tiles Noxys_Trees-overpopulation-kills-trees=Overpopulation kills trees Noxys_Trees-kill-trees-near-unwanted=Kill trees near unwanted Noxys_Trees-ticks-between-operations=Ticks between operations Noxys_Trees-chunks-per-operation=Chunks per operation Noxys_Trees-chunks-per-operation-enable-scaling=Enable chunks per operation scaling bias Noxys_Trees-chunks-per-operation-scaling-bias=Chunks per operation scaling bias Noxys_Trees-minimum-distance-between-tree=Minimum distance between trees Noxys_Trees-minimum-distance-to-enemies=Minimum distance to enemies Noxys_Trees-minimum-distance-to-uranium=Minimum distance to uranium ore Noxys_Trees-minimum-distance-to-player-entities=Minimum distance to player entities Noxys_Trees-minimum-distance-to-degradeable-tiles=Minimum distance to degradable tiles Noxys_Trees-deaths-by-lack-of-fertility-minimum=Tree deaths by lack of fertility minimum Noxys_Trees-deaths-by-pollution-bias=Tree deaths by pollution bias Noxys_Trees-trees-to-grow-per-chunk-percentage=Trees to grow per chunk percentage Noxys_Trees-maximum-trees-per-chunk=Maximum trees per chunk Noxys_Trees-expansion-distance=Expansion distance Noxys_Trees-surfaces=Surfaces [mod-setting-description] Noxys_Trees-tree_dying_factor=Percentage of how many trees should be removed after they've been burnt by fire.\nVanilla default is 0.8 (80%).\n\nSet this to 0 to not alter this behavior. Noxys_Trees-emission_multiplier=A multiplier of how much pollution is consumes by trees. Noxys_Trees-enabled=When enabled trees will spread and die. Noxys_Trees-debug=Enables the output of debug messages. Noxys_Trees-debug-interval=The interval in ticks between debug messages. Noxys_Trees-degrade-tiles=Over time slowly degrades floor tiles that block tree growth until the trees can grow there again. Noxys_Trees-overpopulation-kills-trees=If a chunk is overpopulated it will slowly kill off trees at random in that chunk. Noxys_Trees-kill-trees-near-unwanted=Randomly kills trees that are near biter bases, uranium ore or player entities. This also affects the death of trees by lack of fertility or too much pollution. Noxys_Trees-ticks-between-operations=Allows fine grained control over the performance of this mod and the speed at which the trees expand. Noxys_Trees-chunks-per-operation=Allows fine grained control over the performance of this mod and the speed at which the trees expand. Noxys_Trees-chunks-per-operation-enable-scaling=Allows fine grained control over the performance of this mod and the speed at which the trees expand.\n\nWARNING: This option makes tree growth more consistent throughout a playthrough but will cost more performance the bigger the map becomes.\n\nTherefore this is a choice between consistent performance versus consistent tree spreading. Noxys_Trees-chunks-per-operation-scaling-bias=Allows fine grained control over the performance of this mod and the speed at which the trees expand.\n\nChunks per operation are multiplied with the total chunks divided by this value (if enabled) (this * (TotalChunks / ScalingBias)). Noxys_Trees-minimum-distance-between-tree=Minimum distance between trees for trees to be able to grow. Noxys_Trees-minimum-distance-to-enemies=Minimum distance to enemy bases or worms for trees to be able to grow. Noxys_Trees-minimum-distance-to-uranium=Minimum distance to uranium ore for trees to be able to grow. Noxys_Trees-minimum-distance-to-player-entities=Minimum distance to player entities for trees to be able to grow.\n\nSet this to 0 to skip this check and thus slightly increase performance. Noxys_Trees-minimum-distance-to-degradeable-tiles=Minimum distance to tiles that are considered to be degradabel (regardless of if tile degredation is enabled or not). Set to 0 to disable this check.\n\nWARNING: This option impacts performance more than any of the other "minimum distance" options and has a potential to cause periodic lag spikes especially if you use larger numbers. Noxys_Trees-deaths-by-lack-of-fertility-minimum=If the fertility of the ground is lower than this value the tree on top of it has a chance to die. Noxys_Trees-deaths-by-pollution-bias=How quickly trees die from pollution.\n\nSet this to 0 to disable deaths by pollution.\n\nAdditional trees attempted to be killed = math.ceil(pollution / this). Noxys_Trees-trees-to-grow-per-chunk-percentage=Allows fine grained control over the performance of this mod and the speed at which the trees expand.\n\nEach chunk will at least try to generate one tree but this percentage can increase it to more based on the existing trees in the chunk.\n\nIf the percentage is 0.01 (1%) and the chunk has 200 trees it will try to generate 2 additional trees per operation. Noxys_Trees-maximum-trees-per-chunk=If there are more trees than this number in a chunk it will not expand any trees in that chunk.\n(Vanilla dense forests seem to be around 512 trees per chunk) Noxys_Trees-expansion-distance=How far in tiles a tree can generate from its originating tree. Noxys_Trees-surfaces=A comma seperated list of all the surfaces the tree mod should be active on.\n\nBy default this is only '1' which is 'Nauvis'.